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-rw-r--r--mp/src/game/server/hl2/grenade_brickbat.h82
1 files changed, 41 insertions, 41 deletions
diff --git a/mp/src/game/server/hl2/grenade_brickbat.h b/mp/src/game/server/hl2/grenade_brickbat.h
index bb997826..d0456a60 100644
--- a/mp/src/game/server/hl2/grenade_brickbat.h
+++ b/mp/src/game/server/hl2/grenade_brickbat.h
@@ -1,41 +1,41 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Things thrown from the hand
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef GRENADEBRICKBAT_H
-#define GRENADEBRICKBAT_H
-
-#include "basegrenade_shared.h"
-
-enum BrickbatAmmo_t;
-
-class CGrenade_Brickbat : public CBaseGrenade
-{
-public:
- DECLARE_CLASS( CGrenade_Brickbat, CBaseGrenade );
-
- virtual void Spawn( void );
- virtual void SpawnBrickbatWeapon( void );
- virtual void Detonate( void ) { return;};
- virtual bool CreateVPhysics();
- void BrickbatTouch( CBaseEntity *pOther );
- void BrickbatThink( void );
-
- BrickbatAmmo_t m_nType;
- bool m_bExplodes;
- bool m_bBounceToFlat; // Bouncing to flatten
-
-public:
- DECLARE_DATADESC();
-};
-
-#endif //GRENADEBRICKBAT_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Things thrown from the hand
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef GRENADEBRICKBAT_H
+#define GRENADEBRICKBAT_H
+
+#include "basegrenade_shared.h"
+
+enum BrickbatAmmo_t;
+
+class CGrenade_Brickbat : public CBaseGrenade
+{
+public:
+ DECLARE_CLASS( CGrenade_Brickbat, CBaseGrenade );
+
+ virtual void Spawn( void );
+ virtual void SpawnBrickbatWeapon( void );
+ virtual void Detonate( void ) { return;};
+ virtual bool CreateVPhysics();
+ void BrickbatTouch( CBaseEntity *pOther );
+ void BrickbatThink( void );
+
+ BrickbatAmmo_t m_nType;
+ bool m_bExplodes;
+ bool m_bBounceToFlat; // Bouncing to flatten
+
+public:
+ DECLARE_DATADESC();
+};
+
+#endif //GRENADEBRICKBAT_H