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-rw-r--r--mp/src/game/server/episodic/npc_hunter.h50
1 files changed, 25 insertions, 25 deletions
diff --git a/mp/src/game/server/episodic/npc_hunter.h b/mp/src/game/server/episodic/npc_hunter.h
index 812d8f3c..b68cedff 100644
--- a/mp/src/game/server/episodic/npc_hunter.h
+++ b/mp/src/game/server/episodic/npc_hunter.h
@@ -1,25 +1,25 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Expose an IsAHunter function
-//
-//=============================================================================//
-
-#ifndef NPC_HUNTER_H
-#define NPC_HUNTER_H
-
-#if defined( _WIN32 )
-#pragma once
-#endif
-
-class CBaseEntity;
-
-/// true if given entity pointer is a hunter.
-bool Hunter_IsHunter(CBaseEntity *pEnt);
-
-// call throughs for member functions
-
-void Hunter_StriderBusterAttached( CBaseEntity *pHunter, CBaseEntity *pAttached );
-void Hunter_StriderBusterDetached( CBaseEntity *pHunter, CBaseEntity *pAttached );
-void Hunter_StriderBusterLaunched( CBaseEntity *pBuster );
-
-#endif
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Expose an IsAHunter function
+//
+//=============================================================================//
+
+#ifndef NPC_HUNTER_H
+#define NPC_HUNTER_H
+
+#if defined( _WIN32 )
+#pragma once
+#endif
+
+class CBaseEntity;
+
+/// true if given entity pointer is a hunter.
+bool Hunter_IsHunter(CBaseEntity *pEnt);
+
+// call throughs for member functions
+
+void Hunter_StriderBusterAttached( CBaseEntity *pHunter, CBaseEntity *pAttached );
+void Hunter_StriderBusterDetached( CBaseEntity *pHunter, CBaseEntity *pAttached );
+void Hunter_StriderBusterLaunched( CBaseEntity *pBuster );
+
+#endif