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-rw-r--r--mp/src/game/server/hl2/grenade_bugbait.h270
1 files changed, 135 insertions, 135 deletions
diff --git a/mp/src/game/server/hl2/grenade_bugbait.h b/mp/src/game/server/hl2/grenade_bugbait.h
index 2d5b0cf0..7a5df993 100644
--- a/mp/src/game/server/hl2/grenade_bugbait.h
+++ b/mp/src/game/server/hl2/grenade_bugbait.h
@@ -1,135 +1,135 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef GRENADE_BUGBAIT_H
-#define GRENADE_BUGBAIT_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "smoke_trail.h"
-#include "basegrenade_shared.h"
-
-//Radius of the bugbait's effect on other creatures
-extern ConVar bugbait_radius;
-extern ConVar bugbait_hear_radius;
-extern ConVar bugbait_distract_time;
-extern ConVar bugbait_grenade_radius;
-
-#define SF_BUGBAIT_SUPPRESS_CALL 0x00000001
-#define SF_BUGBAIT_NOT_THROWN 0x00000002 // Don't detect player throwing the bugbait near this point
-#define SF_BUGBAIT_NOT_SQUEEZE 0x00000004 // Don't detect player squeezing the bugbait
-
-//=============================================================================
-// Bugbait sensor
-//=============================================================================
-
-class CBugBaitSensor : public CPointEntity
-{
-public:
-
- DECLARE_CLASS( CBugBaitSensor, CPointEntity );
-
- DECLARE_DATADESC();
-
- CBugBaitSensor( void );
- ~CBugBaitSensor( void );
-
- bool Baited( CBaseEntity *pOther )
- {
- if ( !m_bEnabled )
- return false;
-
- m_OnBaited.FireOutput( pOther, this );
- return true;
- }
-
- void InputEnable( inputdata_t &data )
- {
- m_bEnabled = true;
- }
-
- void InputDisable( inputdata_t &data )
- {
- m_bEnabled = false;
- }
-
- void InputToggle( inputdata_t &data )
- {
- m_bEnabled = !m_bEnabled;
- }
-
- bool SuppressCall( void )
- {
- return ( HasSpawnFlags( SF_BUGBAIT_SUPPRESS_CALL ) );
- }
-
- bool DetectsSqueeze( void )
- {
- return ( !HasSpawnFlags( SF_BUGBAIT_NOT_SQUEEZE ) );
- }
-
- bool DetectsThrown( void )
- {
- return ( !HasSpawnFlags( SF_BUGBAIT_NOT_THROWN ) );
- }
-
- float GetRadius( void ) const
- {
- if ( m_flRadius == 0 )
- return bugbait_radius.GetFloat();
-
- return m_flRadius;
- }
-
- bool IsDisabled( void ) const
- {
- return !m_bEnabled;
- }
-
-protected:
-
- float m_flRadius;
- bool m_bEnabled;
- COutputEvent m_OnBaited;
-
-public:
- CBugBaitSensor *m_pNext;
-};
-
-//
-// Bug Bait Grenade
-//
-
-class CGrenadeBugBait : public CBaseGrenade
-{
- DECLARE_CLASS( CGrenadeBugBait, CBaseGrenade );
-public:
- void Spawn( void );
- void Precache( void );
-
- void ThinkBecomeSolid( void );
- void SetGracePeriod( float duration );
-
- void BugBaitTouch( CBaseEntity *pOther );
-
- // Activate nearby bugbait targets
- static bool ActivateBugbaitTargets( CBaseEntity *pOwner, Vector vecOrigin, bool bSqueezed );
-
- DECLARE_DATADESC();
-
-protected:
- void CreateTarget( const Vector &position, CBaseEntity *pOther );
-
- float m_flGracePeriodEndsAt;
-
- SporeTrail *m_pSporeTrail;
-};
-
-extern CGrenadeBugBait *BugBaitGrenade_Create( const Vector &position, const QAngle &angles, const Vector &velocity, const QAngle &angVelocity, CBaseEntity *owner );
-
-#endif // GRENADE_BUGBAIT_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef GRENADE_BUGBAIT_H
+#define GRENADE_BUGBAIT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "smoke_trail.h"
+#include "basegrenade_shared.h"
+
+//Radius of the bugbait's effect on other creatures
+extern ConVar bugbait_radius;
+extern ConVar bugbait_hear_radius;
+extern ConVar bugbait_distract_time;
+extern ConVar bugbait_grenade_radius;
+
+#define SF_BUGBAIT_SUPPRESS_CALL 0x00000001
+#define SF_BUGBAIT_NOT_THROWN 0x00000002 // Don't detect player throwing the bugbait near this point
+#define SF_BUGBAIT_NOT_SQUEEZE 0x00000004 // Don't detect player squeezing the bugbait
+
+//=============================================================================
+// Bugbait sensor
+//=============================================================================
+
+class CBugBaitSensor : public CPointEntity
+{
+public:
+
+ DECLARE_CLASS( CBugBaitSensor, CPointEntity );
+
+ DECLARE_DATADESC();
+
+ CBugBaitSensor( void );
+ ~CBugBaitSensor( void );
+
+ bool Baited( CBaseEntity *pOther )
+ {
+ if ( !m_bEnabled )
+ return false;
+
+ m_OnBaited.FireOutput( pOther, this );
+ return true;
+ }
+
+ void InputEnable( inputdata_t &data )
+ {
+ m_bEnabled = true;
+ }
+
+ void InputDisable( inputdata_t &data )
+ {
+ m_bEnabled = false;
+ }
+
+ void InputToggle( inputdata_t &data )
+ {
+ m_bEnabled = !m_bEnabled;
+ }
+
+ bool SuppressCall( void )
+ {
+ return ( HasSpawnFlags( SF_BUGBAIT_SUPPRESS_CALL ) );
+ }
+
+ bool DetectsSqueeze( void )
+ {
+ return ( !HasSpawnFlags( SF_BUGBAIT_NOT_SQUEEZE ) );
+ }
+
+ bool DetectsThrown( void )
+ {
+ return ( !HasSpawnFlags( SF_BUGBAIT_NOT_THROWN ) );
+ }
+
+ float GetRadius( void ) const
+ {
+ if ( m_flRadius == 0 )
+ return bugbait_radius.GetFloat();
+
+ return m_flRadius;
+ }
+
+ bool IsDisabled( void ) const
+ {
+ return !m_bEnabled;
+ }
+
+protected:
+
+ float m_flRadius;
+ bool m_bEnabled;
+ COutputEvent m_OnBaited;
+
+public:
+ CBugBaitSensor *m_pNext;
+};
+
+//
+// Bug Bait Grenade
+//
+
+class CGrenadeBugBait : public CBaseGrenade
+{
+ DECLARE_CLASS( CGrenadeBugBait, CBaseGrenade );
+public:
+ void Spawn( void );
+ void Precache( void );
+
+ void ThinkBecomeSolid( void );
+ void SetGracePeriod( float duration );
+
+ void BugBaitTouch( CBaseEntity *pOther );
+
+ // Activate nearby bugbait targets
+ static bool ActivateBugbaitTargets( CBaseEntity *pOwner, Vector vecOrigin, bool bSqueezed );
+
+ DECLARE_DATADESC();
+
+protected:
+ void CreateTarget( const Vector &position, CBaseEntity *pOther );
+
+ float m_flGracePeriodEndsAt;
+
+ SporeTrail *m_pSporeTrail;
+};
+
+extern CGrenadeBugBait *BugBaitGrenade_Create( const Vector &position, const QAngle &angles, const Vector &velocity, const QAngle &angVelocity, CBaseEntity *owner );
+
+#endif // GRENADE_BUGBAIT_H