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Diffstat (limited to 'mp/src/game/server/baseprojectile.h')
| -rw-r--r-- | mp/src/game/server/baseprojectile.h | 61 |
1 files changed, 0 insertions, 61 deletions
diff --git a/mp/src/game/server/baseprojectile.h b/mp/src/game/server/baseprojectile.h deleted file mode 100644 index 51bd04f7..00000000 --- a/mp/src/game/server/baseprojectile.h +++ /dev/null @@ -1,61 +0,0 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -//============================================================================= - -#ifndef BASEPROJECTILE_H -#define BASEPROJECTILE_H -#ifdef _WIN32 -#pragma once -#endif - -// Creation. -struct baseprojectilecreate_t -{ - Vector vecOrigin; - Vector vecVelocity; - CBaseEntity *pOwner; - string_t iszModel; - float flDamage; - int iDamageType; - float flDamageScale; -}; - -//============================================================================= -// -// Generic projectile -// -class CBaseProjectile : public CBaseAnimating -{ - DECLARE_CLASS( CBaseProjectile, CBaseAnimating ); -public: - DECLARE_DATADESC(); - - void Spawn( void ); - void Precache( void ); - - static CBaseProjectile *Create( baseprojectilecreate_t &pCreate ); - - void SetDamage( float flDamage ) { m_flDamage = flDamage; } - void SetDamageScale( float &flScale ) { m_flDamageScale = flScale; } - void SetDamageType( int iType ) { m_iDamageType = iType; } - -private: - // Damage - virtual float GetDamage() { return m_flDamage; } - virtual float GetDamageScale( void ) { return m_flDamageScale; } - virtual int GetDamageType( void ) { return m_iDamageType; } - - unsigned int PhysicsSolidMaskForEntity( void ) const; - - virtual void ProjectileTouch( CBaseEntity *pOther ); - void FlyThink( void ); - -protected: - float m_flDamage; - int m_iDamageType; - float m_flDamageScale; -}; - -#endif // BASEPROJECTILE_H |