diff options
Diffstat (limited to 'mp/src/game/server/vguiscreen.h')
| -rw-r--r-- | mp/src/game/server/vguiscreen.h | 176 |
1 files changed, 88 insertions, 88 deletions
diff --git a/mp/src/game/server/vguiscreen.h b/mp/src/game/server/vguiscreen.h index aa3b6793..cf720916 100644 --- a/mp/src/game/server/vguiscreen.h +++ b/mp/src/game/server/vguiscreen.h @@ -1,88 +1,88 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: This is an entity that represents a vgui screen
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef VGUISCREEN_H
-#define VGUISCREEN_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-//-----------------------------------------------------------------------------
-// This is an entity that represents a vgui screen
-//-----------------------------------------------------------------------------
-class CVGuiScreen : public CBaseEntity
-{
-public:
- DECLARE_CLASS( CVGuiScreen, CBaseEntity );
-
- DECLARE_SERVERCLASS();
- DECLARE_DATADESC();
-
- CVGuiScreen();
-
- virtual void Precache();
- virtual bool KeyValue( const char *szKeyName, const char *szValue );
- virtual void Spawn();
- virtual void Activate();
- virtual void OnRestore();
-
- const char *GetPanelName() const;
-
- // Sets the screen size + resolution
- void SetActualSize( float flWidth, float flHeight );
-
- // Activates/deactivates the screen
- bool IsActive() const;
- void SetActive( bool bActive );
-
- // Is this screen only visible to teammates?
- bool IsVisibleOnlyToTeammates() const;
- void MakeVisibleOnlyToTeammates( bool bActive );
- bool IsVisibleToTeam( int nTeam );
-
- // Sets the overlay material
- void SetOverlayMaterial( const char *pMaterial );
-
- void SetAttachedToViewModel( bool bAttached );
- bool IsAttachedToViewModel() const;
-
- void SetTransparency( bool bTransparent );
-
- virtual int UpdateTransmitState( void );
- virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo );
-
- void SetPlayerOwner( CBasePlayer *pPlayer, bool bOwnerOnlyInput = false );
-
-private:
- void SetAttachmentIndex( int nIndex );
- void SetPanelName( const char *pPanelName );
- void InputSetActive( inputdata_t &inputdata );
- void InputSetInactive( inputdata_t &inputdata );
-
- string_t m_strOverlayMaterial;
-
- CNetworkVar( float, m_flWidth );
- CNetworkVar( float, m_flHeight );
- CNetworkVar( int, m_nPanelName ); // The name of the panel
- CNetworkVar( int, m_nAttachmentIndex );
- CNetworkVar( int, m_nOverlayMaterial );
- CNetworkVar( int, m_fScreenFlags );
- CNetworkVar( EHANDLE, m_hPlayerOwner );
-
- friend CVGuiScreen *CreateVGuiScreen( const char *pScreenClassname, const char *pScreenType, CBaseEntity *pAttachedTo, CBaseEntity *pOwner, int nAttachmentIndex );
-};
-
-
-void PrecacheVGuiScreen( const char *pScreenType );
-void PrecacheVGuiScreenOverlayMaterial( const char *pMaterialName );
-CVGuiScreen *CreateVGuiScreen( const char *pScreenClassname, const char *pScreenType, CBaseEntity *pAttachedTo, CBaseEntity *pOwner, int nAttachmentIndex );
-void DestroyVGuiScreen( CVGuiScreen *pVGuiScreen );
-
-
-#endif // VGUISCREEN_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: This is an entity that represents a vgui screen +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef VGUISCREEN_H +#define VGUISCREEN_H + +#ifdef _WIN32 +#pragma once +#endif + + +//----------------------------------------------------------------------------- +// This is an entity that represents a vgui screen +//----------------------------------------------------------------------------- +class CVGuiScreen : public CBaseEntity +{ +public: + DECLARE_CLASS( CVGuiScreen, CBaseEntity ); + + DECLARE_SERVERCLASS(); + DECLARE_DATADESC(); + + CVGuiScreen(); + + virtual void Precache(); + virtual bool KeyValue( const char *szKeyName, const char *szValue ); + virtual void Spawn(); + virtual void Activate(); + virtual void OnRestore(); + + const char *GetPanelName() const; + + // Sets the screen size + resolution + void SetActualSize( float flWidth, float flHeight ); + + // Activates/deactivates the screen + bool IsActive() const; + void SetActive( bool bActive ); + + // Is this screen only visible to teammates? + bool IsVisibleOnlyToTeammates() const; + void MakeVisibleOnlyToTeammates( bool bActive ); + bool IsVisibleToTeam( int nTeam ); + + // Sets the overlay material + void SetOverlayMaterial( const char *pMaterial ); + + void SetAttachedToViewModel( bool bAttached ); + bool IsAttachedToViewModel() const; + + void SetTransparency( bool bTransparent ); + + virtual int UpdateTransmitState( void ); + virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo ); + + void SetPlayerOwner( CBasePlayer *pPlayer, bool bOwnerOnlyInput = false ); + +private: + void SetAttachmentIndex( int nIndex ); + void SetPanelName( const char *pPanelName ); + void InputSetActive( inputdata_t &inputdata ); + void InputSetInactive( inputdata_t &inputdata ); + + string_t m_strOverlayMaterial; + + CNetworkVar( float, m_flWidth ); + CNetworkVar( float, m_flHeight ); + CNetworkVar( int, m_nPanelName ); // The name of the panel + CNetworkVar( int, m_nAttachmentIndex ); + CNetworkVar( int, m_nOverlayMaterial ); + CNetworkVar( int, m_fScreenFlags ); + CNetworkVar( EHANDLE, m_hPlayerOwner ); + + friend CVGuiScreen *CreateVGuiScreen( const char *pScreenClassname, const char *pScreenType, CBaseEntity *pAttachedTo, CBaseEntity *pOwner, int nAttachmentIndex ); +}; + + +void PrecacheVGuiScreen( const char *pScreenType ); +void PrecacheVGuiScreenOverlayMaterial( const char *pMaterialName ); +CVGuiScreen *CreateVGuiScreen( const char *pScreenClassname, const char *pScreenType, CBaseEntity *pAttachedTo, CBaseEntity *pOwner, int nAttachmentIndex ); +void DestroyVGuiScreen( CVGuiScreen *pVGuiScreen ); + + +#endif // VGUISCREEN_H |