diff options
Diffstat (limited to 'mp/src/game/server/hl2/grenade_beam.h')
| -rw-r--r-- | mp/src/game/server/hl2/grenade_beam.h | 148 |
1 files changed, 74 insertions, 74 deletions
diff --git a/mp/src/game/server/hl2/grenade_beam.h b/mp/src/game/server/hl2/grenade_beam.h index f8f37524..76203f67 100644 --- a/mp/src/game/server/hl2/grenade_beam.h +++ b/mp/src/game/server/hl2/grenade_beam.h @@ -1,74 +1,74 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Projectile shot by mortar synth
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef GRENADEBEAM_H
-#define GRENADEBEAM_H
-
-#include "basegrenade_shared.h"
-
-#define GRENADEBEAM_MAXBEAMS 2
-#define GRENADEBEAM_MAXHITS GRENADEBEAM_MAXBEAMS-1
-
-class CGrenadeBeam;
-class CBeam;
-
-// End of the grenade beam
-class CGrenadeBeamChaser : public CBaseAnimating
-{
-public:
- DECLARE_CLASS( CGrenadeBeamChaser, CBaseAnimating );
- DECLARE_DATADESC();
-
- static CGrenadeBeamChaser* ChaserCreate( CGrenadeBeam *pTarget );
-
- void Spawn( void );
- void ChaserThink();
-
- CGrenadeBeam* m_pTarget;
-};
-
-class CGrenadeBeam : public CBaseGrenade
-{
-public:
- DECLARE_CLASS( CGrenadeBeam, CBaseGrenade );
- DECLARE_DATADESC();
-
- static CGrenadeBeam* Create( CBaseEntity* pOwner, const Vector &vStart);
-
-public:
- void Spawn( void );
- void Precache( void );
- void Format( color32 clrColor, float flWidth);
- void GrenadeBeamTouch( CBaseEntity *pOther );
- void KillBeam();
- void CreateBeams(void);
- void UpdateBeams(void);
- //void DebugBeams(void);
- void GetChaserTargetPos(Vector *vPosition);
- void GetNextTargetPos(Vector *vPosition);
- int UpdateTransmitState(void);
- void Shoot(Vector vDirection, float flSpeed, float flLifetime, float flLag, float flDamage );
-
- Vector m_vLaunchPos;
- float m_flBeamWidth;
- float m_flBeamSpeed;
- float m_flBeamLag;
- float m_flLaunchTime;
- float m_flLastTouchTime;
- EHANDLE m_hBeamChaser;
- int m_nNumHits;
- Vector m_pHitLocation[GRENADEBEAM_MAXHITS];
- CBeam* m_pBeam[GRENADEBEAM_MAXBEAMS];
-};
-
-#endif //GRENADEBEAM_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Projectile shot by mortar synth +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef GRENADEBEAM_H +#define GRENADEBEAM_H + +#include "basegrenade_shared.h" + +#define GRENADEBEAM_MAXBEAMS 2 +#define GRENADEBEAM_MAXHITS GRENADEBEAM_MAXBEAMS-1 + +class CGrenadeBeam; +class CBeam; + +// End of the grenade beam +class CGrenadeBeamChaser : public CBaseAnimating +{ +public: + DECLARE_CLASS( CGrenadeBeamChaser, CBaseAnimating ); + DECLARE_DATADESC(); + + static CGrenadeBeamChaser* ChaserCreate( CGrenadeBeam *pTarget ); + + void Spawn( void ); + void ChaserThink(); + + CGrenadeBeam* m_pTarget; +}; + +class CGrenadeBeam : public CBaseGrenade +{ +public: + DECLARE_CLASS( CGrenadeBeam, CBaseGrenade ); + DECLARE_DATADESC(); + + static CGrenadeBeam* Create( CBaseEntity* pOwner, const Vector &vStart); + +public: + void Spawn( void ); + void Precache( void ); + void Format( color32 clrColor, float flWidth); + void GrenadeBeamTouch( CBaseEntity *pOther ); + void KillBeam(); + void CreateBeams(void); + void UpdateBeams(void); + //void DebugBeams(void); + void GetChaserTargetPos(Vector *vPosition); + void GetNextTargetPos(Vector *vPosition); + int UpdateTransmitState(void); + void Shoot(Vector vDirection, float flSpeed, float flLifetime, float flLag, float flDamage ); + + Vector m_vLaunchPos; + float m_flBeamWidth; + float m_flBeamSpeed; + float m_flBeamLag; + float m_flLaunchTime; + float m_flLastTouchTime; + EHANDLE m_hBeamChaser; + int m_nNumHits; + Vector m_pHitLocation[GRENADEBEAM_MAXHITS]; + CBeam* m_pBeam[GRENADEBEAM_MAXBEAMS]; +}; + +#endif //GRENADEBEAM_H |