aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/server/hl2/hl2_playerlocaldata.h
diff options
context:
space:
mode:
Diffstat (limited to 'mp/src/game/server/hl2/hl2_playerlocaldata.h')
-rw-r--r--mp/src/game/server/hl2/hl2_playerlocaldata.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/mp/src/game/server/hl2/hl2_playerlocaldata.h b/mp/src/game/server/hl2/hl2_playerlocaldata.h
new file mode 100644
index 00000000..f01f4db4
--- /dev/null
+++ b/mp/src/game/server/hl2/hl2_playerlocaldata.h
@@ -0,0 +1,56 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef HL2_PLAYERLOCALDATA_H
+#define HL2_PLAYERLOCALDATA_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "networkvar.h"
+
+#include "hl_movedata.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Player specific data for HL2 ( sent only to local player, too )
+//-----------------------------------------------------------------------------
+class CHL2PlayerLocalData
+{
+public:
+ // Save/restore
+ DECLARE_SIMPLE_DATADESC();
+ DECLARE_CLASS_NOBASE( CHL2PlayerLocalData );
+ DECLARE_EMBEDDED_NETWORKVAR();
+
+ CHL2PlayerLocalData();
+
+ CNetworkVar( float, m_flSuitPower );
+ CNetworkVar( bool, m_bZooming );
+ CNetworkVar( int, m_bitsActiveDevices );
+ CNetworkVar( int, m_iSquadMemberCount );
+ CNetworkVar( int, m_iSquadMedicCount );
+ CNetworkVar( bool, m_fSquadInFollowMode );
+ CNetworkVar( bool, m_bWeaponLowered );
+ CNetworkVar( EHANDLE, m_hAutoAimTarget );
+ CNetworkVar( Vector, m_vecAutoAimPoint );
+ CNetworkVar( bool, m_bDisplayReticle );
+ CNetworkVar( bool, m_bStickyAutoAim );
+ CNetworkVar( bool, m_bAutoAimTarget );
+#ifdef HL2_EPISODIC
+ CNetworkVar( float, m_flFlashBattery );
+ CNetworkVar( Vector, m_vecLocatorOrigin );
+#endif
+
+ // Ladder related data
+ CNetworkVar( EHANDLE, m_hLadder );
+ LadderMove_t m_LadderMove;
+};
+
+EXTERN_SEND_TABLE(DT_HL2Local);
+
+
+#endif // HL2_PLAYERLOCALDATA_H