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-rw-r--r--mp/src/game/server/hl2/npc_combines.h122
1 files changed, 61 insertions, 61 deletions
diff --git a/mp/src/game/server/hl2/npc_combines.h b/mp/src/game/server/hl2/npc_combines.h
index 5cd68633..e9dc75b2 100644
--- a/mp/src/game/server/hl2/npc_combines.h
+++ b/mp/src/game/server/hl2/npc_combines.h
@@ -1,61 +1,61 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef NPC_COMBINES_H
-#define NPC_COMBINES_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "npc_combine.h"
-
-//=========================================================
-// >> CNPC_CombineS
-//=========================================================
-class CNPC_CombineS : public CNPC_Combine
-{
- DECLARE_CLASS( CNPC_CombineS, CNPC_Combine );
-#if HL2_EPISODIC
- DECLARE_DATADESC();
-#endif
-
-public:
- void Spawn( void );
- void Precache( void );
- void DeathSound( const CTakeDamageInfo &info );
- void PrescheduleThink( void );
- void BuildScheduleTestBits( void );
- int SelectSchedule ( void );
- float GetHitgroupDamageMultiplier( int iHitGroup, const CTakeDamageInfo &info );
- void HandleAnimEvent( animevent_t *pEvent );
- void OnChangeActivity( Activity eNewActivity );
- void Event_Killed( const CTakeDamageInfo &info );
- void OnListened();
-
- void ClearAttackConditions( void );
-
- bool m_fIsBlocking;
-
- bool IsLightDamage( const CTakeDamageInfo &info );
- bool IsHeavyDamage( const CTakeDamageInfo &info );
-
- virtual bool AllowedToIgnite( void ) { return true; }
-
-private:
- bool ShouldHitPlayer( const Vector &targetDir, float targetDist );
-
-#if HL2_EPISODIC
-public:
- Activity NPC_TranslateActivity( Activity eNewActivity );
-
-protected:
- /// whether to use the more casual march anim in ep2_outland_05
- int m_iUseMarch;
-#endif
-
-};
-
-#endif // NPC_COMBINES_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef NPC_COMBINES_H
+#define NPC_COMBINES_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "npc_combine.h"
+
+//=========================================================
+// >> CNPC_CombineS
+//=========================================================
+class CNPC_CombineS : public CNPC_Combine
+{
+ DECLARE_CLASS( CNPC_CombineS, CNPC_Combine );
+#if HL2_EPISODIC
+ DECLARE_DATADESC();
+#endif
+
+public:
+ void Spawn( void );
+ void Precache( void );
+ void DeathSound( const CTakeDamageInfo &info );
+ void PrescheduleThink( void );
+ void BuildScheduleTestBits( void );
+ int SelectSchedule ( void );
+ float GetHitgroupDamageMultiplier( int iHitGroup, const CTakeDamageInfo &info );
+ void HandleAnimEvent( animevent_t *pEvent );
+ void OnChangeActivity( Activity eNewActivity );
+ void Event_Killed( const CTakeDamageInfo &info );
+ void OnListened();
+
+ void ClearAttackConditions( void );
+
+ bool m_fIsBlocking;
+
+ bool IsLightDamage( const CTakeDamageInfo &info );
+ bool IsHeavyDamage( const CTakeDamageInfo &info );
+
+ virtual bool AllowedToIgnite( void ) { return true; }
+
+private:
+ bool ShouldHitPlayer( const Vector &targetDir, float targetDist );
+
+#if HL2_EPISODIC
+public:
+ Activity NPC_TranslateActivity( Activity eNewActivity );
+
+protected:
+ /// whether to use the more casual march anim in ep2_outland_05
+ int m_iUseMarch;
+#endif
+
+};
+
+#endif // NPC_COMBINES_H