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-rw-r--r--mp/src/game/server/ai_basenpc_flyer_new.cpp280
1 files changed, 140 insertions, 140 deletions
diff --git a/mp/src/game/server/ai_basenpc_flyer_new.cpp b/mp/src/game/server/ai_basenpc_flyer_new.cpp
index 0f147fa1..ef03fb45 100644
--- a/mp/src/game/server/ai_basenpc_flyer_new.cpp
+++ b/mp/src/game/server/ai_basenpc_flyer_new.cpp
@@ -1,140 +1,140 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Base class for many flying NPCs
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "ai_basenpc_flyer_new.h"
-#include "ai_route.h"
-#include "ai_navigator.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-#define FLYER_ROUTE_REBUILD_TIME 3.0 // Time between route rebuilds
-
-
-// NOTE: Never instantiate ai_base_npc_flyer_new directly!!
-//IMPLEMENT_CUSTOM_AI( ai_base_npc_flyer_new, CAI_BaseNPCFlyerNew);
-
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-CAI_BaseNPCFlyerNew::CAI_BaseNPCFlyerNew()
-{
-}
-
-
-//------------------------------------------------------------------------------
-// Used to set up a flyer
-//------------------------------------------------------------------------------
-void CAI_BaseNPCFlyerNew::SpawnFlyer()
-{
- SetNavType( NAV_FLY );
- AddFlag( FL_FLY );
- SetMoveType( MOVETYPE_STEP );
- CapabilitiesAdd( bits_CAP_MOVE_FLY );
-}
-
-
-/*
-void CAI_BaseNPCFlyerNew::InitCustomSchedules(void)
-{
- INIT_CUSTOM_AI(CAI_BaseNPCFlyerNew);
-
- ADD_CUSTOM_CONDITION(CAI_BaseNPCFlyerNew, COND_FLYER_MOVE_BLOCKED);
- ADD_CUSTOM_CONDITION(CAI_BaseNPCFlyerNew, COND_FLYER_MOVE_IMPOSSIBLE);
-}
-*/
-
-//------------------------------------------------------------------------------
-// Should be called during Select Schedule (BLEAH!)
-//------------------------------------------------------------------------------
-void CAI_BaseNPCFlyerNew::ClearFlyerConditions(void)
-{
-// ClearCondition( COND_FLYER_MOVE_BLOCKED );
-// ClearCondition( COND_FLYER_MOVE_IMPOSSIBLE );
-}
-
-
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-float CAI_BaseNPCFlyerNew::MinGroundDist(void)
-{
- return 0;
-}
-
-
-//-----------------------------------------------------------------------------
-// Sets the ground speed appropriately:
-//-----------------------------------------------------------------------------
-float CAI_BaseNPCFlyerNew::GetIdealSpeed( ) const
-{
- return m_flSpeed;
-}
-
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CAI_BaseNPCFlyerNew::StartTask( const Task_t *pTask )
-{
- switch (pTask->iTask)
- {
- // Activity is just idle (have no run)
- case TASK_RUN_PATH:
- {
- GetNavigator()->SetMovementActivity(ACT_IDLE);
- TaskComplete();
- break;
- }
-
- // Don't check for run/walk activity
- case TASK_SCRIPT_RUN_TO_TARGET:
- case TASK_SCRIPT_WALK_TO_TARGET:
- {
- if (GetTarget() == NULL)
- {
- TaskFail(FAIL_NO_TARGET);
- }
- else
- {
- if (!GetNavigator()->SetGoal( GOALTYPE_TARGETENT ) )
- {
- TaskFail(FAIL_NO_ROUTE);
- GetNavigator()->ClearGoal();
- }
- }
- TaskComplete();
- break;
- }
-
- default:
- {
- BaseClass::StartTask(pTask);
- }
- break;
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CAI_BaseNPCFlyerNew::RunTask( const Task_t *pTask )
-{
- BaseClass::RunTask(pTask);
-}
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Base class for many flying NPCs
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "ai_basenpc_flyer_new.h"
+#include "ai_route.h"
+#include "ai_navigator.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#define FLYER_ROUTE_REBUILD_TIME 3.0 // Time between route rebuilds
+
+
+// NOTE: Never instantiate ai_base_npc_flyer_new directly!!
+//IMPLEMENT_CUSTOM_AI( ai_base_npc_flyer_new, CAI_BaseNPCFlyerNew);
+
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+CAI_BaseNPCFlyerNew::CAI_BaseNPCFlyerNew()
+{
+}
+
+
+//------------------------------------------------------------------------------
+// Used to set up a flyer
+//------------------------------------------------------------------------------
+void CAI_BaseNPCFlyerNew::SpawnFlyer()
+{
+ SetNavType( NAV_FLY );
+ AddFlag( FL_FLY );
+ SetMoveType( MOVETYPE_STEP );
+ CapabilitiesAdd( bits_CAP_MOVE_FLY );
+}
+
+
+/*
+void CAI_BaseNPCFlyerNew::InitCustomSchedules(void)
+{
+ INIT_CUSTOM_AI(CAI_BaseNPCFlyerNew);
+
+ ADD_CUSTOM_CONDITION(CAI_BaseNPCFlyerNew, COND_FLYER_MOVE_BLOCKED);
+ ADD_CUSTOM_CONDITION(CAI_BaseNPCFlyerNew, COND_FLYER_MOVE_IMPOSSIBLE);
+}
+*/
+
+//------------------------------------------------------------------------------
+// Should be called during Select Schedule (BLEAH!)
+//------------------------------------------------------------------------------
+void CAI_BaseNPCFlyerNew::ClearFlyerConditions(void)
+{
+// ClearCondition( COND_FLYER_MOVE_BLOCKED );
+// ClearCondition( COND_FLYER_MOVE_IMPOSSIBLE );
+}
+
+
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+float CAI_BaseNPCFlyerNew::MinGroundDist(void)
+{
+ return 0;
+}
+
+
+//-----------------------------------------------------------------------------
+// Sets the ground speed appropriately:
+//-----------------------------------------------------------------------------
+float CAI_BaseNPCFlyerNew::GetIdealSpeed( ) const
+{
+ return m_flSpeed;
+}
+
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+void CAI_BaseNPCFlyerNew::StartTask( const Task_t *pTask )
+{
+ switch (pTask->iTask)
+ {
+ // Activity is just idle (have no run)
+ case TASK_RUN_PATH:
+ {
+ GetNavigator()->SetMovementActivity(ACT_IDLE);
+ TaskComplete();
+ break;
+ }
+
+ // Don't check for run/walk activity
+ case TASK_SCRIPT_RUN_TO_TARGET:
+ case TASK_SCRIPT_WALK_TO_TARGET:
+ {
+ if (GetTarget() == NULL)
+ {
+ TaskFail(FAIL_NO_TARGET);
+ }
+ else
+ {
+ if (!GetNavigator()->SetGoal( GOALTYPE_TARGETENT ) )
+ {
+ TaskFail(FAIL_NO_ROUTE);
+ GetNavigator()->ClearGoal();
+ }
+ }
+ TaskComplete();
+ break;
+ }
+
+ default:
+ {
+ BaseClass::StartTask(pTask);
+ }
+ break;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CAI_BaseNPCFlyerNew::RunTask( const Task_t *pTask )
+{
+ BaseClass::RunTask(pTask);
+}
+
+