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-rw-r--r--mp/src/game/server/episodic/npc_hunter.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/mp/src/game/server/episodic/npc_hunter.h b/mp/src/game/server/episodic/npc_hunter.h
new file mode 100644
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+++ b/mp/src/game/server/episodic/npc_hunter.h
@@ -0,0 +1,25 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Expose an IsAHunter function
+//
+//=============================================================================//
+
+#ifndef NPC_HUNTER_H
+#define NPC_HUNTER_H
+
+#if defined( _WIN32 )
+#pragma once
+#endif
+
+class CBaseEntity;
+
+/// true if given entity pointer is a hunter.
+bool Hunter_IsHunter(CBaseEntity *pEnt);
+
+// call throughs for member functions
+
+void Hunter_StriderBusterAttached( CBaseEntity *pHunter, CBaseEntity *pAttached );
+void Hunter_StriderBusterDetached( CBaseEntity *pHunter, CBaseEntity *pAttached );
+void Hunter_StriderBusterLaunched( CBaseEntity *pBuster );
+
+#endif