aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/server/hl2/grenade_pathfollower.h
diff options
context:
space:
mode:
Diffstat (limited to 'mp/src/game/server/hl2/grenade_pathfollower.h')
-rw-r--r--mp/src/game/server/hl2/grenade_pathfollower.h104
1 files changed, 52 insertions, 52 deletions
diff --git a/mp/src/game/server/hl2/grenade_pathfollower.h b/mp/src/game/server/hl2/grenade_pathfollower.h
index 75025211..5b2247b3 100644
--- a/mp/src/game/server/hl2/grenade_pathfollower.h
+++ b/mp/src/game/server/hl2/grenade_pathfollower.h
@@ -1,52 +1,52 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Projectile shot by wasteland scanner
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef GRENADEPATHFOLLOWER_H
-#define GRENADEPATHFOLLOWER_H
-
-#include "basegrenade_shared.h"
-
-class RocketTrail;
-
-class CGrenadePathfollower : public CBaseGrenade
-{
-public:
- DECLARE_CLASS( CGrenadePathfollower, CBaseGrenade );
-
- static CGrenadePathfollower* CreateGrenadePathfollower( string_t sModelName, string_t sFlySound, const Vector &vecOrigin, const QAngle &vecAngles, edict_t *pentOwner );
-
- CHandle<RocketTrail> m_hRocketTrail;
- CBaseEntity* m_pPathTarget; // path corner we are heading towards
- float m_flFlySpeed;
- string_t m_sFlySound;
- float m_flNextFlySoundTime;
-
- Class_T Classify( void);
- void Spawn( void );
- void AimThink( void );
- void GrenadeTouch( CBaseEntity *pOther );
- void Event_Killed( const CTakeDamageInfo &info );
- void Launch( float flLaunchSpeed, string_t sPathCornerName);
- void PlayFlySound(void);
-
- void EXPORT Detonate(void);
-
- CGrenadePathfollower(void);
- ~CGrenadePathfollower(void);
-
- virtual void Precache();
-
- DECLARE_DATADESC();
-};
-
-#endif //GRENADEPATHFOLLOWER_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Projectile shot by wasteland scanner
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef GRENADEPATHFOLLOWER_H
+#define GRENADEPATHFOLLOWER_H
+
+#include "basegrenade_shared.h"
+
+class RocketTrail;
+
+class CGrenadePathfollower : public CBaseGrenade
+{
+public:
+ DECLARE_CLASS( CGrenadePathfollower, CBaseGrenade );
+
+ static CGrenadePathfollower* CreateGrenadePathfollower( string_t sModelName, string_t sFlySound, const Vector &vecOrigin, const QAngle &vecAngles, edict_t *pentOwner );
+
+ CHandle<RocketTrail> m_hRocketTrail;
+ CBaseEntity* m_pPathTarget; // path corner we are heading towards
+ float m_flFlySpeed;
+ string_t m_sFlySound;
+ float m_flNextFlySoundTime;
+
+ Class_T Classify( void);
+ void Spawn( void );
+ void AimThink( void );
+ void GrenadeTouch( CBaseEntity *pOther );
+ void Event_Killed( const CTakeDamageInfo &info );
+ void Launch( float flLaunchSpeed, string_t sPathCornerName);
+ void PlayFlySound(void);
+
+ void EXPORT Detonate(void);
+
+ CGrenadePathfollower(void);
+ ~CGrenadePathfollower(void);
+
+ virtual void Precache();
+
+ DECLARE_DATADESC();
+};
+
+#endif //GRENADEPATHFOLLOWER_H