diff options
Diffstat (limited to 'mp/src/game/server/hl2/env_speaker.h')
| -rw-r--r-- | mp/src/game/server/hl2/env_speaker.h | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/mp/src/game/server/hl2/env_speaker.h b/mp/src/game/server/hl2/env_speaker.h index 683e8405..20fbeb6b 100644 --- a/mp/src/game/server/hl2/env_speaker.h +++ b/mp/src/game/server/hl2/env_speaker.h @@ -1,54 +1,54 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef ENV_SPEAKER_H
-#define ENV_SPEAKER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-// ===================================================================================
-//
-// Speaker class. Used for announcements per level, for door lock/unlock spoken voice.
-//
-
-class CSpeaker : public CPointEntity
-{
-public:
- DECLARE_CLASS( CSpeaker, CPointEntity );
-
- void Spawn( void );
- void Precache( void );
-
- DECLARE_DATADESC();
-
- virtual int ObjectCaps( void ) { return (BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); }
-
- virtual IResponseSystem *GetResponseSystem() { return m_pInstancedResponseSystem; }
-
- virtual int Save( ISave &save );
- virtual int Restore( IRestore &restore );
-
-protected:
-
- void SpeakerThink( void );
-
- void InputToggle( inputdata_t &inputdata );
-
- float m_delayMin;
- float m_delayMax;
-
- string_t m_iszRuleScriptFile;
- string_t m_iszConcept;
- IResponseSystem *m_pInstancedResponseSystem;
-
-public:
-
- void InputTurnOff( inputdata_t &inputdata );
- void InputTurnOn( inputdata_t &inputdata );
-};
-
-#endif // ENV_SPEAKER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef ENV_SPEAKER_H +#define ENV_SPEAKER_H +#ifdef _WIN32 +#pragma once +#endif + +// =================================================================================== +// +// Speaker class. Used for announcements per level, for door lock/unlock spoken voice. +// + +class CSpeaker : public CPointEntity +{ +public: + DECLARE_CLASS( CSpeaker, CPointEntity ); + + void Spawn( void ); + void Precache( void ); + + DECLARE_DATADESC(); + + virtual int ObjectCaps( void ) { return (BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); } + + virtual IResponseSystem *GetResponseSystem() { return m_pInstancedResponseSystem; } + + virtual int Save( ISave &save ); + virtual int Restore( IRestore &restore ); + +protected: + + void SpeakerThink( void ); + + void InputToggle( inputdata_t &inputdata ); + + float m_delayMin; + float m_delayMax; + + string_t m_iszRuleScriptFile; + string_t m_iszConcept; + IResponseSystem *m_pInstancedResponseSystem; + +public: + + void InputTurnOff( inputdata_t &inputdata ); + void InputTurnOn( inputdata_t &inputdata ); +}; + +#endif // ENV_SPEAKER_H |