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-rw-r--r--mp/src/game/server/scratchpad_gamedll_helpers.h40
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diff --git a/mp/src/game/server/scratchpad_gamedll_helpers.h b/mp/src/game/server/scratchpad_gamedll_helpers.h
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+++ b/mp/src/game/server/scratchpad_gamedll_helpers.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef SCRATCHPAD_GAMEDLL_HELPERS_H
+#define SCRATCHPAD_GAMEDLL_HELPERS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+class IScratchPad3D;
+
+
+#define SPDRAWWORLD_DRAW_WORLD 0x001
+#define SPDRAWWORLD_DRAW_PLAYERS 0x002 // Draw player entities?
+#define SPDRAWWORLD_DRAW_ENTITIES 0x004 // Draw entities other than players?
+#define SPDRAWWORLD_DRAW_ENTITY_CLASSNAMES 0x008
+#define SPDRAWWORLD_DRAW_EDICT_INDICES 0x010
+
+#define SPDRAWWORLD_DRAW_ALL 0xFFFFFFFF
+
+
+// Draws the world and various things in it into the scratchpad.
+// flags is a combination of the SPDRAWWORLD_ flags.
+void ScratchPad_DrawWorldToScratchPad(
+ IScratchPad3D *pPad,
+ unsigned long flags );
+
+// Draw a specific entity into the scratch pad.
+void ScratchPad_DrawEntityToScratchPad(
+ IScratchPad3D *pPad,
+ unsigned long flags,
+ CBaseEntity *pEnt,
+ const Vector &vColor );
+
+
+#endif // SCRATCHPAD_GAMEDLL_HELPERS_H