diff options
Diffstat (limited to 'mp/src/game/server/func_movelinear.h')
| -rw-r--r-- | mp/src/game/server/func_movelinear.h | 126 |
1 files changed, 63 insertions, 63 deletions
diff --git a/mp/src/game/server/func_movelinear.h b/mp/src/game/server/func_movelinear.h index 7a31a366..8f09adc2 100644 --- a/mp/src/game/server/func_movelinear.h +++ b/mp/src/game/server/func_movelinear.h @@ -1,63 +1,63 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef FUNC_MOVELINEAR_H
-#define FUNC_MOVELINEAR_H
-
-#pragma once
-
-#include "basetoggle.h"
-#include "entityoutput.h"
-
-
-class IPhysicsFluidController;
-
-
-class CFuncMoveLinear : public CBaseToggle
-{
-public:
- DECLARE_CLASS( CFuncMoveLinear, CBaseToggle );
-
- void Spawn( void );
- void Precache( void );
- bool CreateVPhysics( void );
- bool ShouldSavePhysics( void );
-
- void MoveTo(Vector vPosition, float flSpeed);
- void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
- void MoveDone( void );
- void StopMoveSound( void );
- void Blocked( CBaseEntity *pOther );
- void SetPosition( float flPosition );
-
- int DrawDebugTextOverlays(void);
-
- // Input handlers
- void InputOpen( inputdata_t &inputdata );
- void InputClose( inputdata_t &inputdata );
- void InputSetPosition( inputdata_t &inputdata );
- void InputSetSpeed( inputdata_t &inputdata );
-
- DECLARE_DATADESC();
-
- Vector m_vecMoveDir; // Move direction.
-
- string_t m_soundStart; // start and looping sound
- string_t m_soundStop; // stop sound
- string_t m_currentSound; // sound I'm playing
-
- float m_flBlockDamage; // Damage inflicted when blocked.
- float m_flStartPosition; // Position of brush when spawned
- float m_flMoveDistance; // Total distance the brush can move
-
- IPhysicsFluidController *m_pFluidController;
-
- // Outputs
- COutputEvent m_OnFullyOpen;
- COutputEvent m_OnFullyClosed;
-};
-#endif // FUNC_MOVELINEAR_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef FUNC_MOVELINEAR_H +#define FUNC_MOVELINEAR_H + +#pragma once + +#include "basetoggle.h" +#include "entityoutput.h" + + +class IPhysicsFluidController; + + +class CFuncMoveLinear : public CBaseToggle +{ +public: + DECLARE_CLASS( CFuncMoveLinear, CBaseToggle ); + + void Spawn( void ); + void Precache( void ); + bool CreateVPhysics( void ); + bool ShouldSavePhysics( void ); + + void MoveTo(Vector vPosition, float flSpeed); + void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + void MoveDone( void ); + void StopMoveSound( void ); + void Blocked( CBaseEntity *pOther ); + void SetPosition( float flPosition ); + + int DrawDebugTextOverlays(void); + + // Input handlers + void InputOpen( inputdata_t &inputdata ); + void InputClose( inputdata_t &inputdata ); + void InputSetPosition( inputdata_t &inputdata ); + void InputSetSpeed( inputdata_t &inputdata ); + + DECLARE_DATADESC(); + + Vector m_vecMoveDir; // Move direction. + + string_t m_soundStart; // start and looping sound + string_t m_soundStop; // stop sound + string_t m_currentSound; // sound I'm playing + + float m_flBlockDamage; // Damage inflicted when blocked. + float m_flStartPosition; // Position of brush when spawned + float m_flMoveDistance; // Total distance the brush can move + + IPhysicsFluidController *m_pFluidController; + + // Outputs + COutputEvent m_OnFullyOpen; + COutputEvent m_OnFullyClosed; +}; +#endif // FUNC_MOVELINEAR_H |