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-rw-r--r--mp/src/game/server/hl2/grenade_satchel.h114
1 files changed, 57 insertions, 57 deletions
diff --git a/mp/src/game/server/hl2/grenade_satchel.h b/mp/src/game/server/hl2/grenade_satchel.h
index 953adea0..d614dbcd 100644
--- a/mp/src/game/server/hl2/grenade_satchel.h
+++ b/mp/src/game/server/hl2/grenade_satchel.h
@@ -1,57 +1,57 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Satchel Charge
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef SATCHEL_H
-#define SATCHEL_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "basegrenade_shared.h"
-#include "hl2mp/weapon_slam.h"
-
-class CSoundPatch;
-
-class CSatchelCharge : public CBaseGrenade
-{
-public:
- DECLARE_CLASS( CSatchelCharge, CBaseGrenade );
-
- void Spawn( void );
- void Precache( void );
- void BounceSound( void );
- void UpdateSlideSound( void );
- void KillSlideSound(void);
- void SatchelTouch( CBaseEntity *pOther );
- void SatchelThink( void );
- void SatchelUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
-
- CSoundPatch* m_soundSlide;
- float m_flSlideVolume;
- float m_flNextBounceSoundTime;
- bool m_bInAir;
- Vector m_vLastPosition;
-
-public:
- CWeapon_SLAM* m_pMyWeaponSLAM; // Who shot me..
- bool m_bIsAttached;
- void Deactivate( void );
-
- CSatchelCharge();
- ~CSatchelCharge();
-
- DECLARE_DATADESC();
-
-private:
- void InitSlideSound(void);
-};
-
-#endif //SATCHEL_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Satchel Charge
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef SATCHEL_H
+#define SATCHEL_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "basegrenade_shared.h"
+#include "hl2mp/weapon_slam.h"
+
+class CSoundPatch;
+
+class CSatchelCharge : public CBaseGrenade
+{
+public:
+ DECLARE_CLASS( CSatchelCharge, CBaseGrenade );
+
+ void Spawn( void );
+ void Precache( void );
+ void BounceSound( void );
+ void UpdateSlideSound( void );
+ void KillSlideSound(void);
+ void SatchelTouch( CBaseEntity *pOther );
+ void SatchelThink( void );
+ void SatchelUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
+
+ CSoundPatch* m_soundSlide;
+ float m_flSlideVolume;
+ float m_flNextBounceSoundTime;
+ bool m_bInAir;
+ Vector m_vLastPosition;
+
+public:
+ CWeapon_SLAM* m_pMyWeaponSLAM; // Who shot me..
+ bool m_bIsAttached;
+ void Deactivate( void );
+
+ CSatchelCharge();
+ ~CSatchelCharge();
+
+ DECLARE_DATADESC();
+
+private:
+ void InitSlideSound(void);
+};
+
+#endif //SATCHEL_H