diff options
Diffstat (limited to 'mp/src/game/server/hl2/npc_combines.h')
| -rw-r--r-- | mp/src/game/server/hl2/npc_combines.h | 122 |
1 files changed, 61 insertions, 61 deletions
diff --git a/mp/src/game/server/hl2/npc_combines.h b/mp/src/game/server/hl2/npc_combines.h index 5cd68633..e9dc75b2 100644 --- a/mp/src/game/server/hl2/npc_combines.h +++ b/mp/src/game/server/hl2/npc_combines.h @@ -1,61 +1,61 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef NPC_COMBINES_H
-#define NPC_COMBINES_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "npc_combine.h"
-
-//=========================================================
-// >> CNPC_CombineS
-//=========================================================
-class CNPC_CombineS : public CNPC_Combine
-{
- DECLARE_CLASS( CNPC_CombineS, CNPC_Combine );
-#if HL2_EPISODIC
- DECLARE_DATADESC();
-#endif
-
-public:
- void Spawn( void );
- void Precache( void );
- void DeathSound( const CTakeDamageInfo &info );
- void PrescheduleThink( void );
- void BuildScheduleTestBits( void );
- int SelectSchedule ( void );
- float GetHitgroupDamageMultiplier( int iHitGroup, const CTakeDamageInfo &info );
- void HandleAnimEvent( animevent_t *pEvent );
- void OnChangeActivity( Activity eNewActivity );
- void Event_Killed( const CTakeDamageInfo &info );
- void OnListened();
-
- void ClearAttackConditions( void );
-
- bool m_fIsBlocking;
-
- bool IsLightDamage( const CTakeDamageInfo &info );
- bool IsHeavyDamage( const CTakeDamageInfo &info );
-
- virtual bool AllowedToIgnite( void ) { return true; }
-
-private:
- bool ShouldHitPlayer( const Vector &targetDir, float targetDist );
-
-#if HL2_EPISODIC
-public:
- Activity NPC_TranslateActivity( Activity eNewActivity );
-
-protected:
- /// whether to use the more casual march anim in ep2_outland_05
- int m_iUseMarch;
-#endif
-
-};
-
-#endif // NPC_COMBINES_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef NPC_COMBINES_H +#define NPC_COMBINES_H +#ifdef _WIN32 +#pragma once +#endif + +#include "npc_combine.h" + +//========================================================= +// >> CNPC_CombineS +//========================================================= +class CNPC_CombineS : public CNPC_Combine +{ + DECLARE_CLASS( CNPC_CombineS, CNPC_Combine ); +#if HL2_EPISODIC + DECLARE_DATADESC(); +#endif + +public: + void Spawn( void ); + void Precache( void ); + void DeathSound( const CTakeDamageInfo &info ); + void PrescheduleThink( void ); + void BuildScheduleTestBits( void ); + int SelectSchedule ( void ); + float GetHitgroupDamageMultiplier( int iHitGroup, const CTakeDamageInfo &info ); + void HandleAnimEvent( animevent_t *pEvent ); + void OnChangeActivity( Activity eNewActivity ); + void Event_Killed( const CTakeDamageInfo &info ); + void OnListened(); + + void ClearAttackConditions( void ); + + bool m_fIsBlocking; + + bool IsLightDamage( const CTakeDamageInfo &info ); + bool IsHeavyDamage( const CTakeDamageInfo &info ); + + virtual bool AllowedToIgnite( void ) { return true; } + +private: + bool ShouldHitPlayer( const Vector &targetDir, float targetDist ); + +#if HL2_EPISODIC +public: + Activity NPC_TranslateActivity( Activity eNewActivity ); + +protected: + /// whether to use the more casual march anim in ep2_outland_05 + int m_iUseMarch; +#endif + +}; + +#endif // NPC_COMBINES_H |