diff options
Diffstat (limited to 'mp/src/game/server/ai_npcstate.h')
| -rw-r--r-- | mp/src/game/server/ai_npcstate.h | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/mp/src/game/server/ai_npcstate.h b/mp/src/game/server/ai_npcstate.h index 394b5b00..91834c4b 100644 --- a/mp/src/game/server/ai_npcstate.h +++ b/mp/src/game/server/ai_npcstate.h @@ -1,29 +1,29 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef AI_NPCSTATE_H
-#define AI_NPCSTATE_H
-
-#if defined( _WIN32 )
-#pragma once
-#endif
-
-enum NPC_STATE
-{
- NPC_STATE_INVALID = -1,
- NPC_STATE_NONE = 0,
- NPC_STATE_IDLE,
- NPC_STATE_ALERT,
- NPC_STATE_COMBAT,
- NPC_STATE_SCRIPT,
- NPC_STATE_PLAYDEAD,
- NPC_STATE_PRONE, // When in clutches of barnacle
- NPC_STATE_DEAD
-
-};
-
-#endif // AI_NPCSTATE_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef AI_NPCSTATE_H +#define AI_NPCSTATE_H + +#if defined( _WIN32 ) +#pragma once +#endif + +enum NPC_STATE +{ + NPC_STATE_INVALID = -1, + NPC_STATE_NONE = 0, + NPC_STATE_IDLE, + NPC_STATE_ALERT, + NPC_STATE_COMBAT, + NPC_STATE_SCRIPT, + NPC_STATE_PLAYDEAD, + NPC_STATE_PRONE, // When in clutches of barnacle + NPC_STATE_DEAD + +}; + +#endif // AI_NPCSTATE_H |