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-rw-r--r--mp/src/game/server/hl2/antlion_dust.h32
1 files changed, 32 insertions, 0 deletions
diff --git a/mp/src/game/server/hl2/antlion_dust.h b/mp/src/game/server/hl2/antlion_dust.h
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+++ b/mp/src/game/server/hl2/antlion_dust.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#ifndef ANTLION_DUST_H
+#define ANTLION_DUST_H
+
+#include "te_particlesystem.h"
+
+class CTEAntlionDust : public CTEParticleSystem
+{
+public:
+
+ DECLARE_CLASS( CTEAntlionDust, CTEParticleSystem );
+ DECLARE_SERVERCLASS();
+
+ CTEAntlionDust( const char *name );
+ virtual ~CTEAntlionDust( void );
+
+ virtual void Test( const Vector& current_origin, const QAngle& current_angles ) { };
+
+ CNetworkVector( m_vecOrigin );
+ CNetworkVar( QAngle, m_vecAngles );
+ CNetworkVar( bool, m_bBlockedSpawner );
+};
+
+void UTIL_CreateAntlionDust( const Vector &origin, const QAngle &angles, bool bBlockedSpawner = false );
+
+#endif //ANTLION_DUST_H \ No newline at end of file