diff options
Diffstat (limited to 'mp/src/game/server/steamjet.h')
| -rw-r--r-- | mp/src/game/server/steamjet.h | 120 |
1 files changed, 60 insertions, 60 deletions
diff --git a/mp/src/game/server/steamjet.h b/mp/src/game/server/steamjet.h index 508811e4..2d784d53 100644 --- a/mp/src/game/server/steamjet.h +++ b/mp/src/game/server/steamjet.h @@ -1,60 +1,60 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Defines the server side of a steam jet particle system entity.
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef STEAMJET_H
-#define STEAMJET_H
-#pragma once
-
-#include "baseparticleentity.h"
-
-//NOTENOTE: Mirrored in cl_dlls\c_steamjet.cpp
-#define STEAM_NORMAL 0
-#define STEAM_HEATWAVE 1
-
-//==================================================
-// CSteamJet
-//==================================================
-
-class CSteamJet : public CBaseParticleEntity
-{
-public:
- CSteamJet();
- DECLARE_CLASS( CSteamJet, CBaseParticleEntity );
- DECLARE_DATADESC();
- DECLARE_SERVERCLASS();
-
- virtual void Spawn( void );
- virtual void Precache( void );
-
-protected:
-
- // Input handlers.
- void InputTurnOn(inputdata_t &data);
- void InputTurnOff(inputdata_t &data);
- void InputToggle(inputdata_t &data);
-
-// Stuff from the datatable.
-public:
- CNetworkVar( float, m_SpreadSpeed );
- CNetworkVar( float, m_Speed );
- CNetworkVar( float, m_StartSize );
- CNetworkVar( float, m_EndSize );
- CNetworkVar( float, m_Rate );
- CNetworkVar( float, m_JetLength ); // Length of the jet. Lifetime is derived from this.
-
- CNetworkVar( int, m_bEmit ); // Emit particles?
- CNetworkVar( bool, m_bFaceLeft ); // For support of legacy env_steamjet, which faced left instead of forward.
- bool m_InitialState;
-
- CNetworkVar( int, m_nType ); // Type of steam (normal, heatwave)
- CNetworkVar( float, m_flRollSpeed );
-
- virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
-};
-
-#endif // STEAMJET_H
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Defines the server side of a steam jet particle system entity. +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef STEAMJET_H +#define STEAMJET_H +#pragma once + +#include "baseparticleentity.h" + +//NOTENOTE: Mirrored in cl_dlls\c_steamjet.cpp +#define STEAM_NORMAL 0 +#define STEAM_HEATWAVE 1 + +//================================================== +// CSteamJet +//================================================== + +class CSteamJet : public CBaseParticleEntity +{ +public: + CSteamJet(); + DECLARE_CLASS( CSteamJet, CBaseParticleEntity ); + DECLARE_DATADESC(); + DECLARE_SERVERCLASS(); + + virtual void Spawn( void ); + virtual void Precache( void ); + +protected: + + // Input handlers. + void InputTurnOn(inputdata_t &data); + void InputTurnOff(inputdata_t &data); + void InputToggle(inputdata_t &data); + +// Stuff from the datatable. +public: + CNetworkVar( float, m_SpreadSpeed ); + CNetworkVar( float, m_Speed ); + CNetworkVar( float, m_StartSize ); + CNetworkVar( float, m_EndSize ); + CNetworkVar( float, m_Rate ); + CNetworkVar( float, m_JetLength ); // Length of the jet. Lifetime is derived from this. + + CNetworkVar( int, m_bEmit ); // Emit particles? + CNetworkVar( bool, m_bFaceLeft ); // For support of legacy env_steamjet, which faced left instead of forward. + bool m_InitialState; + + CNetworkVar( int, m_nType ); // Type of steam (normal, heatwave) + CNetworkVar( float, m_flRollSpeed ); + + virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); +}; + +#endif // STEAMJET_H + |