diff options
Diffstat (limited to 'mp/src/game/server/ai_basehumanoid.h')
| -rw-r--r-- | mp/src/game/server/ai_basehumanoid.h | 100 |
1 files changed, 50 insertions, 50 deletions
diff --git a/mp/src/game/server/ai_basehumanoid.h b/mp/src/game/server/ai_basehumanoid.h index 4a1584e2..86da44a5 100644 --- a/mp/src/game/server/ai_basehumanoid.h +++ b/mp/src/game/server/ai_basehumanoid.h @@ -1,50 +1,50 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef AI_BASEHUMANOID_H
-#define AI_BASEHUMANOID_H
-
-#include "ai_behavior.h"
-#include "ai_blended_movement.h"
-
-//-----------------------------------------------------------------------------
-// CLASS: CAI_BaseHumanoid
-//-----------------------------------------------------------------------------
-
-typedef CAI_BlendingHost< CAI_BehaviorHost<CAI_BaseNPC> > CAI_BaseHumanoidBase;
-
-class CAI_BaseHumanoid : public CAI_BaseHumanoidBase
-{
- DECLARE_CLASS( CAI_BaseHumanoid, CAI_BaseHumanoidBase );
-
-public:
- bool HandleInteraction(int interactionType, void *data, CBaseCombatCharacter* sourceEnt);
-
- // Tasks
- virtual void StartTask( const Task_t *pTask );
- virtual void RunTask( const Task_t *pTask );
- virtual void BuildScheduleTestBits( );
-
- // Navigation
- bool OnMoveBlocked( AIMoveResult_t *pResult );
-
- // Damage
- void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator );
-
- // Various start tasks
- virtual void StartTaskRangeAttack1( const Task_t *pTask );
-
- // Various run tasks
- virtual void RunTaskRangeAttack1( const Task_t *pTask );
-
- // Purpose: check ammo
- virtual void CheckAmmo( void );
-};
-
-//-----------------------------------------------------------------------------
-
-#endif
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef AI_BASEHUMANOID_H +#define AI_BASEHUMANOID_H + +#include "ai_behavior.h" +#include "ai_blended_movement.h" + +//----------------------------------------------------------------------------- +// CLASS: CAI_BaseHumanoid +//----------------------------------------------------------------------------- + +typedef CAI_BlendingHost< CAI_BehaviorHost<CAI_BaseNPC> > CAI_BaseHumanoidBase; + +class CAI_BaseHumanoid : public CAI_BaseHumanoidBase +{ + DECLARE_CLASS( CAI_BaseHumanoid, CAI_BaseHumanoidBase ); + +public: + bool HandleInteraction(int interactionType, void *data, CBaseCombatCharacter* sourceEnt); + + // Tasks + virtual void StartTask( const Task_t *pTask ); + virtual void RunTask( const Task_t *pTask ); + virtual void BuildScheduleTestBits( ); + + // Navigation + bool OnMoveBlocked( AIMoveResult_t *pResult ); + + // Damage + void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator ); + + // Various start tasks + virtual void StartTaskRangeAttack1( const Task_t *pTask ); + + // Various run tasks + virtual void RunTaskRangeAttack1( const Task_t *pTask ); + + // Purpose: check ammo + virtual void CheckAmmo( void ); +}; + +//----------------------------------------------------------------------------- + +#endif |