diff options
Diffstat (limited to 'mp/src/game/server/basebludgeonweapon.h')
| -rw-r--r-- | mp/src/game/server/basebludgeonweapon.h | 112 |
1 files changed, 56 insertions, 56 deletions
diff --git a/mp/src/game/server/basebludgeonweapon.h b/mp/src/game/server/basebludgeonweapon.h index 30bd7917..6f2a7eaf 100644 --- a/mp/src/game/server/basebludgeonweapon.h +++ b/mp/src/game/server/basebludgeonweapon.h @@ -1,57 +1,57 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: The class from which all bludgeon melee
-// weapons are derived.
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-
-#include "basehlcombatweapon.h"
-
-#ifndef BASEBLUDGEONWEAPON_H
-#define BASEBLUDGEONWEAPON_H
-
-//=========================================================
-// CBaseHLBludgeonWeapon
-//=========================================================
-class CBaseHLBludgeonWeapon : public CBaseHLCombatWeapon
-{
- DECLARE_CLASS( CBaseHLBludgeonWeapon, CBaseHLCombatWeapon );
-public:
- CBaseHLBludgeonWeapon();
-
- DECLARE_SERVERCLASS();
-
- virtual void Spawn( void );
- virtual void Precache( void );
-
- //Attack functions
- virtual void PrimaryAttack( void );
- virtual void SecondaryAttack( void );
-
- virtual void ItemPostFrame( void );
-
- //Functions to select animation sequences
- virtual Activity GetPrimaryAttackActivity( void ) { return ACT_VM_HITCENTER; }
- virtual Activity GetSecondaryAttackActivity( void ) { return ACT_VM_HITCENTER2; }
-
- virtual float GetFireRate( void ) { return 0.2f; }
- virtual float GetRange( void ) { return 32.0f; }
- virtual float GetDamageForActivity( Activity hitActivity ) { return 1.0f; }
-
- virtual int CapabilitiesGet( void );
- virtual int WeaponMeleeAttack1Condition( float flDot, float flDist );
-
-protected:
- virtual void ImpactEffect( trace_t &trace );
-
-private:
- bool ImpactWater( const Vector &start, const Vector &end );
- void Swing( int bIsSecondary );
- void Hit( trace_t &traceHit, Activity nHitActivity, bool bIsSecondary );
- Activity ChooseIntersectionPointAndActivity( trace_t &hitTrace, const Vector &mins, const Vector &maxs, CBasePlayer *pOwner );
-};
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: The class from which all bludgeon melee +// weapons are derived. +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// + +#include "basehlcombatweapon.h" + +#ifndef BASEBLUDGEONWEAPON_H +#define BASEBLUDGEONWEAPON_H + +//========================================================= +// CBaseHLBludgeonWeapon +//========================================================= +class CBaseHLBludgeonWeapon : public CBaseHLCombatWeapon +{ + DECLARE_CLASS( CBaseHLBludgeonWeapon, CBaseHLCombatWeapon ); +public: + CBaseHLBludgeonWeapon(); + + DECLARE_SERVERCLASS(); + + virtual void Spawn( void ); + virtual void Precache( void ); + + //Attack functions + virtual void PrimaryAttack( void ); + virtual void SecondaryAttack( void ); + + virtual void ItemPostFrame( void ); + + //Functions to select animation sequences + virtual Activity GetPrimaryAttackActivity( void ) { return ACT_VM_HITCENTER; } + virtual Activity GetSecondaryAttackActivity( void ) { return ACT_VM_HITCENTER2; } + + virtual float GetFireRate( void ) { return 0.2f; } + virtual float GetRange( void ) { return 32.0f; } + virtual float GetDamageForActivity( Activity hitActivity ) { return 1.0f; } + + virtual int CapabilitiesGet( void ); + virtual int WeaponMeleeAttack1Condition( float flDot, float flDist ); + +protected: + virtual void ImpactEffect( trace_t &trace ); + +private: + bool ImpactWater( const Vector &start, const Vector &end ); + void Swing( int bIsSecondary ); + void Hit( trace_t &traceHit, Activity nHitActivity, bool bIsSecondary ); + Activity ChooseIntersectionPointAndActivity( trace_t &hitTrace, const Vector &mins, const Vector &maxs, CBasePlayer *pOwner ); +}; + #endif
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