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Diffstat (limited to 'mp/src/game/server/cbase.cpp')
-rw-r--r--mp/src/game/server/cbase.cpp38
1 files changed, 36 insertions, 2 deletions
diff --git a/mp/src/game/server/cbase.cpp b/mp/src/game/server/cbase.cpp
index d748a1dd..d6627b4b 100644
--- a/mp/src/game/server/cbase.cpp
+++ b/mp/src/game/server/cbase.cpp
@@ -281,7 +281,11 @@ void CBaseEntityOutput::FireOutput(variant_t Value, CBaseEntity *pActivator, CBa
Q_snprintf( szBuffer,
sizeof(szBuffer),
"(%0.2f) output: (%s,%s) -> (%s,%s,%.1f)(%s)\n",
+#ifdef TF_DLL
engine->GetServerTime(),
+#else
+ gpGlobals->curtime,
+#endif
pCaller ? STRING(pCaller->m_iClassname) : "NULL",
pCaller ? STRING(pCaller->GetEntityName()) : "NULL",
STRING(ev->m_iTarget),
@@ -298,7 +302,11 @@ void CBaseEntityOutput::FireOutput(variant_t Value, CBaseEntity *pActivator, CBa
Q_snprintf( szBuffer,
sizeof(szBuffer),
"(%0.2f) output: (%s,%s) -> (%s,%s)(%s)\n",
+#ifdef TF_DLL
engine->GetServerTime(),
+#else
+ gpGlobals->curtime,
+#endif
pCaller ? STRING(pCaller->m_iClassname) : "NULL",
pCaller ? STRING(pCaller->GetEntityName()) : "NULL", STRING(ev->m_iTarget),
STRING(ev->m_iTargetInput),
@@ -459,7 +467,7 @@ void CBaseEntityOutput::DeleteAllElements( void )
m_ActionList = NULL;
while (pNext)
{
- register CEventAction *strikeThis = pNext;
+ CEventAction *strikeThis = pNext;
pNext = pNext->m_pNext;
delete strikeThis;
}
@@ -767,7 +775,13 @@ void CEventQueue::Dump( void )
{
EventQueuePrioritizedEvent_t *pe = m_Events.m_pNext;
- Msg( "Dumping event queue. Current time is: %.2f\n", engine->GetServerTime() );
+ Msg("Dumping event queue. Current time is: %.2f\n",
+#ifdef TF_DLL
+ engine->GetServerTime()
+#else
+ gpGlobals->curtime
+#endif
+ );
while ( pe != NULL )
{
@@ -795,7 +809,11 @@ void CEventQueue::AddEvent( const char *target, const char *targetInput, variant
{
// build the new event
EventQueuePrioritizedEvent_t *newEvent = new EventQueuePrioritizedEvent_t;
+#ifdef TF_DLL
newEvent->m_flFireTime = engine->GetServerTime() + fireDelay; // priority key in the priority queue
+#else
+ newEvent->m_flFireTime = gpGlobals->curtime + fireDelay; // priority key in the priority queue
+#endif
newEvent->m_iTarget = MAKE_STRING( target );
newEvent->m_pEntTarget = NULL;
newEvent->m_iTargetInput = MAKE_STRING( targetInput );
@@ -814,7 +832,11 @@ void CEventQueue::AddEvent( CBaseEntity *target, const char *targetInput, varian
{
// build the new event
EventQueuePrioritizedEvent_t *newEvent = new EventQueuePrioritizedEvent_t;
+#ifdef TF_DLL
newEvent->m_flFireTime = engine->GetServerTime() + fireDelay; // primary priority key in the priority queue
+#else
+ newEvent->m_flFireTime = gpGlobals->curtime + fireDelay; // primary priority key in the priority queue
+#endif
newEvent->m_iTarget = NULL_STRING;
newEvent->m_pEntTarget = target;
newEvent->m_iTargetInput = MAKE_STRING( targetInput );
@@ -885,7 +907,11 @@ void CEventQueue::ServiceEvents( void )
EventQueuePrioritizedEvent_t *pe = m_Events.m_pNext;
+#ifdef TF_DLL
while ( pe != NULL && pe->m_flFireTime <= engine->GetServerTime() )
+#else
+ while ( pe != NULL && pe->m_flFireTime <= gpGlobals->curtime )
+#endif
{
MDLCACHE_CRITICAL_SECTION();
@@ -1171,7 +1197,11 @@ int CEventQueue::Restore( IRestore &restore )
AddEvent( tmpEvent.m_pEntTarget,
STRING(tmpEvent.m_iTargetInput),
tmpEvent.m_VariantValue,
+#ifdef TF_DLL
tmpEvent.m_flFireTime - engine->GetServerTime(),
+#else
+ tmpEvent.m_flFireTime - gpGlobals->curtime,
+#endif
tmpEvent.m_pActivator,
tmpEvent.m_pCaller,
tmpEvent.m_iOutputID );
@@ -1181,7 +1211,11 @@ int CEventQueue::Restore( IRestore &restore )
AddEvent( STRING(tmpEvent.m_iTarget),
STRING(tmpEvent.m_iTargetInput),
tmpEvent.m_VariantValue,
+#ifdef TF_DLL
tmpEvent.m_flFireTime - engine->GetServerTime(),
+#else
+ tmpEvent.m_flFireTime - gpGlobals->curtime,
+#endif
tmpEvent.m_pActivator,
tmpEvent.m_pCaller,
tmpEvent.m_iOutputID );