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-rw-r--r--mp/src/game/shared/gamerules_register.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/mp/src/game/shared/gamerules_register.h b/mp/src/game/shared/gamerules_register.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef GAMERULES_REGISTER_H
+#define GAMERULES_REGISTER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+// Each game rules class must register using this in it's .cpp file.
+#if !defined(_STATIC_LINKED)
+#define REGISTER_GAMERULES_CLASS( className ) \
+ void __CreateGameRules_##className() { new className; } \
+ static CGameRulesRegister __g_GameRulesRegister_##className( #className, __CreateGameRules_##className );
+#else
+#define REGISTER_GAMERULES_CLASS( className ) \
+ void MAKE_NAME_UNIQUE(__CreateGameRules_)##className() { new className; } \
+ static CGameRulesRegister __g_GameRulesRegister_##className( #className, MAKE_NAME_UNIQUE(__CreateGameRules_)##className );
+#endif
+
+#ifdef _XBOX
+// force symbol expansion
+#define REGISTER_GAMERULES_CLASS2( className ) REGISTER_GAMERULES_CLASS( className )
+#endif
+
+class CGameRulesRegister
+{
+public:
+ typedef void (*CreateGameRulesFn)();
+
+ CGameRulesRegister( const char *pClassName, CreateGameRulesFn fn );
+
+ // Allocates the gamerules object associated with this class.
+ void CreateGameRules();
+
+ static CGameRulesRegister* FindByName( const char *pName );
+
+private:
+ const char *m_pClassName;
+ CreateGameRulesFn m_pFn;
+ CGameRulesRegister *m_pNext; // Links it into the global list.
+
+ static CGameRulesRegister *s_pHead;
+
+};
+
+
+
+#ifdef CLIENT_DLL
+
+ // The client forwards this call so the game rules manager can create the appropriate
+ // game rules class.
+ void InstallStringTableCallback_GameRules();
+
+#else
+
+ // Server calls this at startup.
+ void CreateNetworkStringTables_GameRules();
+
+ // Server calls this to install a specific game rules object. The class should have been registered
+ // with REGISTER_GAMERULES_CLASS.
+ void CreateGameRulesObject( const char *pClassName );
+
+#endif
+
+
+#endif // GAMERULES_REGISTER_H