diff options
Diffstat (limited to 'mp/src/game/shared/env_detail_controller.h')
| -rw-r--r-- | mp/src/game/shared/env_detail_controller.h | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/mp/src/game/shared/env_detail_controller.h b/mp/src/game/shared/env_detail_controller.h new file mode 100644 index 00000000..01e5463b --- /dev/null +++ b/mp/src/game/shared/env_detail_controller.h @@ -0,0 +1,35 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifdef CLIENT_DLL
+ #define CEnvDetailController C_EnvDetailController
+#endif // CLIENT_DLL
+
+//-----------------------------------------------------------------------------
+// Implementation of the class that controls detail prop fade distances
+//-----------------------------------------------------------------------------
+class CEnvDetailController : public CBaseEntity
+{
+public:
+ DECLARE_CLASS( CEnvDetailController, CBaseEntity );
+ DECLARE_NETWORKCLASS();
+
+ CEnvDetailController();
+ virtual ~CEnvDetailController();
+
+#ifndef CLIENT_DLL
+ virtual bool KeyValue( const char *szKeyName, const char *szValue );
+#endif // !CLIENT_DLL
+
+ CNetworkVar( float, m_flFadeStartDist );
+ CNetworkVar( float, m_flFadeEndDist );
+
+ // ALWAYS transmit to all clients.
+ virtual int UpdateTransmitState( void );
+};
+
+CEnvDetailController * GetDetailController();
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