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-rw-r--r--mp/src/game/server/player_command.h128
1 files changed, 64 insertions, 64 deletions
diff --git a/mp/src/game/server/player_command.h b/mp/src/game/server/player_command.h
index 10479918..574fc8dd 100644
--- a/mp/src/game/server/player_command.h
+++ b/mp/src/game/server/player_command.h
@@ -1,64 +1,64 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef PLAYER_COMMAND_H
-#define PLAYER_COMMAND_H
-#pragma once
-
-
-#include "edict.h"
-#include "usercmd.h"
-
-
-class IMoveHelper;
-class CMoveData;
-class CBasePlayer;
-
-//-----------------------------------------------------------------------------
-// Purpose: Server side player movement
-//-----------------------------------------------------------------------------
-class CPlayerMove
-{
-public:
- DECLARE_CLASS_NOBASE( CPlayerMove );
-
- // Construction/destruction
- CPlayerMove( void );
- virtual ~CPlayerMove( void ) {}
-
- // Public interfaces:
- // Run a movement command from the player
- void RunCommand ( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper *moveHelper );
-
-protected:
- // Prepare for running movement
- virtual void SetupMove( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move );
-
- // Finish movement
- virtual void FinishMove( CBasePlayer *player, CUserCmd *ucmd, CMoveData *move );
-
- // Called before and after any movement processing
- virtual void StartCommand( CBasePlayer *player, CUserCmd *cmd );
- void FinishCommand( CBasePlayer *player );
-
- // Helper to determine if the user is standing on ground
- void CheckMovingGround( CBasePlayer *player, double frametime );
-
- // Helpers to call pre and post think for player, and to call think if a think function is set
- void RunPreThink( CBasePlayer *player );
- void RunThink (CBasePlayer *ent, double frametime );
- void RunPostThink( CBasePlayer *player );
-};
-
-
-//-----------------------------------------------------------------------------
-// Singleton accessor
-//-----------------------------------------------------------------------------
-CPlayerMove *PlayerMove();
-
-
-#endif // PLAYER_COMMAND_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef PLAYER_COMMAND_H
+#define PLAYER_COMMAND_H
+#pragma once
+
+
+#include "edict.h"
+#include "usercmd.h"
+
+
+class IMoveHelper;
+class CMoveData;
+class CBasePlayer;
+
+//-----------------------------------------------------------------------------
+// Purpose: Server side player movement
+//-----------------------------------------------------------------------------
+class CPlayerMove
+{
+public:
+ DECLARE_CLASS_NOBASE( CPlayerMove );
+
+ // Construction/destruction
+ CPlayerMove( void );
+ virtual ~CPlayerMove( void ) {}
+
+ // Public interfaces:
+ // Run a movement command from the player
+ void RunCommand ( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper *moveHelper );
+
+protected:
+ // Prepare for running movement
+ virtual void SetupMove( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move );
+
+ // Finish movement
+ virtual void FinishMove( CBasePlayer *player, CUserCmd *ucmd, CMoveData *move );
+
+ // Called before and after any movement processing
+ virtual void StartCommand( CBasePlayer *player, CUserCmd *cmd );
+ void FinishCommand( CBasePlayer *player );
+
+ // Helper to determine if the user is standing on ground
+ void CheckMovingGround( CBasePlayer *player, double frametime );
+
+ // Helpers to call pre and post think for player, and to call think if a think function is set
+ void RunPreThink( CBasePlayer *player );
+ void RunThink (CBasePlayer *ent, double frametime );
+ void RunPostThink( CBasePlayer *player );
+};
+
+
+//-----------------------------------------------------------------------------
+// Singleton accessor
+//-----------------------------------------------------------------------------
+CPlayerMove *PlayerMove();
+
+
+#endif // PLAYER_COMMAND_H