diff options
Diffstat (limited to 'mp/src/game/server/hl2/grenade_brickbat.h')
| -rw-r--r-- | mp/src/game/server/hl2/grenade_brickbat.h | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/mp/src/game/server/hl2/grenade_brickbat.h b/mp/src/game/server/hl2/grenade_brickbat.h index bb997826..d0456a60 100644 --- a/mp/src/game/server/hl2/grenade_brickbat.h +++ b/mp/src/game/server/hl2/grenade_brickbat.h @@ -1,41 +1,41 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Things thrown from the hand
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef GRENADEBRICKBAT_H
-#define GRENADEBRICKBAT_H
-
-#include "basegrenade_shared.h"
-
-enum BrickbatAmmo_t;
-
-class CGrenade_Brickbat : public CBaseGrenade
-{
-public:
- DECLARE_CLASS( CGrenade_Brickbat, CBaseGrenade );
-
- virtual void Spawn( void );
- virtual void SpawnBrickbatWeapon( void );
- virtual void Detonate( void ) { return;};
- virtual bool CreateVPhysics();
- void BrickbatTouch( CBaseEntity *pOther );
- void BrickbatThink( void );
-
- BrickbatAmmo_t m_nType;
- bool m_bExplodes;
- bool m_bBounceToFlat; // Bouncing to flatten
-
-public:
- DECLARE_DATADESC();
-};
-
-#endif //GRENADEBRICKBAT_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Things thrown from the hand +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef GRENADEBRICKBAT_H +#define GRENADEBRICKBAT_H + +#include "basegrenade_shared.h" + +enum BrickbatAmmo_t; + +class CGrenade_Brickbat : public CBaseGrenade +{ +public: + DECLARE_CLASS( CGrenade_Brickbat, CBaseGrenade ); + + virtual void Spawn( void ); + virtual void SpawnBrickbatWeapon( void ); + virtual void Detonate( void ) { return;}; + virtual bool CreateVPhysics(); + void BrickbatTouch( CBaseEntity *pOther ); + void BrickbatThink( void ); + + BrickbatAmmo_t m_nType; + bool m_bExplodes; + bool m_bBounceToFlat; // Bouncing to flatten + +public: + DECLARE_DATADESC(); +}; + +#endif //GRENADEBRICKBAT_H |