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-rw-r--r--mp/src/game/server/hl2/npc_alyx.h76
1 files changed, 38 insertions, 38 deletions
diff --git a/mp/src/game/server/hl2/npc_alyx.h b/mp/src/game/server/hl2/npc_alyx.h
index e22a8356..96c1c917 100644
--- a/mp/src/game/server/hl2/npc_alyx.h
+++ b/mp/src/game/server/hl2/npc_alyx.h
@@ -1,38 +1,38 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Base combat character with no AI
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-
-#include "ai_baseactor.h"
-#include "npc_playercompanion.h"
-#include "ai_behavior_holster.h"
-
-class CNPC_Alyx : public CNPC_PlayerCompanion
-{
-public:
- DECLARE_CLASS( CNPC_Alyx, CNPC_PlayerCompanion );
-
- bool CreateBehaviors();
- void Spawn( void );
- void SelectModel();
- void Precache( void );
- void SetupAlyxWithoutParent( void );
- void CreateEmpTool( void );
- void PrescheduleThink( void );
- Class_T Classify ( void );
- void HandleAnimEvent( animevent_t *pEvent );
- Activity NPC_TranslateActivity ( Activity activity );
- void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator );
- bool ShouldLookForBetterWeapon() { return false; }
- bool IsReadinessCapable() { return false; }
- void DeathSound( const CTakeDamageInfo &info );
-
- EHANDLE m_hEmpTool;
-
- DECLARE_DATADESC();
- DEFINE_CUSTOM_AI;
-};
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Base combat character with no AI
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+
+#include "ai_baseactor.h"
+#include "npc_playercompanion.h"
+#include "ai_behavior_holster.h"
+
+class CNPC_Alyx : public CNPC_PlayerCompanion
+{
+public:
+ DECLARE_CLASS( CNPC_Alyx, CNPC_PlayerCompanion );
+
+ bool CreateBehaviors();
+ void Spawn( void );
+ void SelectModel();
+ void Precache( void );
+ void SetupAlyxWithoutParent( void );
+ void CreateEmpTool( void );
+ void PrescheduleThink( void );
+ Class_T Classify ( void );
+ void HandleAnimEvent( animevent_t *pEvent );
+ Activity NPC_TranslateActivity ( Activity activity );
+ void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator );
+ bool ShouldLookForBetterWeapon() { return false; }
+ bool IsReadinessCapable() { return false; }
+ void DeathSound( const CTakeDamageInfo &info );
+
+ EHANDLE m_hEmpTool;
+
+ DECLARE_DATADESC();
+ DEFINE_CUSTOM_AI;
+};