diff options
Diffstat (limited to 'mp/src/game/server/hl2/hl2_playerlocaldata.h')
| -rw-r--r-- | mp/src/game/server/hl2/hl2_playerlocaldata.h | 112 |
1 files changed, 56 insertions, 56 deletions
diff --git a/mp/src/game/server/hl2/hl2_playerlocaldata.h b/mp/src/game/server/hl2/hl2_playerlocaldata.h index f01f4db4..e4c83341 100644 --- a/mp/src/game/server/hl2/hl2_playerlocaldata.h +++ b/mp/src/game/server/hl2/hl2_playerlocaldata.h @@ -1,56 +1,56 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef HL2_PLAYERLOCALDATA_H
-#define HL2_PLAYERLOCALDATA_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "networkvar.h"
-
-#include "hl_movedata.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: Player specific data for HL2 ( sent only to local player, too )
-//-----------------------------------------------------------------------------
-class CHL2PlayerLocalData
-{
-public:
- // Save/restore
- DECLARE_SIMPLE_DATADESC();
- DECLARE_CLASS_NOBASE( CHL2PlayerLocalData );
- DECLARE_EMBEDDED_NETWORKVAR();
-
- CHL2PlayerLocalData();
-
- CNetworkVar( float, m_flSuitPower );
- CNetworkVar( bool, m_bZooming );
- CNetworkVar( int, m_bitsActiveDevices );
- CNetworkVar( int, m_iSquadMemberCount );
- CNetworkVar( int, m_iSquadMedicCount );
- CNetworkVar( bool, m_fSquadInFollowMode );
- CNetworkVar( bool, m_bWeaponLowered );
- CNetworkVar( EHANDLE, m_hAutoAimTarget );
- CNetworkVar( Vector, m_vecAutoAimPoint );
- CNetworkVar( bool, m_bDisplayReticle );
- CNetworkVar( bool, m_bStickyAutoAim );
- CNetworkVar( bool, m_bAutoAimTarget );
-#ifdef HL2_EPISODIC
- CNetworkVar( float, m_flFlashBattery );
- CNetworkVar( Vector, m_vecLocatorOrigin );
-#endif
-
- // Ladder related data
- CNetworkVar( EHANDLE, m_hLadder );
- LadderMove_t m_LadderMove;
-};
-
-EXTERN_SEND_TABLE(DT_HL2Local);
-
-
-#endif // HL2_PLAYERLOCALDATA_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef HL2_PLAYERLOCALDATA_H +#define HL2_PLAYERLOCALDATA_H +#ifdef _WIN32 +#pragma once +#endif + +#include "networkvar.h" + +#include "hl_movedata.h" + +//----------------------------------------------------------------------------- +// Purpose: Player specific data for HL2 ( sent only to local player, too ) +//----------------------------------------------------------------------------- +class CHL2PlayerLocalData +{ +public: + // Save/restore + DECLARE_SIMPLE_DATADESC(); + DECLARE_CLASS_NOBASE( CHL2PlayerLocalData ); + DECLARE_EMBEDDED_NETWORKVAR(); + + CHL2PlayerLocalData(); + + CNetworkVar( float, m_flSuitPower ); + CNetworkVar( bool, m_bZooming ); + CNetworkVar( int, m_bitsActiveDevices ); + CNetworkVar( int, m_iSquadMemberCount ); + CNetworkVar( int, m_iSquadMedicCount ); + CNetworkVar( bool, m_fSquadInFollowMode ); + CNetworkVar( bool, m_bWeaponLowered ); + CNetworkVar( EHANDLE, m_hAutoAimTarget ); + CNetworkVar( Vector, m_vecAutoAimPoint ); + CNetworkVar( bool, m_bDisplayReticle ); + CNetworkVar( bool, m_bStickyAutoAim ); + CNetworkVar( bool, m_bAutoAimTarget ); +#ifdef HL2_EPISODIC + CNetworkVar( float, m_flFlashBattery ); + CNetworkVar( Vector, m_vecLocatorOrigin ); +#endif + + // Ladder related data + CNetworkVar( EHANDLE, m_hLadder ); + LadderMove_t m_LadderMove; +}; + +EXTERN_SEND_TABLE(DT_HL2Local); + + +#endif // HL2_PLAYERLOCALDATA_H |