diff options
Diffstat (limited to 'mp/src/game/server/episodic/npc_hunter.h')
| -rw-r--r-- | mp/src/game/server/episodic/npc_hunter.h | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/mp/src/game/server/episodic/npc_hunter.h b/mp/src/game/server/episodic/npc_hunter.h index 812d8f3c..b68cedff 100644 --- a/mp/src/game/server/episodic/npc_hunter.h +++ b/mp/src/game/server/episodic/npc_hunter.h @@ -1,25 +1,25 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Expose an IsAHunter function
-//
-//=============================================================================//
-
-#ifndef NPC_HUNTER_H
-#define NPC_HUNTER_H
-
-#if defined( _WIN32 )
-#pragma once
-#endif
-
-class CBaseEntity;
-
-/// true if given entity pointer is a hunter.
-bool Hunter_IsHunter(CBaseEntity *pEnt);
-
-// call throughs for member functions
-
-void Hunter_StriderBusterAttached( CBaseEntity *pHunter, CBaseEntity *pAttached );
-void Hunter_StriderBusterDetached( CBaseEntity *pHunter, CBaseEntity *pAttached );
-void Hunter_StriderBusterLaunched( CBaseEntity *pBuster );
-
-#endif
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Expose an IsAHunter function +// +//=============================================================================// + +#ifndef NPC_HUNTER_H +#define NPC_HUNTER_H + +#if defined( _WIN32 ) +#pragma once +#endif + +class CBaseEntity; + +/// true if given entity pointer is a hunter. +bool Hunter_IsHunter(CBaseEntity *pEnt); + +// call throughs for member functions + +void Hunter_StriderBusterAttached( CBaseEntity *pHunter, CBaseEntity *pAttached ); +void Hunter_StriderBusterDetached( CBaseEntity *pHunter, CBaseEntity *pAttached ); +void Hunter_StriderBusterLaunched( CBaseEntity *pBuster ); + +#endif |