diff options
Diffstat (limited to 'mp/src/game/shared/SharedFunctorUtils.cpp')
| -rw-r--r-- | mp/src/game/shared/SharedFunctorUtils.cpp | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/mp/src/game/shared/SharedFunctorUtils.cpp b/mp/src/game/shared/SharedFunctorUtils.cpp new file mode 100644 index 00000000..f43f2c82 --- /dev/null +++ b/mp/src/game/shared/SharedFunctorUtils.cpp @@ -0,0 +1,83 @@ +// SharedFunctorUtils.cpp
+// Useful functors
+//========= Copyright Valve Corporation, All rights reserved. ============//
+
+#include "cbase.h"
+#include "SharedFunctorUtils.h"
+#include "collisionutils.h"
+#ifdef CLIENT_DLL
+ #include "ClientTerrorPlayer.h"
+#else
+ #include "TerrorPlayer.h"
+#endif
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+
+//--------------------------------------------------------------------------------------------------------
+bool AvoidActors::operator()( CBaseCombatCharacter *obj )
+{
+ if ( !obj || ( obj == m_owner ) || ( obj->GetTeamNumber() != m_owner->GetTeamNumber() ) )
+ return true;
+
+#ifdef CLIENT_DLL
+ if ( obj->IsDormant() )
+ return true;
+#endif
+
+ if ( obj->IsSolidFlagSet( FSOLID_NOT_SOLID ) )
+ return true;
+
+ CTerrorPlayer *player = ToTerrorPlayer( obj );
+ if ( !player )
+ return true;
+
+ if ( player->IsIncapacitatedRevivable() )
+ return true;
+
+ if ( player->IsGhost() )
+ return true;
+
+ Vector objOrigin = obj->GetAbsOrigin();
+ Vector vObjMins = objOrigin + obj->WorldAlignMins();
+ Vector vObjMaxs = objOrigin + obj->WorldAlignMaxs();
+ Vector vOwnerMins = *m_dest + m_owner->WorldAlignMins();
+ Vector vOwnerMaxs = *m_dest + m_owner->WorldAlignMaxs();
+ if ( !IsBoxIntersectingBox( vOwnerMins, vOwnerMaxs, vObjMins, vObjMaxs ) )
+ return true;
+
+ float objWidth = vObjMaxs.x - vObjMins.x;
+ float ownerWidth = vOwnerMaxs.x - vOwnerMins.x;
+ float idealDistance = (objWidth + ownerWidth) * 0.5f * m_scale;
+
+ Vector vDelta = objOrigin - *m_dest;
+ vDelta.z = 0;
+ float fDist = vDelta.NormalizeInPlace();
+ if ( fDist > idealDistance )
+ return true;
+
+ Vector rayOrigin = m_origin;
+ Vector rayDelta = *m_dest - m_origin;
+ Vector sphereCenter = objOrigin;
+ float sphereRadius = idealDistance;
+ rayOrigin.z = rayDelta.z = sphereCenter.z = 0.0f;
+ float t1, t2;
+ if ( IntersectRayWithSphere( rayOrigin, rayDelta, sphereCenter, sphereRadius, &t1, &t2 ) )
+ {
+ Vector sphereToDest = *m_dest - sphereCenter;
+ sphereToDest.z = 0.0f;
+ if ( !sphereToDest.IsZero() )
+ {
+ float radius = sphereToDest.NormalizeInPlace();
+ sphereToDest *= (idealDistance - radius);
+ *m_dest += sphereToDest;
+ m_avoidedActors.AddToTail( obj );
+ }
+ }
+
+ return true;
+}
+
+
+//--------------------------------------------------------------------------------------------------------
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