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Diffstat (limited to 'mp/src/game/server/nav_mesh_factory.cpp')
-rw-r--r--mp/src/game/server/nav_mesh_factory.cpp90
1 files changed, 45 insertions, 45 deletions
diff --git a/mp/src/game/server/nav_mesh_factory.cpp b/mp/src/game/server/nav_mesh_factory.cpp
index 855e1f3a..70d9936b 100644
--- a/mp/src/game/server/nav_mesh_factory.cpp
+++ b/mp/src/game/server/nav_mesh_factory.cpp
@@ -1,45 +1,45 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-// NavMeshFactory.cpp
-// Factory to create the NavMesh singleton
-// Author: Michael S. Booth, June 2005
-
-#include "cbase.h"
-#include "nav_mesh.h"
-
-#ifdef TERROR
-#include "terror/TerrorNav.h"
-#endif
-
-#ifdef TF_DLL
-#include "tf/nav_mesh/tf_nav_mesh.h"
-#endif
-
-#ifdef CSTRIKE_DLL
-#include "cstrike/cs_nav_mesh.h"
-#endif
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-CNavMesh *NavMeshFactory( void )
-{
-#ifdef TERROR
- return new TerrorNavMesh;
-#endif
-
-#ifdef TF_DLL
- return new CTFNavMesh;
-#endif
-
-#ifdef CSTRIKE_DLL
- return new CSNavMesh;
-#endif
-
- return new CNavMesh;
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+// NavMeshFactory.cpp
+// Factory to create the NavMesh singleton
+// Author: Michael S. Booth, June 2005
+
+#include "cbase.h"
+#include "nav_mesh.h"
+
+#ifdef TERROR
+#include "terror/TerrorNav.h"
+#endif
+
+#ifdef TF_DLL
+#include "tf/nav_mesh/tf_nav_mesh.h"
+#endif
+
+#ifdef CSTRIKE_DLL
+#include "cstrike/cs_nav_mesh.h"
+#endif
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+CNavMesh *NavMeshFactory( void )
+{
+#ifdef TERROR
+ return new TerrorNavMesh;
+#endif
+
+#ifdef TF_DLL
+ return new CTFNavMesh;
+#endif
+
+#ifdef CSTRIKE_DLL
+ return new CSNavMesh;
+#endif
+
+ return new CNavMesh;
+}