diff options
Diffstat (limited to 'mp/src/game/server/team_control_point_round.h')
| -rw-r--r-- | mp/src/game/server/team_control_point_round.h | 166 |
1 files changed, 83 insertions, 83 deletions
diff --git a/mp/src/game/server/team_control_point_round.h b/mp/src/game/server/team_control_point_round.h index 6ebe63fd..06cb33ad 100644 --- a/mp/src/game/server/team_control_point_round.h +++ b/mp/src/game/server/team_control_point_round.h @@ -1,83 +1,83 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef TEAM_CONTROL_POINT_ROUND_H
-#define TEAM_CONTROL_POINT_ROUND_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "utlmap.h"
-#include "team.h"
-#include "teamplay_gamerules.h"
-#include "team_control_point.h"
-#include "trigger_area_capture.h"
-#include "team_objectiveresource.h"
-
-
-class CTeamControlPointRound : public CBaseEntity
-{
- DECLARE_CLASS( CTeamControlPointRound, CBaseEntity );
-
-public:
- virtual void Spawn( void );
- virtual void Activate( void );
-
- bool IsDisabled( void ){ return m_bDisabled; }
-
- int GetPointOwner( int point );
-// int CountAdvantageFlags( int team );
- bool WouldNewCPOwnerWinGame( CTeamControlPoint *pPoint, int iNewOwner );
-
- void FireTeamWinOutput( int iWinningTeam );
-
- void SelectedToPlay( void );
-
- int CheckWinConditions( void ); // returns the team number of the team that's won, or returns -1 if no winner
-
- int GetPriorityValue( void ) const { return m_nPriority; }
-
- bool IsPlayable( void );
- bool MakePlayable( void );
- bool IsControlPointInRound( CTeamControlPoint *pPoint );
-
- void FireOnStartOutput( void );
- void FireOnEndOutput( void );
-
- inline const char *GetName( void ) { return STRING(m_iszPrintName); }
-
- CHandle<CTeamControlPoint> GetPointOwnedBy( int iTeam );
-
- bool RoundOwnedByTeam( int iTeam ){ return ( TeamOwnsAllPoints() == iTeam ); }
- int GetInvalidCapWinner() { return m_iInvalidCapWinner; }
-
- CUtlVector< CHandle<CTeamControlPoint> > m_ControlPoints;
-
-private:
- void FindControlPoints( void ); //look in the map to find the control points for this round
- void SetupSpawnPoints( void );
- int TeamOwnsAllPoints( CTeamControlPoint *pOverridePoint = NULL, int iOverrideNewTeam = TEAM_UNASSIGNED );
-
- DECLARE_DATADESC();
-
- bool m_bDisabled;
- void InputEnable( inputdata_t &inputdata );
- void InputDisable( inputdata_t &inputdata );
-
- void InputRoundSpawn( inputdata_t &inputdata );
-
- string_t m_iszCPNames;
- int m_nPriority;
- int m_iInvalidCapWinner;
- string_t m_iszPrintName;
-
- COutputEvent m_OnStart;
- COutputEvent m_OnEnd;
- COutputEvent m_OnWonByTeam1;
- COutputEvent m_OnWonByTeam2;
-};
-
-#endif // TEAM_CONTROL_POINT_ROUND_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef TEAM_CONTROL_POINT_ROUND_H +#define TEAM_CONTROL_POINT_ROUND_H +#ifdef _WIN32 +#pragma once +#endif + +#include "utlmap.h" +#include "team.h" +#include "teamplay_gamerules.h" +#include "team_control_point.h" +#include "trigger_area_capture.h" +#include "team_objectiveresource.h" + + +class CTeamControlPointRound : public CBaseEntity +{ + DECLARE_CLASS( CTeamControlPointRound, CBaseEntity ); + +public: + virtual void Spawn( void ); + virtual void Activate( void ); + + bool IsDisabled( void ){ return m_bDisabled; } + + int GetPointOwner( int point ); +// int CountAdvantageFlags( int team ); + bool WouldNewCPOwnerWinGame( CTeamControlPoint *pPoint, int iNewOwner ); + + void FireTeamWinOutput( int iWinningTeam ); + + void SelectedToPlay( void ); + + int CheckWinConditions( void ); // returns the team number of the team that's won, or returns -1 if no winner + + int GetPriorityValue( void ) const { return m_nPriority; } + + bool IsPlayable( void ); + bool MakePlayable( void ); + bool IsControlPointInRound( CTeamControlPoint *pPoint ); + + void FireOnStartOutput( void ); + void FireOnEndOutput( void ); + + inline const char *GetName( void ) { return STRING(m_iszPrintName); } + + CHandle<CTeamControlPoint> GetPointOwnedBy( int iTeam ); + + bool RoundOwnedByTeam( int iTeam ){ return ( TeamOwnsAllPoints() == iTeam ); } + int GetInvalidCapWinner() { return m_iInvalidCapWinner; } + + CUtlVector< CHandle<CTeamControlPoint> > m_ControlPoints; + +private: + void FindControlPoints( void ); //look in the map to find the control points for this round + void SetupSpawnPoints( void ); + int TeamOwnsAllPoints( CTeamControlPoint *pOverridePoint = NULL, int iOverrideNewTeam = TEAM_UNASSIGNED ); + + DECLARE_DATADESC(); + + bool m_bDisabled; + void InputEnable( inputdata_t &inputdata ); + void InputDisable( inputdata_t &inputdata ); + + void InputRoundSpawn( inputdata_t &inputdata ); + + string_t m_iszCPNames; + int m_nPriority; + int m_iInvalidCapWinner; + string_t m_iszPrintName; + + COutputEvent m_OnStart; + COutputEvent m_OnEnd; + COutputEvent m_OnWonByTeam1; + COutputEvent m_OnWonByTeam2; +}; + +#endif // TEAM_CONTROL_POINT_ROUND_H |