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path: root/mp/src/game/shared/baseplayer_shared.cpp
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Diffstat (limited to 'mp/src/game/shared/baseplayer_shared.cpp')
-rw-r--r--mp/src/game/shared/baseplayer_shared.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/mp/src/game/shared/baseplayer_shared.cpp b/mp/src/game/shared/baseplayer_shared.cpp
index cba09eb7..70056463 100644
--- a/mp/src/game/shared/baseplayer_shared.cpp
+++ b/mp/src/game/shared/baseplayer_shared.cpp
@@ -342,7 +342,7 @@ Vector CBasePlayer::EyePosition( )
#ifdef CLIENT_DLL
if ( IsObserver() )
{
- if ( GetObserverMode() == OBS_MODE_CHASE )
+ if ( GetObserverMode() == OBS_MODE_CHASE || GetObserverMode() == OBS_MODE_POI )
{
if ( IsLocalPlayer() )
{
@@ -1035,7 +1035,7 @@ void CBasePlayer::SelectItem( const char *pstr, int iSubType )
// Make sure the current weapon can be holstered
if ( GetActiveWeapon() )
{
- if ( !GetActiveWeapon()->CanHolster() )
+ if ( !GetActiveWeapon()->CanHolster() && !pItem->ForceWeaponSwitch() )
return;
ResetAutoaim( );
@@ -1703,6 +1703,7 @@ void CBasePlayer::CalcObserverView( Vector& eyeOrigin, QAngle& eyeAngles, float&
case OBS_MODE_IN_EYE : CalcInEyeCamView( eyeOrigin, eyeAngles, fov );
break;
+ case OBS_MODE_POI : // PASSTIME
case OBS_MODE_CHASE : CalcChaseCamView( eyeOrigin, eyeAngles, fov );
break;