aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/server/spotlightend.h
diff options
context:
space:
mode:
Diffstat (limited to 'mp/src/game/server/spotlightend.h')
-rw-r--r--mp/src/game/server/spotlightend.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/mp/src/game/server/spotlightend.h b/mp/src/game/server/spotlightend.h
new file mode 100644
index 00000000..0d3851a9
--- /dev/null
+++ b/mp/src/game/server/spotlightend.h
@@ -0,0 +1,47 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Dynamic light at the end of a spotlight
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef SPOTLIGHTEND_H
+#define SPOTLIGHTEND_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "baseentity.h"
+
+class CSpotlightEnd : public CBaseEntity
+{
+ DECLARE_DATADESC();
+public:
+ DECLARE_CLASS( CSpotlightEnd, CBaseEntity );
+
+ void Spawn( void );
+
+ int ObjectCaps( void )
+ {
+ // Don't save and don't go across transitions
+ return (BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DONT_SAVE;
+ }
+
+ DECLARE_SERVERCLASS();
+
+public:
+ CNetworkVar( float, m_flLightScale );
+ CNetworkVar( float, m_Radius );
+// CNetworkVector( m_vSpotlightDir );
+// CNetworkVector( m_vSpotlightOrg );
+ Vector m_vSpotlightDir;
+ Vector m_vSpotlightOrg;
+};
+
+#endif //SPOTLIGHTEND_H
+
+