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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: The default shared conditions
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef SQUADSLOT_H
+#define SQUADSLOT_H
+
+#define MAX_SQUADSLOTS 32
+
+//=========================================================
+// These are the default shared squad slots
+//
+// NOTE: If you add a new squad slot here, make sure you
+// update GetSquadSlotDebugName()
+//=========================================================
+enum SQUAD_SLOT_t {
+
+ // Currently there are no shared squad slots
+ SQUAD_SLOT_NONE = -1,
+
+ SQUAD_SLOT_ATTACK1 = 0, // reserve 2 attack slots for most squads
+ SQUAD_SLOT_ATTACK2,
+
+ SQUAD_SLOT_INVESTIGATE_SOUND,
+
+ SQUAD_SLOT_EXCLUSIVE_HANDSIGN, // only one person in a squad should do this!
+ SQUAD_SLOT_EXCLUSIVE_RELOAD,
+
+ SQUAD_SLOT_PICKUP_WEAPON1,
+ SQUAD_SLOT_PICKUP_WEAPON2,
+
+ SQUAD_SLOT_SPECIAL_ATTACK, // Combine Elite using the combine ball attack, for instance.
+
+ // ======================================
+ // IMPORTANT: This must be the last enum
+ // ======================================
+ LAST_SHARED_SQUADSLOT,
+};
+
+
+#endif //SQUADSLOT_H