diff options
Diffstat (limited to 'mp/src/game/server/particle_fire.h')
| -rw-r--r-- | mp/src/game/server/particle_fire.h | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/mp/src/game/server/particle_fire.h b/mp/src/game/server/particle_fire.h new file mode 100644 index 00000000..4a380e8c --- /dev/null +++ b/mp/src/game/server/particle_fire.h @@ -0,0 +1,36 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef PARTICLE_FIRE_H
+#define PARTICLE_FIRE_H
+
+
+#include "baseparticleentity.h"
+
+
+class CParticleFire : public CBaseParticleEntity
+{
+ DECLARE_DATADESC();
+
+public:
+ CParticleFire();
+
+ DECLARE_CLASS( CParticleFire, CBaseParticleEntity );
+
+ DECLARE_SERVERCLASS();
+
+ // The client shoots a ray out and starts creating fire where it hits.
+ CNetworkVector( m_vOrigin );
+ CNetworkVector( m_vDirection );
+};
+
+
+#endif
+
+
+
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