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Diffstat (limited to 'mp/src/game/server/episodic/ep2_gamestats.cpp')
-rw-r--r--mp/src/game/server/episodic/ep2_gamestats.cpp585
1 files changed, 585 insertions, 0 deletions
diff --git a/mp/src/game/server/episodic/ep2_gamestats.cpp b/mp/src/game/server/episodic/ep2_gamestats.cpp
new file mode 100644
index 00000000..42e3c0f4
--- /dev/null
+++ b/mp/src/game/server/episodic/ep2_gamestats.cpp
@@ -0,0 +1,585 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+#if defined( GAME_DLL )
+#include "cbase.h"
+#endif
+#include "ep2_gamestats.h"
+#include "tier1/utlbuffer.h"
+#include "vehicle_base.h"
+#include "tier1/utlstring.h"
+#include "filesystem.h"
+#include "icommandline.h"
+
+static CEP2GameStats s_CEP2GameStats_Singleton;
+CBaseGameStats *g_pEP2GameStats = &s_CEP2GameStats_Singleton;
+
+
+CEP2GameStats::CEP2GameStats( void )
+{
+ Q_memset( m_flInchesRemainder, 0, sizeof( m_flInchesRemainder ) );
+ m_pCurrentMap = NULL;
+ m_dictMapStats.Purge();
+}
+
+const char *CEP2GameStats::GetStatSaveFileName( void )
+{
+ //overriding the default for backwards compatibility with release stat tracking code
+ return "ep2_gamestats.dat";
+}
+
+const char *CEP2GameStats::GetStatUploadRegistryKeyName( void )
+{
+ //overriding the default for backwards compatibility with release stat tracking code
+ return "GameStatsUpload_Ep2";
+}
+
+
+static char const *ep2Maps[] =
+{
+ "ep2_outland_01",
+ "ep2_outland_02",
+ "ep2_outland_03",
+ "ep2_outland_04",
+ "ep2_outland_05",
+ "ep2_outland_06",
+ "ep2_outland_06a",
+ "ep2_outland_07",
+ "ep2_outland_08",
+ "ep2_outland_09",
+ "ep2_outland_10",
+ "ep2_outland_10a",
+ "ep2_outland_11",
+ "ep2_outland_11a",
+ "ep2_outland_12",
+ "ep2_outland_12a"
+};
+
+
+bool CEP2GameStats::UserPlayedAllTheMaps( void )
+{
+ int c = ARRAYSIZE( ep2Maps );
+ for ( int i = 0; i < c; ++i )
+ {
+ int idx = m_BasicStats.m_MapTotals.Find( ep2Maps[ i ] );
+ if( idx == m_BasicStats.m_MapTotals.InvalidIndex() )
+ return false;
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+// Input : -
+//-----------------------------------------------------------------------------
+CEP2GameStats::~CEP2GameStats()
+{
+ m_pCurrentMap = NULL;
+ m_dictMapStats.Purge();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : &SaveBuffer -
+//-----------------------------------------------------------------------------
+void CEP2GameStats::AppendCustomDataToSaveBuffer( CUtlBuffer &SaveBuffer )
+{
+ // Save data per map.
+ for ( int iMap = m_dictMapStats.First(); iMap != m_dictMapStats.InvalidIndex(); iMap = m_dictMapStats.Next( iMap ) )
+ {
+ // Get the current map.
+ Ep2LevelStats_t *pCurrentMap = &m_dictMapStats[iMap];
+ Assert( pCurrentMap );
+ pCurrentMap->AppendToBuffer( SaveBuffer );
+ }
+}
+
+void CEP2GameStats::LoadCustomDataFromBuffer( CUtlBuffer &LoadBuffer )
+{
+ Ep2LevelStats_t::LoadData( m_dictMapStats, LoadBuffer );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CEP2GameStats::Event_LevelInit( void )
+{
+ BaseClass::Event_LevelInit();
+
+ char const *pchTag = NULL;
+ CommandLine()->CheckParm( "-gamestatstag", &pchTag );
+ if ( !pchTag )
+ {
+ pchTag = "";
+ }
+
+ m_pCurrentMap = FindOrAddMapStats( STRING( gpGlobals->mapname ) );
+ m_pCurrentMap->Init( STRING( gpGlobals->mapname ), gpGlobals->curtime, pchTag, gpGlobals->mapversion );
+}
+
+Ep2LevelStats_t::EntityDeathsLump_t *CEP2GameStats::FindDeathsLump( char const *npcName )
+{
+ if ( !m_pCurrentMap )
+ return NULL;
+
+ char const *name = npcName;
+ // Hack to fixup name
+ if ( !Q_stricmp( name, "npc_ministrider" ) )
+ {
+ name = "npc_hunter";
+ }
+
+ if ( Q_strnicmp( name, "npc_", 4 ) )
+ return NULL;
+
+ int idx = m_pCurrentMap->m_dictEntityDeaths.Find( name );
+ if ( idx == m_pCurrentMap->m_dictEntityDeaths.InvalidIndex() )
+ {
+ idx = m_pCurrentMap->m_dictEntityDeaths.Insert( name );
+ }
+
+ return &m_pCurrentMap->m_dictEntityDeaths[ idx ];
+}
+
+Ep2LevelStats_t::WeaponLump_t *CEP2GameStats::FindWeaponsLump( char const *pchWeaponName, bool bPrimary )
+{
+ if ( !m_pCurrentMap )
+ return NULL;
+
+ if ( !pchWeaponName )
+ {
+ AssertOnce( !"FindWeaponsLump pchWeaponName == NULL" );
+ return NULL;
+ }
+
+ char lookup[ 512 ];
+ Q_snprintf( lookup, sizeof( lookup ), "%s_%s", pchWeaponName, bPrimary ? "primary" : "secondary" );
+ int idx = m_pCurrentMap->m_dictWeapons.Find( lookup );
+ if ( idx == m_pCurrentMap->m_dictWeapons.InvalidIndex() )
+ {
+ idx = m_pCurrentMap->m_dictWeapons.Insert( lookup );
+ }
+
+ return &m_pCurrentMap->m_dictWeapons[ idx ];
+}
+
+// Finds the generic stats lump
+Ep2LevelStats_t::GenericStatsLump_t *CEP2GameStats::FindGenericLump( char const *pchStatName )
+{
+ if ( !m_pCurrentMap )
+ return NULL;
+ if ( !pchStatName || !*pchStatName )
+ return NULL;
+
+ int idx = m_pCurrentMap->m_dictGeneric.Find( pchStatName );
+ if ( idx == m_pCurrentMap->m_dictGeneric.InvalidIndex() )
+ {
+ idx = m_pCurrentMap->m_dictGeneric.Insert( pchStatName );
+ }
+
+ return &m_pCurrentMap->m_dictGeneric[ idx ];
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *szMapName -
+// Output : Ep2LevelStats_t
+//-----------------------------------------------------------------------------
+Ep2LevelStats_t *CEP2GameStats::FindOrAddMapStats( const char *szMapName )
+{
+ int iMap = m_dictMapStats.Find( szMapName );
+ if( iMap == m_dictMapStats.InvalidIndex() )
+ {
+ iMap = m_dictMapStats.Insert( szMapName );
+ }
+
+ return &m_dictMapStats[iMap];
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CEP2GameStats::Event_PlayerDamage( CBasePlayer *pBasePlayer, const CTakeDamageInfo &info )
+{
+ BaseClass::Event_PlayerDamage( pBasePlayer, info );
+
+ m_pCurrentMap->m_FloatCounters[ Ep2LevelStats_t::COUNTER_DAMAGETAKEN ] += info.GetDamage();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CEP2GameStats::Event_PlayerKilledOther( CBasePlayer *pAttacker, CBaseEntity *pVictim, const CTakeDamageInfo &info )
+{
+ BaseClass::Event_PlayerKilledOther( pAttacker, pVictim, info );
+
+ if ( pAttacker )
+ {
+ StatsLog( "Attacker: %s\n", pAttacker->GetClassname() );
+ }
+
+ if ( !pVictim )
+ {
+ return;
+ }
+
+ char const *pchVictim = pVictim->GetClassname();
+ Ep2LevelStats_t::EntityDeathsLump_t *lump = FindDeathsLump( pchVictim );
+ if ( lump )
+ {
+ ++lump->m_nBodyCount;
+ StatsLog( "Player has killed %d %s's\n", lump->m_nBodyCount, pchVictim );
+
+ CPropVehicleDriveable *veh = dynamic_cast< CPropVehicleDriveable * >( pAttacker );
+ if ( !veh )
+ veh = dynamic_cast< CPropVehicleDriveable * >( info.GetInflictor() );
+ if ( veh )
+ {
+ CBaseEntity *driver = veh->GetDriver();
+ if ( driver && driver->IsPlayer() )
+ {
+ ++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICULARHOMICIDES ];
+ StatsLog( " Vehicular homicide [%I64d] of %s's\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICULARHOMICIDES ], pchVictim );
+ }
+ }
+ }
+ else
+ {
+ StatsLog( "Player killed %s (not tracked)\n", pchVictim );
+ }
+}
+
+void CEP2GameStats::Event_Punted( CBaseEntity *pObject )
+{
+ BaseClass::Event_Punted( pObject );
+ ++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_OBJECTSPUNTED ];
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CEP2GameStats::Event_PlayerKilled( CBasePlayer *pPlayer, const CTakeDamageInfo &info )
+{
+ BaseClass::Event_PlayerKilled( pPlayer, info );
+
+ if ( info.GetDamageType() & DMG_FALL )
+ {
+ ++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_FALLINGDEATHS ];
+ }
+
+ Ep2LevelStats_t::PlayerDeathsLump_t death;
+
+ // set the location where the target died
+ const Vector &org = pPlayer->GetAbsOrigin();
+ death.nPosition[ 0 ] = static_cast<short>( org.x );
+ death.nPosition[ 1 ] = static_cast<short>( org.y );
+ death.nPosition[ 2 ] = static_cast<short>( org.z );
+
+ StatsLog( "CEP2GameStats::Event_PlayerKilled at location [%d %d %d]\n", (int)death.nPosition[ 0 ], (int)death.nPosition[ 1 ], (int)death.nPosition[ 2 ] );
+
+ // set the class of the attacker
+ CBaseEntity *pInflictor = info.GetInflictor();
+ CBaseEntity *pKiller = info.GetAttacker();
+
+ if ( pInflictor )
+ {
+ StatsLog( "Inflictor: %s\n", pInflictor->GetClassname() );
+ }
+
+ if ( pKiller )
+ {
+ char const *pchKiller = pKiller->GetClassname();
+ Ep2LevelStats_t::EntityDeathsLump_t *lump = FindDeathsLump( pchKiller );
+ if ( lump )
+ {
+ ++lump->m_nKilledPlayer;
+ StatsLog( "Player has been killed %d times by %s's\n", lump->m_nKilledPlayer, pchKiller );
+ }
+ else
+ {
+ StatsLog( "Player killed by %s (not tracked)\n", pchKiller );
+ }
+ }
+
+ // add it to the list of deaths
+ Ep2LevelStats_t *map = FindOrAddMapStats( STRING( gpGlobals->mapname ) );
+ int slot = map->m_aPlayerDeaths.AddToTail( death );
+
+ Ep2LevelStats_t::SaveGameInfoRecord2_t *rec = map->m_SaveGameInfo.m_pCurrentRecord;
+ if ( rec )
+ {
+ if ( rec->m_nFirstDeathIndex == -1 )
+ {
+ rec->m_nFirstDeathIndex = slot;
+ }
+ ++rec->m_nNumDeaths;
+
+ StatsLog( "Player has died %d times since last save/load\n", rec->m_nNumDeaths );
+ }
+}
+
+void CEP2GameStats::Event_CrateSmashed()
+{
+ BaseClass::Event_CrateSmashed();
+
+ ++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_CRATESSMASHED ];
+}
+
+void CEP2GameStats::Event_PlayerTraveled( CBasePlayer *pBasePlayer, float distanceInInches, bool bInVehicle, bool bSprinting )
+{
+ BaseClass::Event_PlayerTraveled( pBasePlayer, distanceInInches, bInVehicle, bSprinting );
+
+ int iIndex = INVEHICLE;
+ if ( !bInVehicle )
+ {
+ iIndex = bSprinting ? ONFOOTSPRINTING : ONFOOT;
+ }
+
+ m_flInchesRemainder[ iIndex ] += distanceInInches;
+ uint64 intPart = (uint64)m_flInchesRemainder[ iIndex ];
+ m_flInchesRemainder[ iIndex ] -= intPart;
+ if ( intPart > 0 )
+ {
+ if ( bInVehicle )
+ {
+ m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_INVEHICLE ] += intPart;
+ }
+ else
+ {
+ if ( bSprinting )
+ {
+ m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOTSPRINTING ] += intPart;
+ }
+ else
+ {
+ m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOT ] += intPart;
+ }
+ }
+ }
+
+ Ep2LevelStats_t *map = m_pCurrentMap;
+ if ( !map )
+ return;
+
+ Ep2LevelStats_t::SaveGameInfoRecord2_t *rec = map->m_SaveGameInfo.m_pCurrentRecord;
+
+ if ( rec &&
+ rec->m_nSaveHealth == -1 )
+ {
+ Vector pos = pBasePlayer->GetAbsOrigin();
+ rec->m_nSavePos[ 0 ] = (short)pos.x;
+ rec->m_nSavePos[ 1 ] = (short)pos.y;
+ rec->m_nSavePos[ 2 ] = (short)pos.z;
+ rec->m_nSaveHealth = clamp( pBasePlayer->GetHealth(), 0, 100 );
+ }
+}
+
+void CEP2GameStats::Event_WeaponFired( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName )
+{
+ BaseClass::Event_WeaponFired( pShooter, bPrimary, pchWeaponName );
+
+ Ep2LevelStats_t::WeaponLump_t *lump = FindWeaponsLump( pchWeaponName, bPrimary );
+ if ( lump )
+ {
+ ++lump->m_nShots;
+ }
+}
+
+void CEP2GameStats::Event_WeaponHit( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName, const CTakeDamageInfo &info )
+{
+ BaseClass::Event_WeaponHit( pShooter, bPrimary, pchWeaponName, info );
+ Ep2LevelStats_t::WeaponLump_t *lump = FindWeaponsLump( pchWeaponName, bPrimary );
+ if ( lump )
+ {
+ ++lump->m_nHits;
+ lump->m_flDamageInflicted += info.GetDamage();
+ }
+}
+
+void CEP2GameStats::Event_SaveGame( void )
+{
+ BaseClass::Event_SaveGame();
+
+ Ep2LevelStats_t *map = m_pCurrentMap;
+ if ( !map )
+ return;
+
+ ++map->m_IntCounters[ Ep2LevelStats_t::COUNTER_SAVES ];
+ StatsLog( " %I64uth save on this map\n", map->m_IntCounters[ Ep2LevelStats_t::COUNTER_SAVES ] );
+
+ char const *pchSaveFile = engine->GetSaveFileName();
+ if ( !pchSaveFile || !pchSaveFile[ 0 ] )
+ return;
+
+ char name[ 512 ];
+ Q_strncpy( name, pchSaveFile, sizeof( name ) );
+ Q_strlower( name );
+ Q_FixSlashes( name );
+
+ unsigned int uFileTime = filesystem->GetFileTime( name, "GAME" );
+ // Latch off previous
+ map->m_SaveGameInfo.Latch( name, uFileTime );
+
+ Ep2LevelStats_t::SaveGameInfoRecord2_t *rec = map->m_SaveGameInfo.m_pCurrentRecord;
+
+ CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
+ if ( pPlayer )
+ {
+ Vector pos = pPlayer->GetAbsOrigin();
+ rec->m_nSavePos[ 0 ] = (short)pos.x;
+ rec->m_nSavePos[ 1 ] = (short)pos.y;
+ rec->m_nSavePos[ 2 ] = (short)pos.z;
+ rec->m_nSaveHealth = clamp( pPlayer->GetHealth(), 0, 100 );
+ rec->m_SaveType = Q_stristr( pchSaveFile, "autosave" ) ?
+ Ep2LevelStats_t::SaveGameInfoRecord2_t::TYPE_AUTOSAVE : Ep2LevelStats_t::SaveGameInfoRecord2_t::TYPE_USERSAVE;
+
+ StatsLog( "save pos %i %i %i w/ health %d\n",
+ rec->m_nSavePos[ 0 ],
+ rec->m_nSavePos[ 1 ],
+ rec->m_nSavePos[ 2 ],
+ rec->m_nSaveHealth );
+
+ }
+}
+
+void CEP2GameStats::Event_LoadGame( void )
+{
+ BaseClass::Event_LoadGame();
+
+ Ep2LevelStats_t *map = m_pCurrentMap;
+ if ( !map )
+ return;
+
+ ++map->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADS ];
+ StatsLog( " %I64uth load on this map\n", map->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADS ] );
+
+ char const *pchSaveFile = engine->GetMostRecentlyLoadedFileName();
+ if ( !pchSaveFile || !pchSaveFile[ 0 ] )
+ return;
+
+ char name[ 512 ];
+ Q_snprintf( name, sizeof( name ), "save/%s", pchSaveFile );
+ Q_DefaultExtension( name, IsX360() ? ".360.sav" : ".sav", sizeof( name ) );
+ Q_FixSlashes( name );
+ Q_strlower( name );
+
+ Ep2LevelStats_t::SaveGameInfo_t *pSaveGameInfo = &map->m_SaveGameInfo;
+
+ if ( pSaveGameInfo->m_nCurrentSaveFileTime == 0 ||
+ pSaveGameInfo->m_sCurrentSaveFile != name )
+ {
+ unsigned int uFileTime = filesystem->GetFileTime( name, "GAME" );
+
+ // Latch off previous
+ StatsLog( "Relatching save game file due to time or filename change (%s : %u)\n", name, uFileTime );
+ pSaveGameInfo->Latch( name, uFileTime );
+ }
+}
+
+void CEP2GameStats::Event_FlippedVehicle( CBasePlayer *pDriver, CPropVehicleDriveable *pVehicle )
+{
+ BaseClass::Event_FlippedVehicle( pDriver, pVehicle );
+ ++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICLE_OVERTURNED ];
+ StatsLog( "%I64u time vehicle overturned\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICLE_OVERTURNED ] );
+}
+
+void CEP2GameStats::Event_PreSaveGameLoaded( char const *pSaveName, bool bInGame )
+{
+ BaseClass::Event_PreSaveGameLoaded( pSaveName, bInGame );
+
+ // Not currently in a level
+ if ( !bInGame )
+ return;
+
+ CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
+ if ( !pPlayer )
+ return;
+
+ // We're loading a saved game while the player is still alive (are they stuck?)
+ if ( pPlayer->IsAlive() )
+ {
+ ++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADGAME_STILLALIVE ];
+ StatsLog( "%I64u game loaded with living player\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADGAME_STILLALIVE ] );
+ }
+}
+
+void CEP2GameStats::Event_PlayerEnteredGodMode( CBasePlayer *pBasePlayer )
+{
+ BaseClass::Event_PlayerEnteredGodMode( pBasePlayer );
+ ++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_GODMODES ];
+ StatsLog( "%I64u time entering godmode\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_GODMODES ] );
+}
+
+void CEP2GameStats::Event_PlayerEnteredNoClip( CBasePlayer *pBasePlayer )
+{
+ BaseClass::Event_PlayerEnteredNoClip( pBasePlayer );
+ ++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ];
+ StatsLog( "%I64u time entering NOCLIP\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ] );
+}
+
+void CEP2GameStats::Event_DecrementPlayerEnteredNoClip( CBasePlayer *pBasePlayer )
+{
+ BaseClass::Event_DecrementPlayerEnteredNoClip( pBasePlayer );
+ if ( m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ] > 0 )
+ {
+ --m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ];
+ }
+ StatsLog( "%I64u decrement entering NOCLIP (entering vehicle doesn't count)\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ] );
+}
+
+// Generic statistics lump
+void CEP2GameStats::Event_IncrementCountedStatistic( const Vector& vecAbsOrigin, char const *pchStatisticName, float flIncrementAmount )
+{
+ BaseClass::Event_IncrementCountedStatistic( vecAbsOrigin, pchStatisticName, flIncrementAmount );
+
+ // Find the generic lump
+ Ep2LevelStats_t::GenericStatsLump_t *lump = FindGenericLump( pchStatisticName );
+ if ( lump )
+ {
+ lump->m_Pos[ 0 ] = (short)vecAbsOrigin.x;
+ lump->m_Pos[ 1 ] = (short)vecAbsOrigin.y;
+ lump->m_Pos[ 2 ] = (short)vecAbsOrigin.z;
+ lump->m_flCurrentValue += (double)flIncrementAmount;
+ ++lump->m_unCount;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+static void CC_ListDeaths( const CCommand &args )
+{
+ Ep2LevelStats_t *map = s_CEP2GameStats_Singleton.FindOrAddMapStats( STRING( gpGlobals->mapname ) );
+ if ( !map )
+ return;
+
+ int nRendered = 0;
+ for ( int i = map->m_aPlayerDeaths.Count() - 1; i >= 0 ; --i, ++nRendered )
+ {
+ Vector org( map->m_aPlayerDeaths[ i ].nPosition[ 0 ],
+ map->m_aPlayerDeaths[ i ].nPosition[ 1 ],
+ map->m_aPlayerDeaths[ i ].nPosition[ 2 ] + 36.0f );
+
+ // FIXME: This might overflow
+ NDebugOverlay::Box( org, Vector( -8, -8, -8 ), Vector( 8, 8, 8 ), 0, 255, 0, 128, 10.0f );
+
+ /*
+ Msg( "%s killed %s with %s at (%d,%d,%d)\n",
+ g_aClassNames[ map->m_aPlayerDeaths[ i ].iAttackClass ],
+ g_aClassNames[ map->m_aPlayerDeaths[ i ].iTargetClass ],
+ WeaponIdToAlias( map->m_aPlayerDeaths[ i ].iWeapon ),
+ map->m_aPlayerDeaths[ i ].nPosition[ 0 ],
+ map->m_aPlayerDeaths[ i ].nPosition[ 1 ],
+ map->m_aPlayerDeaths[ i ].nPosition[ 2 ] );
+ */
+
+ if ( nRendered > 150 )
+ break;
+ }
+ Msg( "\nlisted %d deaths\n", map->m_aPlayerDeaths.Count() );
+}
+
+static ConCommand listDeaths("listdeaths", CC_ListDeaths, "lists player deaths", 0 ); \ No newline at end of file