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-rw-r--r--mp/src/game/shared/death_pose.h70
1 files changed, 35 insertions, 35 deletions
diff --git a/mp/src/game/shared/death_pose.h b/mp/src/game/shared/death_pose.h
index 5098eb44..787b601c 100644
--- a/mp/src/game/shared/death_pose.h
+++ b/mp/src/game/shared/death_pose.h
@@ -1,35 +1,35 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef DEATH_POSE_H
-#define DEATH_POSE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-enum
-{
- DEATH_FRAME_HEAD = 1,
- DEATH_FRAME_STOMACH,
- DEATH_FRAME_LEFTARM,
- DEATH_FRAME_RIGHTARM,
- DEATH_FRAME_LEFTLEG,
- DEATH_FRAME_RIGHTLEG,
- MAX_DEATHPOSE_FRAMES = DEATH_FRAME_RIGHTLEG
-};
-
-#ifdef CLIENT_DLL
-
-void GetRagdollCurSequenceWithDeathPose( C_BaseAnimating *entity, matrix3x4_t *curBones, float flTime, int activity, int frame );
-
-#else // !CLIENT_DLL
-
-/// Calculates death pose activity and frame
-void SelectDeathPoseActivityAndFrame( CBaseAnimating *entity, const CTakeDamageInfo &info, int hitgroup, Activity& activity, int& frame );
-
-#endif // !CLIENT_DLL
-
-#endif // DEATH_POSE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef DEATH_POSE_H
+#define DEATH_POSE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+enum
+{
+ DEATH_FRAME_HEAD = 1,
+ DEATH_FRAME_STOMACH,
+ DEATH_FRAME_LEFTARM,
+ DEATH_FRAME_RIGHTARM,
+ DEATH_FRAME_LEFTLEG,
+ DEATH_FRAME_RIGHTLEG,
+ MAX_DEATHPOSE_FRAMES = DEATH_FRAME_RIGHTLEG
+};
+
+#ifdef CLIENT_DLL
+
+void GetRagdollCurSequenceWithDeathPose( C_BaseAnimating *entity, matrix3x4_t *curBones, float flTime, int activity, int frame );
+
+#else // !CLIENT_DLL
+
+/// Calculates death pose activity and frame
+void SelectDeathPoseActivityAndFrame( CBaseAnimating *entity, const CTakeDamageInfo &info, int hitgroup, Activity& activity, int& frame );
+
+#endif // !CLIENT_DLL
+
+#endif // DEATH_POSE_H