diff options
Diffstat (limited to 'mp/src/game/server/episodic/grenade_hopwire.h')
| -rw-r--r-- | mp/src/game/server/episodic/grenade_hopwire.h | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/mp/src/game/server/episodic/grenade_hopwire.h b/mp/src/game/server/episodic/grenade_hopwire.h index 5ae61ce4..c8cd71e9 100644 --- a/mp/src/game/server/episodic/grenade_hopwire.h +++ b/mp/src/game/server/episodic/grenade_hopwire.h @@ -1,46 +1,46 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef GRENADE_HOPWIRE_H
-#define GRENADE_HOPWIRE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "basegrenade_shared.h"
-#include "Sprite.h"
-
-extern ConVar hopwire_trap;
-
-class CGravityVortexController;
-
-class CGrenadeHopwire : public CBaseGrenade
-{
- DECLARE_CLASS( CGrenadeHopwire, CBaseGrenade );
- DECLARE_DATADESC();
- DECLARE_SERVERCLASS();
-
-public:
- void Spawn( void );
- void Precache( void );
- bool CreateVPhysics( void );
- void SetTimer( float timer );
- void SetVelocity( const Vector &velocity, const AngularImpulse &angVelocity );
- void Detonate( void );
-
- void EndThink( void ); // Last think before going away
- void CombatThink( void ); // Makes the main explosion go off
-
-protected:
-
- void KillStriders( void );
-
- CHandle<CGravityVortexController> m_hVortexController;
-};
-
-extern CBaseGrenade *HopWire_Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, float timer );
-
-#endif // GRENADE_HOPWIRE_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef GRENADE_HOPWIRE_H +#define GRENADE_HOPWIRE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "basegrenade_shared.h" +#include "Sprite.h" + +extern ConVar hopwire_trap; + +class CGravityVortexController; + +class CGrenadeHopwire : public CBaseGrenade +{ + DECLARE_CLASS( CGrenadeHopwire, CBaseGrenade ); + DECLARE_DATADESC(); + DECLARE_SERVERCLASS(); + +public: + void Spawn( void ); + void Precache( void ); + bool CreateVPhysics( void ); + void SetTimer( float timer ); + void SetVelocity( const Vector &velocity, const AngularImpulse &angVelocity ); + void Detonate( void ); + + void EndThink( void ); // Last think before going away + void CombatThink( void ); // Makes the main explosion go off + +protected: + + void KillStriders( void ); + + CHandle<CGravityVortexController> m_hVortexController; +}; + +extern CBaseGrenade *HopWire_Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, float timer ); + +#endif // GRENADE_HOPWIRE_H |