diff options
Diffstat (limited to 'mp/src/game/server/hl2/weapon_stunstick.h')
| -rw-r--r-- | mp/src/game/server/hl2/weapon_stunstick.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/mp/src/game/server/hl2/weapon_stunstick.h b/mp/src/game/server/hl2/weapon_stunstick.h new file mode 100644 index 00000000..89121ede --- /dev/null +++ b/mp/src/game/server/hl2/weapon_stunstick.h @@ -0,0 +1,58 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef WEAPON_STUNSTICK_H
+#define WEAPON_STUNSTICK_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "basebludgeonweapon.h"
+
+#define STUNSTICK_RANGE 75.0f
+#define STUNSTICK_REFIRE 0.6f
+
+class CWeaponStunStick : public CBaseHLBludgeonWeapon
+{
+ DECLARE_CLASS( CWeaponStunStick, CBaseHLBludgeonWeapon );
+ DECLARE_DATADESC();
+
+public:
+
+ CWeaponStunStick();
+
+ DECLARE_SERVERCLASS();
+ DECLARE_ACTTABLE();
+
+ virtual void Precache();
+
+ void Spawn();
+
+ float GetRange( void ) { return STUNSTICK_RANGE; }
+ float GetFireRate( void ) { return STUNSTICK_REFIRE; }
+
+ int WeaponMeleeAttack1Condition( float flDot, float flDist );
+
+ bool Deploy( void );
+ bool Holster( CBaseCombatWeapon *pSwitchingTo = NULL );
+
+ void Drop( const Vector &vecVelocity );
+ void ImpactEffect( trace_t &traceHit );
+ void SecondaryAttack( void ) {}
+ void SetStunState( bool state );
+ bool GetStunState( void );
+ void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
+
+ float GetDamageForActivity( Activity hitActivity );
+
+ bool CanBePickedUpByNPCs( void ) { return false; }
+
+private:
+
+ CNetworkVar( bool, m_bActive );
+};
+
+#endif // WEAPON_STUNSTICK_H
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