diff options
Diffstat (limited to 'mp/src/game/server/hl2/npc_attackchopper.h')
| -rw-r--r-- | mp/src/game/server/hl2/npc_attackchopper.h | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/mp/src/game/server/hl2/npc_attackchopper.h b/mp/src/game/server/hl2/npc_attackchopper.h new file mode 100644 index 00000000..8777dccd --- /dev/null +++ b/mp/src/game/server/hl2/npc_attackchopper.h @@ -0,0 +1,30 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+
+#ifndef NPC_ATTACKCHOPPER_H
+#define NPC_ATTACKCHOPPER_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+//-----------------------------------------------------------------------------
+// Creates an avoidance sphere
+//-----------------------------------------------------------------------------
+CBaseEntity *CreateHelicopterAvoidanceSphere( CBaseEntity *pParent, int nAttachment, float flRadius, bool bAvoidBelow = false );
+
+// Chopper gibbage
+void Chopper_BecomeChunks( CBaseEntity *pChopper );
+void Chopper_CreateChunk( CBaseEntity *pChopper, const Vector &vecChunkPos, const QAngle &vecChunkAngles, const char *pszChunkName, bool bSmall );
+void Chopper_PrecacheChunks( CBaseEntity *pChopper );
+
+#endif // NPC_ATTACKCHOPPER_H
+
+
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