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Diffstat (limited to 'mp/src/game/server/hl2/env_speaker.h')
-rw-r--r--mp/src/game/server/hl2/env_speaker.h108
1 files changed, 54 insertions, 54 deletions
diff --git a/mp/src/game/server/hl2/env_speaker.h b/mp/src/game/server/hl2/env_speaker.h
index 683e8405..20fbeb6b 100644
--- a/mp/src/game/server/hl2/env_speaker.h
+++ b/mp/src/game/server/hl2/env_speaker.h
@@ -1,54 +1,54 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef ENV_SPEAKER_H
-#define ENV_SPEAKER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-// ===================================================================================
-//
-// Speaker class. Used for announcements per level, for door lock/unlock spoken voice.
-//
-
-class CSpeaker : public CPointEntity
-{
-public:
- DECLARE_CLASS( CSpeaker, CPointEntity );
-
- void Spawn( void );
- void Precache( void );
-
- DECLARE_DATADESC();
-
- virtual int ObjectCaps( void ) { return (BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); }
-
- virtual IResponseSystem *GetResponseSystem() { return m_pInstancedResponseSystem; }
-
- virtual int Save( ISave &save );
- virtual int Restore( IRestore &restore );
-
-protected:
-
- void SpeakerThink( void );
-
- void InputToggle( inputdata_t &inputdata );
-
- float m_delayMin;
- float m_delayMax;
-
- string_t m_iszRuleScriptFile;
- string_t m_iszConcept;
- IResponseSystem *m_pInstancedResponseSystem;
-
-public:
-
- void InputTurnOff( inputdata_t &inputdata );
- void InputTurnOn( inputdata_t &inputdata );
-};
-
-#endif // ENV_SPEAKER_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef ENV_SPEAKER_H
+#define ENV_SPEAKER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+// ===================================================================================
+//
+// Speaker class. Used for announcements per level, for door lock/unlock spoken voice.
+//
+
+class CSpeaker : public CPointEntity
+{
+public:
+ DECLARE_CLASS( CSpeaker, CPointEntity );
+
+ void Spawn( void );
+ void Precache( void );
+
+ DECLARE_DATADESC();
+
+ virtual int ObjectCaps( void ) { return (BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); }
+
+ virtual IResponseSystem *GetResponseSystem() { return m_pInstancedResponseSystem; }
+
+ virtual int Save( ISave &save );
+ virtual int Restore( IRestore &restore );
+
+protected:
+
+ void SpeakerThink( void );
+
+ void InputToggle( inputdata_t &inputdata );
+
+ float m_delayMin;
+ float m_delayMax;
+
+ string_t m_iszRuleScriptFile;
+ string_t m_iszConcept;
+ IResponseSystem *m_pInstancedResponseSystem;
+
+public:
+
+ void InputTurnOff( inputdata_t &inputdata );
+ void InputTurnOn( inputdata_t &inputdata );
+};
+
+#endif // ENV_SPEAKER_H