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-rw-r--r--mp/src/game/server/ai_npcstate.h58
1 files changed, 29 insertions, 29 deletions
diff --git a/mp/src/game/server/ai_npcstate.h b/mp/src/game/server/ai_npcstate.h
index 394b5b00..91834c4b 100644
--- a/mp/src/game/server/ai_npcstate.h
+++ b/mp/src/game/server/ai_npcstate.h
@@ -1,29 +1,29 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef AI_NPCSTATE_H
-#define AI_NPCSTATE_H
-
-#if defined( _WIN32 )
-#pragma once
-#endif
-
-enum NPC_STATE
-{
- NPC_STATE_INVALID = -1,
- NPC_STATE_NONE = 0,
- NPC_STATE_IDLE,
- NPC_STATE_ALERT,
- NPC_STATE_COMBAT,
- NPC_STATE_SCRIPT,
- NPC_STATE_PLAYDEAD,
- NPC_STATE_PRONE, // When in clutches of barnacle
- NPC_STATE_DEAD
-
-};
-
-#endif // AI_NPCSTATE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef AI_NPCSTATE_H
+#define AI_NPCSTATE_H
+
+#if defined( _WIN32 )
+#pragma once
+#endif
+
+enum NPC_STATE
+{
+ NPC_STATE_INVALID = -1,
+ NPC_STATE_NONE = 0,
+ NPC_STATE_IDLE,
+ NPC_STATE_ALERT,
+ NPC_STATE_COMBAT,
+ NPC_STATE_SCRIPT,
+ NPC_STATE_PLAYDEAD,
+ NPC_STATE_PRONE, // When in clutches of barnacle
+ NPC_STATE_DEAD
+
+};
+
+#endif // AI_NPCSTATE_H