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-rw-r--r--mp/src/game/server/modelentities.h126
1 files changed, 63 insertions, 63 deletions
diff --git a/mp/src/game/server/modelentities.h b/mp/src/game/server/modelentities.h
index 8d134980..a8003b2d 100644
--- a/mp/src/game/server/modelentities.h
+++ b/mp/src/game/server/modelentities.h
@@ -1,63 +1,63 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef MODELENTITIES_H
-#define MODELENTITIES_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//!! replace this with generic start enabled/disabled
-#define SF_WALL_START_OFF 0x0001
-#define SF_IGNORE_PLAYERUSE 0x0002
-
-//-----------------------------------------------------------------------------
-// Purpose: basic solid geometry
-// enabled state: brush is visible
-// disabled staute: brush not visible
-//-----------------------------------------------------------------------------
-class CFuncBrush : public CBaseEntity
-{
-public:
- DECLARE_CLASS( CFuncBrush, CBaseEntity );
-
- virtual void Spawn( void );
- bool CreateVPhysics( void );
-
- virtual int ObjectCaps( void ) { return HasSpawnFlags(SF_IGNORE_PLAYERUSE) ? BaseClass::ObjectCaps() : BaseClass::ObjectCaps() | FCAP_IMPULSE_USE; }
-
- virtual int DrawDebugTextOverlays( void );
-
- void TurnOff( void );
- void TurnOn( void );
-
- // Input handlers
- void InputTurnOff( inputdata_t &inputdata );
- void InputTurnOn( inputdata_t &inputdata );
- void InputToggle( inputdata_t &inputdata );
- void InputSetExcluded( inputdata_t &inputdata );
- void InputSetInvert( inputdata_t &inputdata );
-
- enum BrushSolidities_e {
- BRUSHSOLID_TOGGLE = 0,
- BRUSHSOLID_NEVER = 1,
- BRUSHSOLID_ALWAYS = 2,
- };
-
- BrushSolidities_e m_iSolidity;
- int m_iDisabled;
- bool m_bSolidBsp;
- string_t m_iszExcludedClass;
- bool m_bInvertExclusion;
-
- DECLARE_DATADESC();
-
- virtual bool IsOn( void );
-};
-
-
-#endif // MODELENTITIES_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef MODELENTITIES_H
+#define MODELENTITIES_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//!! replace this with generic start enabled/disabled
+#define SF_WALL_START_OFF 0x0001
+#define SF_IGNORE_PLAYERUSE 0x0002
+
+//-----------------------------------------------------------------------------
+// Purpose: basic solid geometry
+// enabled state: brush is visible
+// disabled staute: brush not visible
+//-----------------------------------------------------------------------------
+class CFuncBrush : public CBaseEntity
+{
+public:
+ DECLARE_CLASS( CFuncBrush, CBaseEntity );
+
+ virtual void Spawn( void );
+ bool CreateVPhysics( void );
+
+ virtual int ObjectCaps( void ) { return HasSpawnFlags(SF_IGNORE_PLAYERUSE) ? BaseClass::ObjectCaps() : BaseClass::ObjectCaps() | FCAP_IMPULSE_USE; }
+
+ virtual int DrawDebugTextOverlays( void );
+
+ void TurnOff( void );
+ void TurnOn( void );
+
+ // Input handlers
+ void InputTurnOff( inputdata_t &inputdata );
+ void InputTurnOn( inputdata_t &inputdata );
+ void InputToggle( inputdata_t &inputdata );
+ void InputSetExcluded( inputdata_t &inputdata );
+ void InputSetInvert( inputdata_t &inputdata );
+
+ enum BrushSolidities_e {
+ BRUSHSOLID_TOGGLE = 0,
+ BRUSHSOLID_NEVER = 1,
+ BRUSHSOLID_ALWAYS = 2,
+ };
+
+ BrushSolidities_e m_iSolidity;
+ int m_iDisabled;
+ bool m_bSolidBsp;
+ string_t m_iszExcludedClass;
+ bool m_bInvertExclusion;
+
+ DECLARE_DATADESC();
+
+ virtual bool IsOn( void );
+};
+
+
+#endif // MODELENTITIES_H