aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/server/particle_fire.h
diff options
context:
space:
mode:
Diffstat (limited to 'mp/src/game/server/particle_fire.h')
-rw-r--r--mp/src/game/server/particle_fire.h36
1 files changed, 36 insertions, 0 deletions
diff --git a/mp/src/game/server/particle_fire.h b/mp/src/game/server/particle_fire.h
new file mode 100644
index 00000000..4a380e8c
--- /dev/null
+++ b/mp/src/game/server/particle_fire.h
@@ -0,0 +1,36 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef PARTICLE_FIRE_H
+#define PARTICLE_FIRE_H
+
+
+#include "baseparticleentity.h"
+
+
+class CParticleFire : public CBaseParticleEntity
+{
+ DECLARE_DATADESC();
+
+public:
+ CParticleFire();
+
+ DECLARE_CLASS( CParticleFire, CBaseParticleEntity );
+
+ DECLARE_SERVERCLASS();
+
+ // The client shoots a ray out and starts creating fire where it hits.
+ CNetworkVector( m_vOrigin );
+ CNetworkVector( m_vDirection );
+};
+
+
+#endif
+
+
+