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-rw-r--r--mp/src/game/server/gameweaponmanager.h46
1 files changed, 23 insertions, 23 deletions
diff --git a/mp/src/game/server/gameweaponmanager.h b/mp/src/game/server/gameweaponmanager.h
index 5db2baac..3179914c 100644
--- a/mp/src/game/server/gameweaponmanager.h
+++ b/mp/src/game/server/gameweaponmanager.h
@@ -1,23 +1,23 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef GAMEWEAPONMANAGER_H
-#define GAMEWEAPONMANAGER_H
-
-#if defined( _WIN32 )
-#pragma once
-#endif
-
-void CreateWeaponManager( const char *pWeaponName, int iMaxPieces );
-
-class CBaseCombatWeapon;
-
-void WeaponManager_AmmoMod( CBaseCombatWeapon *pWeapon );
-
-void WeaponManager_AddManaged( CBaseEntity *pWeapon );
-void WeaponManager_RemoveManaged( CBaseEntity *pWeapon );
-
-#endif // GAMEWEAPONMANAGER_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef GAMEWEAPONMANAGER_H
+#define GAMEWEAPONMANAGER_H
+
+#if defined( _WIN32 )
+#pragma once
+#endif
+
+void CreateWeaponManager( const char *pWeaponName, int iMaxPieces );
+
+class CBaseCombatWeapon;
+
+void WeaponManager_AmmoMod( CBaseCombatWeapon *pWeapon );
+
+void WeaponManager_AddManaged( CBaseEntity *pWeapon );
+void WeaponManager_RemoveManaged( CBaseEntity *pWeapon );
+
+#endif // GAMEWEAPONMANAGER_H