diff options
Diffstat (limited to 'mp/src/game/server/ai_debug.h')
| -rw-r--r-- | mp/src/game/server/ai_debug.h | 176 |
1 files changed, 88 insertions, 88 deletions
diff --git a/mp/src/game/server/ai_debug.h b/mp/src/game/server/ai_debug.h index 0285240d..8a438d70 100644 --- a/mp/src/game/server/ai_debug.h +++ b/mp/src/game/server/ai_debug.h @@ -1,88 +1,88 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef AI_DEBUG_H
-#define AI_DEBUG_H
-
-#include "fmtstr.h"
-#include "ai_debug_shared.h"
-
-#if defined( _WIN32 )
-#pragma once
-#endif
-
-// This dumps a summary result on exit
-//#define PROFILE_AI 1
-
-#define AI_PROFILE_SCOPE_BEGIN( tag ) if (0) ; else { AI_PROFILE_SCOPE( tag )
-#define AI_PROFILE_SCOPE_BEGIN_( pszName ) if (0) ; else { AI_PROFILE_SCOPE_( pszName )
-#define AI_PROFILE_SCOPE_END() } do {} while (0)
-
-#if defined(VPROF_AI)
-#define VProfAI() true
-#else
-#define VProfAI() false
-#endif
-#if defined(VPROF_AI)
-#include "tier0/vprof.h"
-#define AI_PROFILE_SCOPE( tag ) VPROF( #tag )
-#define AI_PROFILE_SCOPE_( pszName ) VPROF( pszName )
-#define AI_PROFILE_MEASURE_SCOPE( tag ) VPROF( #tag )
-#elif defined(PROFILE_AI)
-#include "tier0/fasttimer.h"
-#define AI_PROFILE_SCOPE( tag ) PROFILE_SCOPE( tag )
-#define AI_PROFILE_MEASURE_SCOPE( tag ) PROFILE_SCOPE( tag )
-#else
-#define AI_PROFILE_MEASURE_SCOPE( tag ) ((void)0)
-#define AI_PROFILE_SCOPE( tag ) ((void)0)
-#endif
-
-#ifndef AI_PROFILE_SCOPE_
-#define AI_PROFILE_SCOPE_( pszName ) ((void)0)
-#endif
-
-
-enum AIMsgFlags
-{
- AIMF_IGNORE_SELECTED = 0x01
-};
-
-void DevMsg( CAI_BaseNPC *pAI, unsigned flags, PRINTF_FORMAT_STRING const char *pszFormat, ... );
-void DevMsg( CAI_BaseNPC *pAI, PRINTF_FORMAT_STRING const char *pszFormat, ... );
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Use this to perform AI tracelines that are trying to determine LOS between points.
-// LOS checks between entities should use FVisible.
-//-----------------------------------------------------------------------------
-void AI_TraceLOS( const Vector& vecAbsStart, const Vector& vecAbsEnd, CBaseEntity *pLooker, trace_t *ptr, ITraceFilter *pFilter = NULL );
-
-//-----------------------------------------------------------------------------
-
-#ifdef DEBUG
-extern bool g_fTestSteering;
-#define TestingSteering() g_fTestSteering
-#else
-#define TestingSteering() false
-#endif
-
-//-----------------------------------------------------------------------------
-
-
-#ifdef _DEBUG
-extern ConVar ai_debug_doors;
-#define AIIsDebuggingDoors( pNPC ) ( ai_debug_doors.GetBool() && pNPC->m_bSelected )
-#define AIDoorDebugMsg( pNPC, msg ) if ( !AIIsDebuggingDoors( pNPC ) ) ; else Msg( msg )
-#else
-#define AIIsDebuggingDoors( pNPC ) (false)
-#define AIDoorDebugMsg( pNPC, msg ) ((void)(0))
-#endif
-
-
-//-----------------------------------------------------------------------------
-
-#endif // AI_DEBUG_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef AI_DEBUG_H +#define AI_DEBUG_H + +#include "fmtstr.h" +#include "ai_debug_shared.h" + +#if defined( _WIN32 ) +#pragma once +#endif + +// This dumps a summary result on exit +//#define PROFILE_AI 1 + +#define AI_PROFILE_SCOPE_BEGIN( tag ) if (0) ; else { AI_PROFILE_SCOPE( tag ) +#define AI_PROFILE_SCOPE_BEGIN_( pszName ) if (0) ; else { AI_PROFILE_SCOPE_( pszName ) +#define AI_PROFILE_SCOPE_END() } do {} while (0) + +#if defined(VPROF_AI) +#define VProfAI() true +#else +#define VProfAI() false +#endif +#if defined(VPROF_AI) +#include "tier0/vprof.h" +#define AI_PROFILE_SCOPE( tag ) VPROF( #tag ) +#define AI_PROFILE_SCOPE_( pszName ) VPROF( pszName ) +#define AI_PROFILE_MEASURE_SCOPE( tag ) VPROF( #tag ) +#elif defined(PROFILE_AI) +#include "tier0/fasttimer.h" +#define AI_PROFILE_SCOPE( tag ) PROFILE_SCOPE( tag ) +#define AI_PROFILE_MEASURE_SCOPE( tag ) PROFILE_SCOPE( tag ) +#else +#define AI_PROFILE_MEASURE_SCOPE( tag ) ((void)0) +#define AI_PROFILE_SCOPE( tag ) ((void)0) +#endif + +#ifndef AI_PROFILE_SCOPE_ +#define AI_PROFILE_SCOPE_( pszName ) ((void)0) +#endif + + +enum AIMsgFlags +{ + AIMF_IGNORE_SELECTED = 0x01 +}; + +void DevMsg( CAI_BaseNPC *pAI, unsigned flags, PRINTF_FORMAT_STRING const char *pszFormat, ... ); +void DevMsg( CAI_BaseNPC *pAI, PRINTF_FORMAT_STRING const char *pszFormat, ... ); + + +//----------------------------------------------------------------------------- +// Purpose: Use this to perform AI tracelines that are trying to determine LOS between points. +// LOS checks between entities should use FVisible. +//----------------------------------------------------------------------------- +void AI_TraceLOS( const Vector& vecAbsStart, const Vector& vecAbsEnd, CBaseEntity *pLooker, trace_t *ptr, ITraceFilter *pFilter = NULL ); + +//----------------------------------------------------------------------------- + +#ifdef DEBUG +extern bool g_fTestSteering; +#define TestingSteering() g_fTestSteering +#else +#define TestingSteering() false +#endif + +//----------------------------------------------------------------------------- + + +#ifdef _DEBUG +extern ConVar ai_debug_doors; +#define AIIsDebuggingDoors( pNPC ) ( ai_debug_doors.GetBool() && pNPC->m_bSelected ) +#define AIDoorDebugMsg( pNPC, msg ) if ( !AIIsDebuggingDoors( pNPC ) ) ; else Msg( msg ) +#else +#define AIIsDebuggingDoors( pNPC ) (false) +#define AIDoorDebugMsg( pNPC, msg ) ((void)(0)) +#endif + + +//----------------------------------------------------------------------------- + +#endif // AI_DEBUG_H |