aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/server/episodic/grenade_hopwire.h
diff options
context:
space:
mode:
Diffstat (limited to 'mp/src/game/server/episodic/grenade_hopwire.h')
-rw-r--r--mp/src/game/server/episodic/grenade_hopwire.h92
1 files changed, 46 insertions, 46 deletions
diff --git a/mp/src/game/server/episodic/grenade_hopwire.h b/mp/src/game/server/episodic/grenade_hopwire.h
index 5ae61ce4..c8cd71e9 100644
--- a/mp/src/game/server/episodic/grenade_hopwire.h
+++ b/mp/src/game/server/episodic/grenade_hopwire.h
@@ -1,46 +1,46 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef GRENADE_HOPWIRE_H
-#define GRENADE_HOPWIRE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "basegrenade_shared.h"
-#include "Sprite.h"
-
-extern ConVar hopwire_trap;
-
-class CGravityVortexController;
-
-class CGrenadeHopwire : public CBaseGrenade
-{
- DECLARE_CLASS( CGrenadeHopwire, CBaseGrenade );
- DECLARE_DATADESC();
- DECLARE_SERVERCLASS();
-
-public:
- void Spawn( void );
- void Precache( void );
- bool CreateVPhysics( void );
- void SetTimer( float timer );
- void SetVelocity( const Vector &velocity, const AngularImpulse &angVelocity );
- void Detonate( void );
-
- void EndThink( void ); // Last think before going away
- void CombatThink( void ); // Makes the main explosion go off
-
-protected:
-
- void KillStriders( void );
-
- CHandle<CGravityVortexController> m_hVortexController;
-};
-
-extern CBaseGrenade *HopWire_Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, float timer );
-
-#endif // GRENADE_HOPWIRE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef GRENADE_HOPWIRE_H
+#define GRENADE_HOPWIRE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "basegrenade_shared.h"
+#include "Sprite.h"
+
+extern ConVar hopwire_trap;
+
+class CGravityVortexController;
+
+class CGrenadeHopwire : public CBaseGrenade
+{
+ DECLARE_CLASS( CGrenadeHopwire, CBaseGrenade );
+ DECLARE_DATADESC();
+ DECLARE_SERVERCLASS();
+
+public:
+ void Spawn( void );
+ void Precache( void );
+ bool CreateVPhysics( void );
+ void SetTimer( float timer );
+ void SetVelocity( const Vector &velocity, const AngularImpulse &angVelocity );
+ void Detonate( void );
+
+ void EndThink( void ); // Last think before going away
+ void CombatThink( void ); // Makes the main explosion go off
+
+protected:
+
+ void KillStriders( void );
+
+ CHandle<CGravityVortexController> m_hVortexController;
+};
+
+extern CBaseGrenade *HopWire_Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, float timer );
+
+#endif // GRENADE_HOPWIRE_H