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-rw-r--r--mp/src/game/shared/gamestringpool.h70
1 files changed, 35 insertions, 35 deletions
diff --git a/mp/src/game/shared/gamestringpool.h b/mp/src/game/shared/gamestringpool.h
index ce1ac62a..2dc941f9 100644
--- a/mp/src/game/shared/gamestringpool.h
+++ b/mp/src/game/shared/gamestringpool.h
@@ -1,35 +1,35 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Pool of all per-level strings. Allocates memory for strings,
-// consolodating duplicates. The memory is freed on behalf of clients
-// at level transition. Strings are of type string_t.
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef GAMESTRINGPOOL_H
-#define GAMESTRINGPOOL_H
-
-#if defined( _WIN32 )
-#pragma once
-#endif
-
-//-----------------------------------------------------------------------------
-// String allocation
-//-----------------------------------------------------------------------------
-string_t AllocPooledString( const char *pszValue );
-string_t AllocPooledString_StaticConstantStringPointer( const char *pszGlobalConstValue );
-string_t FindPooledString( const char *pszValue );
-
-#define AssertIsValidString( s ) AssertMsg( s == NULL_STRING || s == FindPooledString( STRING(s) ), "Invalid string " #s );
-
-#ifndef GC
-//-----------------------------------------------------------------------------
-// String system accessor
-//-----------------------------------------------------------------------------
-class IGameSystem;
-
-IGameSystem *GameStringSystem();
-#endif // #ifndef GC
-
-#endif // GAMESTRINGPOOL_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Pool of all per-level strings. Allocates memory for strings,
+// consolodating duplicates. The memory is freed on behalf of clients
+// at level transition. Strings are of type string_t.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef GAMESTRINGPOOL_H
+#define GAMESTRINGPOOL_H
+
+#if defined( _WIN32 )
+#pragma once
+#endif
+
+//-----------------------------------------------------------------------------
+// String allocation
+//-----------------------------------------------------------------------------
+string_t AllocPooledString( const char *pszValue );
+string_t AllocPooledString_StaticConstantStringPointer( const char *pszGlobalConstValue );
+string_t FindPooledString( const char *pszValue );
+
+#define AssertIsValidString( s ) AssertMsg( s == NULL_STRING || s == FindPooledString( STRING(s) ), "Invalid string " #s );
+
+#ifndef GC
+//-----------------------------------------------------------------------------
+// String system accessor
+//-----------------------------------------------------------------------------
+class IGameSystem;
+
+IGameSystem *GameStringSystem();
+#endif // #ifndef GC
+
+#endif // GAMESTRINGPOOL_H