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-rw-r--r--mp/src/game/server/ai_event.cpp50
1 files changed, 50 insertions, 0 deletions
diff --git a/mp/src/game/server/ai_event.cpp b/mp/src/game/server/ai_event.cpp
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+++ b/mp/src/game/server/ai_event.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Events that are available to all NPCs.
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "ai_basenpc.h"
+#include "eventlist.h"
+#include "stringregistry.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//=============================================================================
+// Init static variables
+//=============================================================================
+CStringRegistry* CAI_BaseNPC::m_pEventSR = NULL;
+int CAI_BaseNPC::m_iNumEvents = 0;
+
+//-----------------------------------------------------------------------------
+// Purpose: Add an activity to the activity string registry and increment
+// the acitivty counter
+//-----------------------------------------------------------------------------
+void CAI_BaseNPC::AddEventToSR(const char *eventName, int eventID)
+{
+ MEM_ALLOC_CREDIT();
+ Assert( m_pEventSR );
+
+ m_pEventSR->AddString( eventName, eventID );
+ m_iNumEvents++;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Given and activity ID, return the activity name
+//-----------------------------------------------------------------------------
+const char *CAI_BaseNPC::GetEventName(int eventID)
+{
+ const char *name = m_pEventSR->GetStringText( eventID );
+ return name;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Given and activity name, return the activity ID
+//-----------------------------------------------------------------------------
+int CAI_BaseNPC::GetEventID(const char* eventName)
+{
+ return m_pEventSR->GetStringID( eventName );
+}
+