diff options
Diffstat (limited to 'mp/src/game/server/MaterialModifyControl.cpp')
| -rw-r--r-- | mp/src/game/server/MaterialModifyControl.cpp | 289 |
1 files changed, 289 insertions, 0 deletions
diff --git a/mp/src/game/server/MaterialModifyControl.cpp b/mp/src/game/server/MaterialModifyControl.cpp new file mode 100644 index 00000000..176770ea --- /dev/null +++ b/mp/src/game/server/MaterialModifyControl.cpp @@ -0,0 +1,289 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Material modify control entity.
+//
+//=============================================================================//
+
+#include "cbase.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//------------------------------------------------------------------------------
+// FIXME: This really should inherit from something more lightweight.
+//------------------------------------------------------------------------------
+
+#define MATERIAL_MODIFY_STRING_SIZE 255
+#define MATERIAL_MODIFY_ANIMATION_UNSET -1
+
+// Must match C_MaterialModifyControl.cpp
+enum MaterialModifyMode_t
+{
+ MATERIAL_MODIFY_MODE_NONE = 0,
+ MATERIAL_MODIFY_MODE_SETVAR = 1,
+ MATERIAL_MODIFY_MODE_ANIM_SEQUENCE = 2,
+ MATERIAL_MODIFY_MODE_FLOAT_LERP = 3,
+};
+
+ConVar debug_materialmodifycontrol( "debug_materialmodifycontrol", "0" );
+
+class CMaterialModifyControl : public CBaseEntity
+{
+public:
+
+ DECLARE_CLASS( CMaterialModifyControl, CBaseEntity );
+
+ CMaterialModifyControl();
+
+ void Spawn( void );
+ bool KeyValue( const char *szKeyName, const char *szValue );
+ int UpdateTransmitState();
+ int ShouldTransmit( const CCheckTransmitInfo *pInfo );
+
+ void SetMaterialVar( inputdata_t &inputdata );
+ void SetMaterialVarToCurrentTime( inputdata_t &inputdata );
+ void InputStartAnimSequence( inputdata_t &inputdata );
+ void InputStartFloatLerp( inputdata_t &inputdata );
+
+ virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
+
+ DECLARE_SERVERCLASS();
+ DECLARE_DATADESC();
+
+private:
+ CNetworkString( m_szMaterialName, MATERIAL_MODIFY_STRING_SIZE );
+ CNetworkString( m_szMaterialVar, MATERIAL_MODIFY_STRING_SIZE );
+ CNetworkString( m_szMaterialVarValue, MATERIAL_MODIFY_STRING_SIZE );
+ CNetworkVar( int, m_iFrameStart );
+ CNetworkVar( int, m_iFrameEnd );
+ CNetworkVar( bool, m_bWrap );
+ CNetworkVar( float, m_flFramerate );
+ CNetworkVar( bool, m_bNewAnimCommandsSemaphore );
+ CNetworkVar( float, m_flFloatLerpStartValue );
+ CNetworkVar( float, m_flFloatLerpEndValue );
+ CNetworkVar( float, m_flFloatLerpTransitionTime );
+ CNetworkVar( int, m_nModifyMode );
+};
+
+LINK_ENTITY_TO_CLASS(material_modify_control, CMaterialModifyControl);
+
+BEGIN_DATADESC( CMaterialModifyControl )
+ // Variables.
+ DEFINE_AUTO_ARRAY( m_szMaterialName, FIELD_CHARACTER ),
+ DEFINE_AUTO_ARRAY( m_szMaterialVar, FIELD_CHARACTER ),
+ DEFINE_AUTO_ARRAY( m_szMaterialVarValue, FIELD_CHARACTER ),
+ DEFINE_FIELD( m_iFrameStart, FIELD_INTEGER ),
+ DEFINE_FIELD( m_iFrameEnd, FIELD_INTEGER ),
+ DEFINE_FIELD( m_bWrap, FIELD_BOOLEAN ),
+ DEFINE_FIELD( m_flFramerate, FIELD_FLOAT ),
+ DEFINE_FIELD( m_bNewAnimCommandsSemaphore, FIELD_BOOLEAN ),
+ DEFINE_FIELD( m_flFloatLerpStartValue, FIELD_FLOAT ),
+ DEFINE_FIELD( m_flFloatLerpEndValue, FIELD_FLOAT ),
+ DEFINE_FIELD( m_flFloatLerpTransitionTime, FIELD_FLOAT ),
+ DEFINE_FIELD( m_nModifyMode, FIELD_INTEGER ),
+ // Inputs.
+ DEFINE_INPUTFUNC( FIELD_STRING, "SetMaterialVar", SetMaterialVar ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "SetMaterialVarToCurrentTime", SetMaterialVarToCurrentTime ),
+ DEFINE_INPUTFUNC( FIELD_STRING, "StartAnimSequence", InputStartAnimSequence ),
+ DEFINE_INPUTFUNC( FIELD_STRING, "StartFloatLerp", InputStartFloatLerp ),
+END_DATADESC()
+
+IMPLEMENT_SERVERCLASS_ST(CMaterialModifyControl, DT_MaterialModifyControl)
+ SendPropString( SENDINFO( m_szMaterialName ) ),
+ SendPropString( SENDINFO( m_szMaterialVar ) ),
+ SendPropString( SENDINFO( m_szMaterialVarValue ) ),
+ SendPropInt( SENDINFO(m_iFrameStart), 8 ),
+ SendPropInt( SENDINFO(m_iFrameEnd), 8 ),
+ SendPropInt( SENDINFO(m_bWrap), 1, SPROP_UNSIGNED ),
+ SendPropFloat( SENDINFO(m_flFramerate), 0, SPROP_NOSCALE ),
+ SendPropInt( SENDINFO(m_bNewAnimCommandsSemaphore), 1, SPROP_UNSIGNED ),
+ SendPropFloat( SENDINFO(m_flFloatLerpStartValue), 0, SPROP_NOSCALE ),
+ SendPropFloat( SENDINFO(m_flFloatLerpEndValue), 0, SPROP_NOSCALE ),
+ SendPropFloat( SENDINFO(m_flFloatLerpTransitionTime), 0, SPROP_NOSCALE ),
+ SendPropInt( SENDINFO(m_nModifyMode), 2, SPROP_UNSIGNED ),
+END_SEND_TABLE()
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CMaterialModifyControl::CMaterialModifyControl()
+{
+ m_iFrameStart = MATERIAL_MODIFY_ANIMATION_UNSET;
+ m_iFrameEnd = MATERIAL_MODIFY_ANIMATION_UNSET;
+ m_nModifyMode = MATERIAL_MODIFY_MODE_NONE;
+}
+
+//------------------------------------------------------------------------------
+// Purpose :
+//------------------------------------------------------------------------------
+void CMaterialModifyControl::Spawn( void )
+{
+ Precache();
+ SetSolid( SOLID_NONE );
+}
+
+//------------------------------------------------------------------------------
+// Purpose :
+//------------------------------------------------------------------------------
+bool CMaterialModifyControl::KeyValue( const char *szKeyName, const char *szValue )
+{
+ if ( FStrEq( szKeyName, "materialName" ) )
+ {
+ Q_strncpy( m_szMaterialName.GetForModify(), szValue, MATERIAL_MODIFY_STRING_SIZE );
+ return true;
+ }
+
+ if ( FStrEq( szKeyName, "materialVar" ) )
+ {
+ Q_strncpy( m_szMaterialVar.GetForModify(), szValue, MATERIAL_MODIFY_STRING_SIZE );
+ return true;
+ }
+
+ return BaseClass::KeyValue( szKeyName, szValue );
+}
+
+//------------------------------------------------------------------------------
+// Purpose : Send even though we don't have a model.
+//------------------------------------------------------------------------------
+int CMaterialModifyControl::UpdateTransmitState()
+{
+ // ALWAYS transmit to all clients.
+ return SetTransmitState( FL_EDICT_FULLCHECK );
+}
+
+//-----------------------------------------------------------------------------
+// Send if the parent is being sent:
+//-----------------------------------------------------------------------------
+int CMaterialModifyControl::ShouldTransmit( const CCheckTransmitInfo *pInfo )
+{
+ CBaseEntity *pEnt = GetMoveParent();
+ if ( pEnt )
+ {
+ return pEnt->ShouldTransmit( pInfo );
+ }
+
+ return FL_EDICT_DONTSEND;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMaterialModifyControl::SetMaterialVar( inputdata_t &inputdata )
+{
+ //if( debug_materialmodifycontrol.GetBool() && Q_stristr( GetDebugName(), "alyx" ) )
+ //{
+ //DevMsg( 1, "CMaterialModifyControl::SetMaterialVar %s %s %s=\"%s\"\n",
+ //GetDebugName(), m_szMaterialName.Get(), m_szMaterialVar.Get(), inputdata.value.String() );
+ //}
+ Q_strncpy( m_szMaterialVarValue.GetForModify(), inputdata.value.String(), MATERIAL_MODIFY_STRING_SIZE );
+ m_nModifyMode = MATERIAL_MODIFY_MODE_SETVAR;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMaterialModifyControl::SetMaterialVarToCurrentTime( inputdata_t &inputdata )
+{
+ char temp[32];
+ Q_snprintf( temp, 32, "%f", gpGlobals->curtime );
+ Q_strncpy( m_szMaterialVarValue.GetForModify(), temp, MATERIAL_MODIFY_STRING_SIZE );
+ m_nModifyMode = MATERIAL_MODIFY_MODE_SETVAR;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMaterialModifyControl::InputStartAnimSequence( inputdata_t &inputdata )
+{
+ char parseString[255];
+ Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString));
+
+ // Get the start & end frames
+ char *pszParam = strtok(parseString," ");
+ if ( pszParam && pszParam[0] )
+ {
+ int iFrameStart = atoi(pszParam);
+
+ pszParam = strtok(NULL," ");
+ if ( pszParam && pszParam[0] )
+ {
+ int iFrameEnd = atoi(pszParam);
+
+ pszParam = strtok(NULL," ");
+ if ( pszParam && pszParam[0] )
+ {
+ float flFramerate = atof(pszParam);
+
+ pszParam = strtok(NULL," ");
+ if ( pszParam && pszParam[0] )
+ {
+ bool bWrap = atoi(pszParam) != 0;
+
+ // Got all the parameters. Save 'em and return;
+ m_iFrameStart = iFrameStart;
+ m_iFrameEnd = iFrameEnd;
+ m_flFramerate = flFramerate;
+ m_bWrap = bWrap;
+ m_nModifyMode = MATERIAL_MODIFY_MODE_ANIM_SEQUENCE;
+ m_bNewAnimCommandsSemaphore = !m_bNewAnimCommandsSemaphore;
+ return;
+ }
+ }
+ }
+ }
+
+ Warning("%s (%s) received StartAnimSequence input without correct parameters. Syntax: <Frame Start> <Frame End> <Frame Rate> <Loop>\nSetting <Frame End> to -1 uses the last frame of the texture. <Loop> should be 1 or 0.\n", GetClassname(), GetDebugName() );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMaterialModifyControl::InputStartFloatLerp( inputdata_t &inputdata )
+{
+ char parseString[255];
+ Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString));
+
+// if( debug_materialmodifycontrol.GetBool() )//&& Q_stristr( GetDebugName(), "alyx" ) )
+// {
+// DevMsg( 1, "CMaterialModifyControl::InputStartFloatLerp %s %s %s \"%s\"\n",
+// GetDebugName(), m_szMaterialName.Get(), m_szMaterialVar.Get(), inputdata.value.String() );
+// }
+
+ // Get the start & end values
+ char *pszParam = strtok(parseString," ");
+ if ( pszParam && pszParam[0] )
+ {
+ float flStartValue = atof(pszParam);
+
+ pszParam = strtok(NULL," ");
+ if ( pszParam && pszParam[0] )
+ {
+ float flEndValue = atof(pszParam);
+
+ pszParam = strtok(NULL," ");
+ if ( pszParam && pszParam[0] )
+ {
+ float flTransitionTime = atof(pszParam);
+
+ pszParam = strtok(NULL," ");
+ if ( pszParam && pszParam[0] )
+ {
+ bool bWrap = atoi(pszParam) != 0;
+ // We don't implement wrap currently.
+ bWrap = bWrap;
+
+ // Got all the parameters. Save 'em and return;
+ m_flFloatLerpStartValue = flStartValue;
+ m_flFloatLerpEndValue = flEndValue;
+ m_flFloatLerpTransitionTime = flTransitionTime;
+ m_nModifyMode = MATERIAL_MODIFY_MODE_FLOAT_LERP;
+ m_bNewAnimCommandsSemaphore = !m_bNewAnimCommandsSemaphore;
+ return;
+ }
+ }
+ }
+ }
+
+ Warning("%s (%s) received StartFloatLerp input without correct parameters. Syntax: <Start Value> <End Value> <Transition Time> <Loop>\n<Loop> should be 1 or 0.\n", GetClassname(), GetDebugName() );
+}
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