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-rw-r--r--mp/src/game/server/nav_mesh.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/mp/src/game/server/nav_mesh.h b/mp/src/game/server/nav_mesh.h
index dd608792..21dc200b 100644
--- a/mp/src/game/server/nav_mesh.h
+++ b/mp/src/game/server/nav_mesh.h
@@ -340,7 +340,9 @@ public:
void DrawPlayerCounts( void ) const; // draw the current player counts for each area
void DrawFuncNavAvoid( void ) const; // draw bot avoidance areas from func_nav_avoid entities
void DrawFuncNavPrefer( void ) const; // draw bot preference areas from func_nav_prefer entities
-
+#ifdef NEXT_BOT
+ void DrawFuncNavPrerequisite( void ) const; // draw bot prerequisite areas from func_nav_prerequisite entities
+#endif
//-------------------------------------------------------------------------------------
// Auto-generation
//