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Diffstat (limited to 'mp/src/game/server/team_spawnpoint.h')
-rw-r--r--mp/src/game/server/team_spawnpoint.h112
1 files changed, 56 insertions, 56 deletions
diff --git a/mp/src/game/server/team_spawnpoint.h b/mp/src/game/server/team_spawnpoint.h
index 46a3ffe3..76187ff8 100644
--- a/mp/src/game/server/team_spawnpoint.h
+++ b/mp/src/game/server/team_spawnpoint.h
@@ -1,56 +1,56 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Team spawnpoint entity
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef TF_TEAMSPAWNPOINT_H
-#define TF_TEAMSPAWNPOINT_H
-#pragma once
-
-#include "baseentity.h"
-#include "entityoutput.h"
-
-class CTeam;
-
-//-----------------------------------------------------------------------------
-// Purpose: points at which the player can spawn, restricted by team
-//-----------------------------------------------------------------------------
-class CTeamSpawnPoint : public CPointEntity
-{
-public:
- DECLARE_CLASS( CTeamSpawnPoint, CPointEntity );
-
- void Activate( void );
- virtual bool IsValid( CBasePlayer *pPlayer );
-
- COutputEvent m_OnPlayerSpawn;
-
-protected:
- int m_iDisabled;
-
- // Input handlers
- void InputEnable( inputdata_t &inputdata );
- void InputDisable( inputdata_t &inputdata );
-
- DECLARE_DATADESC();
-};
-
-//-----------------------------------------------------------------------------
-// Purpose: points at which vehicles can spawn, restricted by team
-//-----------------------------------------------------------------------------
-class CTeamVehicleSpawnPoint : public CTeamSpawnPoint
-{
- DECLARE_CLASS( CTeamVehicleSpawnPoint, CTeamSpawnPoint );
-public:
- void Activate( void );
- bool IsValid( void );
-
- COutputEvent m_OnVehicleSpawn;
-
- DECLARE_DATADESC();
-};
-
-
-#endif // TF_TEAMSPAWNPOINT_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Team spawnpoint entity
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TF_TEAMSPAWNPOINT_H
+#define TF_TEAMSPAWNPOINT_H
+#pragma once
+
+#include "baseentity.h"
+#include "entityoutput.h"
+
+class CTeam;
+
+//-----------------------------------------------------------------------------
+// Purpose: points at which the player can spawn, restricted by team
+//-----------------------------------------------------------------------------
+class CTeamSpawnPoint : public CPointEntity
+{
+public:
+ DECLARE_CLASS( CTeamSpawnPoint, CPointEntity );
+
+ void Activate( void );
+ virtual bool IsValid( CBasePlayer *pPlayer );
+
+ COutputEvent m_OnPlayerSpawn;
+
+protected:
+ int m_iDisabled;
+
+ // Input handlers
+ void InputEnable( inputdata_t &inputdata );
+ void InputDisable( inputdata_t &inputdata );
+
+ DECLARE_DATADESC();
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: points at which vehicles can spawn, restricted by team
+//-----------------------------------------------------------------------------
+class CTeamVehicleSpawnPoint : public CTeamSpawnPoint
+{
+ DECLARE_CLASS( CTeamVehicleSpawnPoint, CTeamSpawnPoint );
+public:
+ void Activate( void );
+ bool IsValid( void );
+
+ COutputEvent m_OnVehicleSpawn;
+
+ DECLARE_DATADESC();
+};
+
+
+#endif // TF_TEAMSPAWNPOINT_H