diff options
Diffstat (limited to 'mp/src/game/server/hl2/npc_alyx.h')
| -rw-r--r-- | mp/src/game/server/hl2/npc_alyx.h | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/mp/src/game/server/hl2/npc_alyx.h b/mp/src/game/server/hl2/npc_alyx.h index e22a8356..96c1c917 100644 --- a/mp/src/game/server/hl2/npc_alyx.h +++ b/mp/src/game/server/hl2/npc_alyx.h @@ -1,38 +1,38 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Base combat character with no AI
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-
-#include "ai_baseactor.h"
-#include "npc_playercompanion.h"
-#include "ai_behavior_holster.h"
-
-class CNPC_Alyx : public CNPC_PlayerCompanion
-{
-public:
- DECLARE_CLASS( CNPC_Alyx, CNPC_PlayerCompanion );
-
- bool CreateBehaviors();
- void Spawn( void );
- void SelectModel();
- void Precache( void );
- void SetupAlyxWithoutParent( void );
- void CreateEmpTool( void );
- void PrescheduleThink( void );
- Class_T Classify ( void );
- void HandleAnimEvent( animevent_t *pEvent );
- Activity NPC_TranslateActivity ( Activity activity );
- void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator );
- bool ShouldLookForBetterWeapon() { return false; }
- bool IsReadinessCapable() { return false; }
- void DeathSound( const CTakeDamageInfo &info );
-
- EHANDLE m_hEmpTool;
-
- DECLARE_DATADESC();
- DEFINE_CUSTOM_AI;
-};
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Base combat character with no AI +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// + +#include "ai_baseactor.h" +#include "npc_playercompanion.h" +#include "ai_behavior_holster.h" + +class CNPC_Alyx : public CNPC_PlayerCompanion +{ +public: + DECLARE_CLASS( CNPC_Alyx, CNPC_PlayerCompanion ); + + bool CreateBehaviors(); + void Spawn( void ); + void SelectModel(); + void Precache( void ); + void SetupAlyxWithoutParent( void ); + void CreateEmpTool( void ); + void PrescheduleThink( void ); + Class_T Classify ( void ); + void HandleAnimEvent( animevent_t *pEvent ); + Activity NPC_TranslateActivity ( Activity activity ); + void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator ); + bool ShouldLookForBetterWeapon() { return false; } + bool IsReadinessCapable() { return false; } + void DeathSound( const CTakeDamageInfo &info ); + + EHANDLE m_hEmpTool; + + DECLARE_DATADESC(); + DEFINE_CUSTOM_AI; +}; |