aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/server/func_areaportalwindow.h
diff options
context:
space:
mode:
Diffstat (limited to 'mp/src/game/server/func_areaportalwindow.h')
-rw-r--r--mp/src/game/server/func_areaportalwindow.h67
1 files changed, 67 insertions, 0 deletions
diff --git a/mp/src/game/server/func_areaportalwindow.h b/mp/src/game/server/func_areaportalwindow.h
new file mode 100644
index 00000000..03fe01d5
--- /dev/null
+++ b/mp/src/game/server/func_areaportalwindow.h
@@ -0,0 +1,67 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef FUNC_AREAPORTALWINDOW_H
+#define FUNC_AREAPORTALWINDOW_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "baseentity.h"
+#include "utllinkedlist.h"
+#include "func_areaportalbase.h"
+
+
+class CFuncAreaPortalWindow : public CFuncAreaPortalBase
+{
+public:
+ DECLARE_CLASS( CFuncAreaPortalWindow, CFuncAreaPortalBase );
+
+ DECLARE_SERVERCLASS();
+ DECLARE_DATADESC();
+
+ CFuncAreaPortalWindow();
+ ~CFuncAreaPortalWindow();
+
+
+// Overrides.
+public:
+
+ virtual void Spawn();
+ virtual void Activate();
+
+
+// CFuncAreaPortalBase stuff.
+public:
+
+ virtual bool UpdateVisibility( const Vector &vOrigin, float fovDistanceAdjustFactor, bool &bIsOpenOnClient );
+
+
+public:
+ // Returns false if the viewer is past the fadeout distance.
+ bool IsWindowOpen( const Vector &vOrigin, float fovDistanceAdjustFactor );
+
+public:
+
+ CNetworkVar( float, m_flFadeStartDist ); // Distance at which it starts fading (when <= this, alpha=m_flTranslucencyLimit).
+ CNetworkVar( float, m_flFadeDist ); // Distance at which it becomes solid.
+
+ // 0-1 value - minimum translucency it's allowed to get to.
+ CNetworkVar( float, m_flTranslucencyLimit );
+
+ string_t m_iBackgroundBModelName; // string name of background bmodel
+ CNetworkVar( int, m_iBackgroundModelIndex );
+
+ //Input handlers
+ void InputSetFadeStartDistance( inputdata_t &inputdata );
+ void InputSetFadeEndDistance( inputdata_t &inputdata );
+};
+
+
+
+#endif // FUNC_AREAPORTALWINDOW_H