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-rw-r--r--mp/src/game/server/baseprojectile.h61
1 files changed, 0 insertions, 61 deletions
diff --git a/mp/src/game/server/baseprojectile.h b/mp/src/game/server/baseprojectile.h
deleted file mode 100644
index 51bd04f7..00000000
--- a/mp/src/game/server/baseprojectile.h
+++ /dev/null
@@ -1,61 +0,0 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef BASEPROJECTILE_H
-#define BASEPROJECTILE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-// Creation.
-struct baseprojectilecreate_t
-{
- Vector vecOrigin;
- Vector vecVelocity;
- CBaseEntity *pOwner;
- string_t iszModel;
- float flDamage;
- int iDamageType;
- float flDamageScale;
-};
-
-//=============================================================================
-//
-// Generic projectile
-//
-class CBaseProjectile : public CBaseAnimating
-{
- DECLARE_CLASS( CBaseProjectile, CBaseAnimating );
-public:
- DECLARE_DATADESC();
-
- void Spawn( void );
- void Precache( void );
-
- static CBaseProjectile *Create( baseprojectilecreate_t &pCreate );
-
- void SetDamage( float flDamage ) { m_flDamage = flDamage; }
- void SetDamageScale( float &flScale ) { m_flDamageScale = flScale; }
- void SetDamageType( int iType ) { m_iDamageType = iType; }
-
-private:
- // Damage
- virtual float GetDamage() { return m_flDamage; }
- virtual float GetDamageScale( void ) { return m_flDamageScale; }
- virtual int GetDamageType( void ) { return m_iDamageType; }
-
- unsigned int PhysicsSolidMaskForEntity( void ) const;
-
- virtual void ProjectileTouch( CBaseEntity *pOther );
- void FlyThink( void );
-
-protected:
- float m_flDamage;
- int m_iDamageType;
- float m_flDamageScale;
-};
-
-#endif // BASEPROJECTILE_H