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diff --git a/mp/src/game/server/episodic/weapon_striderbuster.h b/mp/src/game/server/episodic/weapon_striderbuster.h
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+++ b/mp/src/game/server/episodic/weapon_striderbuster.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Helper functions for the striderbuster weapon.
+//
+//=============================================================================
+
+#ifndef WEAPON_STRIDERBUSTER_H
+#define WEAPON_STRIDERBUSTER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+bool StriderBuster_IsAttachedStriderBuster( CBaseEntity *pEntity, CBaseEntity *pAttachedTo = NULL );
+void StriderBuster_OnAddToCargoHold( CBaseEntity *pEntity );
+bool StriderBuster_OnFlechetteAttach( CBaseEntity *pEntity, Vector &vecForceDir );
+int StriderBuster_NumFlechettesAttached( CBaseEntity *pEntity );
+float StriderBuster_GetPickupTime( CBaseEntity *pEntity );
+bool StriderBuster_WasKnockedOffStrider( CBaseEntity *pEntity );
+
+#endif // WEAPON_STRIDERBUSTER_H