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-rw-r--r--mp/src/game/server/team_control_point_round.h166
1 files changed, 83 insertions, 83 deletions
diff --git a/mp/src/game/server/team_control_point_round.h b/mp/src/game/server/team_control_point_round.h
index 6ebe63fd..06cb33ad 100644
--- a/mp/src/game/server/team_control_point_round.h
+++ b/mp/src/game/server/team_control_point_round.h
@@ -1,83 +1,83 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef TEAM_CONTROL_POINT_ROUND_H
-#define TEAM_CONTROL_POINT_ROUND_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "utlmap.h"
-#include "team.h"
-#include "teamplay_gamerules.h"
-#include "team_control_point.h"
-#include "trigger_area_capture.h"
-#include "team_objectiveresource.h"
-
-
-class CTeamControlPointRound : public CBaseEntity
-{
- DECLARE_CLASS( CTeamControlPointRound, CBaseEntity );
-
-public:
- virtual void Spawn( void );
- virtual void Activate( void );
-
- bool IsDisabled( void ){ return m_bDisabled; }
-
- int GetPointOwner( int point );
-// int CountAdvantageFlags( int team );
- bool WouldNewCPOwnerWinGame( CTeamControlPoint *pPoint, int iNewOwner );
-
- void FireTeamWinOutput( int iWinningTeam );
-
- void SelectedToPlay( void );
-
- int CheckWinConditions( void ); // returns the team number of the team that's won, or returns -1 if no winner
-
- int GetPriorityValue( void ) const { return m_nPriority; }
-
- bool IsPlayable( void );
- bool MakePlayable( void );
- bool IsControlPointInRound( CTeamControlPoint *pPoint );
-
- void FireOnStartOutput( void );
- void FireOnEndOutput( void );
-
- inline const char *GetName( void ) { return STRING(m_iszPrintName); }
-
- CHandle<CTeamControlPoint> GetPointOwnedBy( int iTeam );
-
- bool RoundOwnedByTeam( int iTeam ){ return ( TeamOwnsAllPoints() == iTeam ); }
- int GetInvalidCapWinner() { return m_iInvalidCapWinner; }
-
- CUtlVector< CHandle<CTeamControlPoint> > m_ControlPoints;
-
-private:
- void FindControlPoints( void ); //look in the map to find the control points for this round
- void SetupSpawnPoints( void );
- int TeamOwnsAllPoints( CTeamControlPoint *pOverridePoint = NULL, int iOverrideNewTeam = TEAM_UNASSIGNED );
-
- DECLARE_DATADESC();
-
- bool m_bDisabled;
- void InputEnable( inputdata_t &inputdata );
- void InputDisable( inputdata_t &inputdata );
-
- void InputRoundSpawn( inputdata_t &inputdata );
-
- string_t m_iszCPNames;
- int m_nPriority;
- int m_iInvalidCapWinner;
- string_t m_iszPrintName;
-
- COutputEvent m_OnStart;
- COutputEvent m_OnEnd;
- COutputEvent m_OnWonByTeam1;
- COutputEvent m_OnWonByTeam2;
-};
-
-#endif // TEAM_CONTROL_POINT_ROUND_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef TEAM_CONTROL_POINT_ROUND_H
+#define TEAM_CONTROL_POINT_ROUND_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "utlmap.h"
+#include "team.h"
+#include "teamplay_gamerules.h"
+#include "team_control_point.h"
+#include "trigger_area_capture.h"
+#include "team_objectiveresource.h"
+
+
+class CTeamControlPointRound : public CBaseEntity
+{
+ DECLARE_CLASS( CTeamControlPointRound, CBaseEntity );
+
+public:
+ virtual void Spawn( void );
+ virtual void Activate( void );
+
+ bool IsDisabled( void ){ return m_bDisabled; }
+
+ int GetPointOwner( int point );
+// int CountAdvantageFlags( int team );
+ bool WouldNewCPOwnerWinGame( CTeamControlPoint *pPoint, int iNewOwner );
+
+ void FireTeamWinOutput( int iWinningTeam );
+
+ void SelectedToPlay( void );
+
+ int CheckWinConditions( void ); // returns the team number of the team that's won, or returns -1 if no winner
+
+ int GetPriorityValue( void ) const { return m_nPriority; }
+
+ bool IsPlayable( void );
+ bool MakePlayable( void );
+ bool IsControlPointInRound( CTeamControlPoint *pPoint );
+
+ void FireOnStartOutput( void );
+ void FireOnEndOutput( void );
+
+ inline const char *GetName( void ) { return STRING(m_iszPrintName); }
+
+ CHandle<CTeamControlPoint> GetPointOwnedBy( int iTeam );
+
+ bool RoundOwnedByTeam( int iTeam ){ return ( TeamOwnsAllPoints() == iTeam ); }
+ int GetInvalidCapWinner() { return m_iInvalidCapWinner; }
+
+ CUtlVector< CHandle<CTeamControlPoint> > m_ControlPoints;
+
+private:
+ void FindControlPoints( void ); //look in the map to find the control points for this round
+ void SetupSpawnPoints( void );
+ int TeamOwnsAllPoints( CTeamControlPoint *pOverridePoint = NULL, int iOverrideNewTeam = TEAM_UNASSIGNED );
+
+ DECLARE_DATADESC();
+
+ bool m_bDisabled;
+ void InputEnable( inputdata_t &inputdata );
+ void InputDisable( inputdata_t &inputdata );
+
+ void InputRoundSpawn( inputdata_t &inputdata );
+
+ string_t m_iszCPNames;
+ int m_nPriority;
+ int m_iInvalidCapWinner;
+ string_t m_iszPrintName;
+
+ COutputEvent m_OnStart;
+ COutputEvent m_OnEnd;
+ COutputEvent m_OnWonByTeam1;
+ COutputEvent m_OnWonByTeam2;
+};
+
+#endif // TEAM_CONTROL_POINT_ROUND_H