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path: root/mp/src/game/server/te_beamspline.cpp
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-rw-r--r--mp/src/game/server/te_beamspline.cpp266
1 files changed, 133 insertions, 133 deletions
diff --git a/mp/src/game/server/te_beamspline.cpp b/mp/src/game/server/te_beamspline.cpp
index 56b1a7b6..4253b479 100644
--- a/mp/src/game/server/te_beamspline.cpp
+++ b/mp/src/game/server/te_beamspline.cpp
@@ -1,134 +1,134 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "basetempentity.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-#define MAX_SPLINE_POINTS 16
-//-----------------------------------------------------------------------------
-// Purpose: Dispatches beam spline tempentity
-//-----------------------------------------------------------------------------
-class CTEBeamSpline : public CBaseTempEntity
-{
-public:
- DECLARE_CLASS( CTEBeamSpline, CBaseTempEntity );
-
- CTEBeamSpline( const char *name );
- virtual ~CTEBeamSpline( void );
-
- virtual void Test( const Vector& current_origin, const QAngle& current_angles );
-
- DECLARE_SERVERCLASS();
-
-public:
- CNetworkArray( Vector, m_vecPoints, MAX_SPLINE_POINTS );
- CNetworkVar( int, m_nPoints );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-CTEBeamSpline::CTEBeamSpline( const char *name ) :
- CBaseTempEntity( name )
-{
- int i;
- for ( i = 0; i < MAX_SPLINE_POINTS; i++ )
- {
- m_vecPoints.GetForModify( i ).Init();
- }
- m_nPoints = 0;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTEBeamSpline::~CTEBeamSpline( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *current_origin -
-// *current_angles -
-//-----------------------------------------------------------------------------
-void CTEBeamSpline::Test( const Vector& current_origin, const QAngle& current_angles )
-{
- // Fill in data
- m_nPoints = 6;
- Vector m_vecStart = current_origin;
-
- Vector forward, right;
-
- m_vecStart[2] += 24;
-
- AngleVectors( current_angles, &forward, &right, 0 );
- forward[2] = 0.0;
- VectorNormalize( forward );
-
- VectorMA( m_vecStart, 100.0, forward, m_vecStart );
-
- VectorMA( m_vecStart, -128.0, right, m_vecStart );
-
- for ( int i = 0; i < m_nPoints; i++ )
- {
- m_vecPoints.Set( i, m_vecStart );
- VectorMA( m_vecStart, 128/m_nPoints, right, m_vecStart );
- VectorMA( m_vecStart, 30.0/m_nPoints, forward, m_vecStart );
- }
-
- CBroadcastRecipientFilter filter;
- Create( filter, 0.0 );
-}
-
-IMPLEMENT_SERVERCLASS_ST_NOBASE(CTEBeamSpline, DT_TEBeamSpline)
- SendPropInt( SENDINFO( m_nPoints ), 5, SPROP_UNSIGNED ),
-
- SendPropArray(
- SendPropVector( SENDINFO_ARRAY(m_vecPoints), -1, SPROP_COORD),
- m_vecPoints)
-END_SEND_TABLE()
-
-
-// Singleton to fire TEBeamSpline objects
-static CTEBeamSpline g_TEBeamSpline( "BeamSpline" );
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : msg_dest -
-// delay -
-// *origin -
-// *recipient -
-// points -
-// *points -
-//-----------------------------------------------------------------------------
-void TE_BeamSpline( IRecipientFilter& filter, float delay,
- int points, Vector* rgPoints )
-{
- int i;
- g_TEBeamSpline.m_nPoints = points;
- for ( i = 0; i < points; i++ )
- {
- g_TEBeamSpline.m_vecPoints.Set( i, rgPoints[ i ] );
- }
-
- for ( ; i < MAX_SPLINE_POINTS; i++ )
- {
- g_TEBeamSpline.m_vecPoints.GetForModify( i ).Init();
- }
-
- // Send it over the wire
- g_TEBeamSpline.Create( filter, delay );
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "basetempentity.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#define MAX_SPLINE_POINTS 16
+//-----------------------------------------------------------------------------
+// Purpose: Dispatches beam spline tempentity
+//-----------------------------------------------------------------------------
+class CTEBeamSpline : public CBaseTempEntity
+{
+public:
+ DECLARE_CLASS( CTEBeamSpline, CBaseTempEntity );
+
+ CTEBeamSpline( const char *name );
+ virtual ~CTEBeamSpline( void );
+
+ virtual void Test( const Vector& current_origin, const QAngle& current_angles );
+
+ DECLARE_SERVERCLASS();
+
+public:
+ CNetworkArray( Vector, m_vecPoints, MAX_SPLINE_POINTS );
+ CNetworkVar( int, m_nPoints );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *name -
+//-----------------------------------------------------------------------------
+CTEBeamSpline::CTEBeamSpline( const char *name ) :
+ CBaseTempEntity( name )
+{
+ int i;
+ for ( i = 0; i < MAX_SPLINE_POINTS; i++ )
+ {
+ m_vecPoints.GetForModify( i ).Init();
+ }
+ m_nPoints = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTEBeamSpline::~CTEBeamSpline( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *current_origin -
+// *current_angles -
+//-----------------------------------------------------------------------------
+void CTEBeamSpline::Test( const Vector& current_origin, const QAngle& current_angles )
+{
+ // Fill in data
+ m_nPoints = 6;
+ Vector m_vecStart = current_origin;
+
+ Vector forward, right;
+
+ m_vecStart[2] += 24;
+
+ AngleVectors( current_angles, &forward, &right, 0 );
+ forward[2] = 0.0;
+ VectorNormalize( forward );
+
+ VectorMA( m_vecStart, 100.0, forward, m_vecStart );
+
+ VectorMA( m_vecStart, -128.0, right, m_vecStart );
+
+ for ( int i = 0; i < m_nPoints; i++ )
+ {
+ m_vecPoints.Set( i, m_vecStart );
+ VectorMA( m_vecStart, 128/m_nPoints, right, m_vecStart );
+ VectorMA( m_vecStart, 30.0/m_nPoints, forward, m_vecStart );
+ }
+
+ CBroadcastRecipientFilter filter;
+ Create( filter, 0.0 );
+}
+
+IMPLEMENT_SERVERCLASS_ST_NOBASE(CTEBeamSpline, DT_TEBeamSpline)
+ SendPropInt( SENDINFO( m_nPoints ), 5, SPROP_UNSIGNED ),
+
+ SendPropArray(
+ SendPropVector( SENDINFO_ARRAY(m_vecPoints), -1, SPROP_COORD),
+ m_vecPoints)
+END_SEND_TABLE()
+
+
+// Singleton to fire TEBeamSpline objects
+static CTEBeamSpline g_TEBeamSpline( "BeamSpline" );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : msg_dest -
+// delay -
+// *origin -
+// *recipient -
+// points -
+// *points -
+//-----------------------------------------------------------------------------
+void TE_BeamSpline( IRecipientFilter& filter, float delay,
+ int points, Vector* rgPoints )
+{
+ int i;
+ g_TEBeamSpline.m_nPoints = points;
+ for ( i = 0; i < points; i++ )
+ {
+ g_TEBeamSpline.m_vecPoints.Set( i, rgPoints[ i ] );
+ }
+
+ for ( ; i < MAX_SPLINE_POINTS; i++ )
+ {
+ g_TEBeamSpline.m_vecPoints.GetForModify( i ).Init();
+ }
+
+ // Send it over the wire
+ g_TEBeamSpline.Create( filter, delay );
} \ No newline at end of file