diff options
Diffstat (limited to 'mp/src/game/server/GameStats.cpp')
| -rw-r--r-- | mp/src/game/server/GameStats.cpp | 2198 |
1 files changed, 1099 insertions, 1099 deletions
diff --git a/mp/src/game/server/GameStats.cpp b/mp/src/game/server/GameStats.cpp index e758e29d..5b7b9610 100644 --- a/mp/src/game/server/GameStats.cpp +++ b/mp/src/game/server/GameStats.cpp @@ -1,1099 +1,1099 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#include "cbase.h"
-
-
-#include "igamesystem.h"
-#include "gamestats.h"
-#include "tier1/utlstring.h"
-#include "filesystem.h"
-#include "tier1/utlbuffer.h"
-
-#ifndef SWDS
-#include "iregistry.h"
-#endif
-
-#include "tier1/utldict.h"
-#include "tier0/icommandline.h"
-#include "vehicle_base.h"
-
-#if defined( _X360 )
-#include "xbox/xbox_win32stubs.h"
-#endif
-
-#define GAMESTATS_LOG_FILE "gamestats.log"
-#define GAMESTATS_PATHID "MOD"
-
-/*
-#define ONE_DAY_IN_SECONDS 86400
-
-// Lower threshold in debug for testing...
-#if defined( _DEBUG )
-#define WALKED_AWAY_FROM_KEYBOARD_SECONDS 15.0f // 15 seconds of movement == might be paused
-#else
-#define WALKED_AWAY_FROM_KEYBOARD_SECONDS 300.0f // 5 minutes of no movement == might be paused
-#endif
-*/
-
-
-extern IUploadGameStats *gamestatsuploader;
-extern ConVar skill;
-
-static CBaseGameStats s_GameStats_Singleton;
-CBaseGameStats *gamestats = &s_GameStats_Singleton; //start out pointing at the basic version which does nothing by default
-
-bool UserCmdChanged( const CUserCmd& lhs, const CUserCmd& rhs );
-bool StatsTrackingIsFullyEnabled( void );
-
-
-//used to drive most of the game stat event handlers as well as track basic stats under the hood of CBaseGameStats
-class CBaseGameStats_Driver : public CAutoGameSystemPerFrame
-{
-public:
- CBaseGameStats_Driver( void );
-
- typedef CAutoGameSystemPerFrame BaseClass;
-
- // IGameSystem overloads
- virtual bool Init();
- virtual void Shutdown();
-
- // Level init, shutdown
- virtual void LevelInitPreEntity();
- virtual void LevelShutdownPreEntity();
- // Called during game save
- virtual void OnSave();
- // Called during game restore, after the local player has connected and entities have been fully restored
- virtual void OnRestore();
-
- virtual void FrameUpdatePostEntityThink();
-
- void PossibleMapChange( void );
-
- CUtlString m_PrevMapName; //used to track "OnMapChange" events
- int m_iLoadedVersion;
- char m_szLoadedUserID[ 17 ]; // GUID
-
- bool m_bEnabled; //false if incapable of uploading or the user doesn't want to enable stat tracking
- bool m_bShuttingDown;
- bool m_bInLevel;
- bool m_bFirstLevel;
- time_t m_tLastUpload;
-
- float m_flLevelStartTime;
-
-
- bool m_bStationary;
- float m_flLastMovementTime;
- CUserCmd m_LastUserCmd;
- bool m_bGamePaused;
- float m_flPauseStartTime;
-};
-static CBaseGameStats_Driver CBGSDriver;
-
-CBaseGameStats_Driver::CBaseGameStats_Driver( void ) :
- BaseClass( "CGameStats" ),
- m_iLoadedVersion( -1 ),
- m_bEnabled( false ),
- m_bShuttingDown( false ),
- m_bInLevel( false ),
- m_bFirstLevel( true ),
- m_flLevelStartTime( 0.0f ),
- m_bStationary( false ),
- m_flLastMovementTime( 0.0f ),
- m_bGamePaused( false )
-{
- m_szLoadedUserID[0] = 0;;
- m_tLastUpload = 0;
- m_LastUserCmd.Reset();
-}
-
-static FileHandle_t g_LogFileHandle = FILESYSTEM_INVALID_HANDLE;
-
-CBaseGameStats::CBaseGameStats() :
- m_bLogging( false ),
- m_bLoggingToFile( false )
-{
-}
-
-bool CBaseGameStats::StatTrackingAllowed( void )
-{
- return CBGSDriver.m_bEnabled;
-}
-
-// Don't care about vcr hooks here...
-#undef localtime
-#undef asctime
-#undef time
-
-#include <time.h>
-
-void CBaseGameStats::StatsLog( char const *fmt, ... )
-{
- if ( !m_bLogging && !m_bLoggingToFile )
- return;
-
- char buf[ 2048 ];
- va_list argptr;
- va_start( argptr, fmt );
- Q_vsnprintf( buf, sizeof( buf ), fmt, argptr );
- va_end( argptr );
-
- // Prepend timestamp and spew it
-
- // Prepend the time.
- time_t aclock;
- time( &aclock );
- struct tm *newtime = localtime( &aclock );
-
-
- char timeString[ 128 ];
- Q_strncpy( timeString, asctime( newtime ), sizeof( timeString ) );
- // Get rid of the \n.
- char *pEnd = strstr( timeString, "\n" );
- if ( pEnd )
- {
- *pEnd = 0;
- }
-
- if ( m_bLogging )
- {
- DevMsg( "[GS %s - %7.2f] %s", timeString, gpGlobals->realtime, buf );
- }
-
- if ( m_bLoggingToFile )
- {
- if ( FILESYSTEM_INVALID_HANDLE == g_LogFileHandle )
- {
- g_LogFileHandle = filesystem->Open( GAMESTATS_LOG_FILE, "a", GAMESTATS_PATHID );
- }
-
- if ( FILESYSTEM_INVALID_HANDLE != g_LogFileHandle )
- {
- filesystem->FPrintf( g_LogFileHandle, "[GS %s - %7.2f] %s", timeString, gpGlobals->realtime, buf );
- filesystem->Flush( g_LogFileHandle );
- }
- }
-}
-
-static char s_szSaveFileName[256] = "";
-static char s_szStatUploadRegistryKeyName[256] = "";
-static char s_szPseudoUniqueID[20] = "";
-
-const char *CBaseGameStats::GetStatSaveFileName( void )
-{
- AssertMsg( s_szSaveFileName[0] != '\0', "Don't know what file to save stats to." );
- return s_szSaveFileName;
-}
-
-const char *CBaseGameStats::GetStatUploadRegistryKeyName( void )
-{
- AssertMsg( s_szStatUploadRegistryKeyName[0] != '\0', "Don't know the registry key to use to mark stats uploads." );
- return s_szStatUploadRegistryKeyName;
-}
-
-const char *CBaseGameStats::GetUserPseudoUniqueID( void )
-{
- AssertMsg( s_szPseudoUniqueID[0] != '\0', "Don't have a pseudo unique ID." );
- return s_szPseudoUniqueID;
-}
-
-void CBaseGameStats::Event_Init( void )
-{
- SetHL2UnlockedChapterStatistic();
- SetSteamStatistic( filesystem->IsSteam() );
- SetCyberCafeStatistic( gamestatsuploader->IsCyberCafeUser() );
- ConVarRef pDXLevel( "mat_dxlevel" );
- if( pDXLevel.IsValid() )
- {
- SetDXLevelStatistic( pDXLevel.GetInt() );
- }
- ++m_BasicStats.m_Summary.m_nCount;
-
- StatsLog( "CBaseGameStats::Event_Init [%dth session]\n", m_BasicStats.m_Summary.m_nCount );
-}
-
-void CBaseGameStats::Event_Shutdown( void )
-{
- StatsLog( "CBaseGameStats::Event_Shutdown [%dth session]\n", m_BasicStats.m_Summary.m_nCount );
-
- StatsLog( "\n====================================================================\n\n" );
-}
-
-void CBaseGameStats::Event_MapChange( const char *szOldMapName, const char *szNewMapName )
-{
- StatsLog( "CBaseGameStats::Event_MapChange to [%s]\n", szNewMapName );
-}
-
-void CBaseGameStats::Event_LevelInit( void )
-{
- StatsLog( "CBaseGameStats::Event_LevelInit [%s]\n", CBGSDriver.m_PrevMapName.String() );
-
- BasicGameStatsRecord_t *map = gamestats->m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
- ++map->m_nCount;
-
- // HACK HACK: Punching this hole through only works in single player!!!
- if ( gpGlobals->maxClients == 1 )
- {
- ConVarRef closecaption( "closecaption" );
- if( closecaption.IsValid() )
- SetCaptionsStatistic( closecaption.GetBool() );
-
- SetHDRStatistic( gamestatsuploader->IsHDREnabled() );
-
- SetSkillStatistic( skill.GetInt() );
- SetSteamStatistic( filesystem->IsSteam() );
- SetCyberCafeStatistic( gamestatsuploader->IsCyberCafeUser() );
- }
-}
-
-void CBaseGameStats::Event_LevelShutdown( float flElapsed )
-{
- BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
- Assert( map );
- map->m_nSeconds += (int)flElapsed;
- gamestats->m_BasicStats.m_Summary.m_nSeconds += (int)flElapsed;
-
- StatsLog( "CBaseGameStats::Event_LevelShutdown [%s] %.2f elapsed %d total\n", CBGSDriver.m_PrevMapName.String(), flElapsed, gamestats->m_BasicStats.m_Summary.m_nSeconds );
-}
-
-void CBaseGameStats::Event_PlayerKilled( CBasePlayer *pPlayer, const CTakeDamageInfo &info )
-{
- ++m_BasicStats.m_Summary.m_nDeaths;
-
- if( CBGSDriver.m_bInLevel )
- {
- BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
- ++map->m_nDeaths;
- StatsLog( " Player died %dth time in level [%s]!!!\n", map->m_nDeaths, CBGSDriver.m_PrevMapName.String() );
- }
- else
- {
- StatsLog( " Player died, but not in a level!!!\n" );
- Assert( 0 );
- }
-
- StatsLog( "CBaseGameStats::Event_PlayerKilled [%s] [%dth death]\n", pPlayer->GetPlayerName(), m_BasicStats.m_Summary.m_nDeaths );
-}
-
-void CBaseGameStats::Event_SaveGame( void )
-{
- StatsLog( "CBaseGameStats::Event_SaveGame [%s]\n", CBGSDriver.m_PrevMapName.String() );
-}
-
-void CBaseGameStats::Event_LoadGame( void )
-{
- char const *pchSaveFile = engine->GetMostRecentlyLoadedFileName();
- StatsLog( "CBaseGameStats::Event_LoadGame [%s] from %s\n", CBGSDriver.m_PrevMapName.String(), pchSaveFile );
-}
-
-void CBaseGameStats::Event_Commentary()
-{
- if( CBGSDriver.m_bInLevel )
- {
- BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
- ++map->m_nCommentary;
- }
-
- ++m_BasicStats.m_Summary.m_nCommentary;
-
- StatsLog( "CBaseGameStats::Event_Commentary [%d]\n", m_BasicStats.m_Summary.m_nCommentary );
-}
-
-void CBaseGameStats::Event_Credits()
-{
- StatsLog( "CBaseGameStats::Event_Credits\n" );
-
- float elapsed = 0.0f;
- if( CBGSDriver.m_bInLevel )
- {
- elapsed = gpGlobals->realtime - CBGSDriver.m_flLevelStartTime;
- }
-
- if( elapsed < 0.0f )
- {
- Assert( 0 );
- Warning( "EVENT_CREDITS with negative elapsed time (rt %f starttime %f)\n", gpGlobals->realtime, CBGSDriver.m_flLevelStartTime );
- elapsed = 0.0f;
- }
-
- // Only set this one time!!!
- if( gamestats->m_BasicStats.m_nSecondsToCompleteGame == 0 )
- {
- if( gamestats->UserPlayedAllTheMaps() )
- {
- gamestats->m_BasicStats.m_nSecondsToCompleteGame = elapsed + gamestats->m_BasicStats.m_Summary.m_nSeconds;
- gamestats->SaveToFileNOW();
- }
- }
-}
-
-void CBaseGameStats::Event_CrateSmashed()
-{
- StatsLog( "CBaseGameStats::Event_CrateSmashed\n" );
-}
-
-void CBaseGameStats::Event_Punted( CBaseEntity *pObject )
-{
- StatsLog( "CBaseGameStats::Event_Punted [%s]\n", pObject->GetClassname() );
-}
-
-void CBaseGameStats::Event_PlayerTraveled( CBasePlayer *pBasePlayer, float distanceInInches, bool bInVehicle, bool bSprinting )
-{
-}
-
-void CBaseGameStats::Event_FlippedVehicle( CBasePlayer *pDriver, CPropVehicleDriveable *pVehicle )
-{
- StatsLog( "CBaseGameStats::Event_FlippedVehicle [%s] flipped [%s]\n", pDriver->GetPlayerName(), pVehicle->GetClassname() );
-}
-
-// Called before .sav file is actually loaded (player should still be in previous level, if any)
-void CBaseGameStats::Event_PreSaveGameLoaded( char const *pSaveName, bool bInGame )
-{
- StatsLog( "CBaseGameStats::Event_PreSaveGameLoaded [%s] %s\n", pSaveName, bInGame ? "in-game" : "at console" );
-}
-
-bool CBaseGameStats::SaveToFileNOW( bool bForceSyncWrite /* = false */ )
-{
- if ( !StatsTrackingIsFullyEnabled() )
- return false;
-
- CUtlBuffer buf;
- buf.PutShort( GAMESTATS_FILE_VERSION );
- buf.Put( s_szPseudoUniqueID, 16 );
-
- if( ShouldTrackStandardStats() )
- m_BasicStats.SaveToBuffer( buf );
- else
- buf.PutInt( GAMESTATS_STANDARD_NOT_SAVED );
-
- gamestats->AppendCustomDataToSaveBuffer( buf );
-
- char fullpath[ 512 ] = { 0 };
- if ( filesystem->FileExists( GetStatSaveFileName(), GAMESTATS_PATHID ) )
- {
- filesystem->RelativePathToFullPath( GetStatSaveFileName(), GAMESTATS_PATHID, fullpath, sizeof( fullpath ) );
- }
- else
- {
- // filename is local to game dir for Steam, so we need to prepend game dir for regular file save
- char gamePath[256];
- engine->GetGameDir( gamePath, 256 );
- Q_StripTrailingSlash( gamePath );
- Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", gamePath, GetStatSaveFileName() );
- Q_strlower( fullpath );
- Q_FixSlashes( fullpath );
- }
-
- // StatsLog( "SaveToFileNOW '%s'\n", fullpath );
-
- if( CBGSDriver.m_bShuttingDown || bForceSyncWrite ) //write synchronously
- {
- filesystem->WriteFile( fullpath, GAMESTATS_PATHID, buf );
-
- StatsLog( "Shut down wrote to '%s'\n", fullpath );
- }
- else
- {
- // Allocate memory for async system to use (and free afterward!!!)
- size_t nBufferSize = buf.TellPut();
- void *pMem = malloc(nBufferSize);
- CUtlBuffer statsBuffer( pMem, nBufferSize );
- statsBuffer.Put( buf.Base(), nBufferSize );
-
- // Write data async
- filesystem->AsyncWrite( fullpath, statsBuffer.Base(), statsBuffer.TellPut(), true, false );
- }
-
- return true;
-}
-
-void CBaseGameStats::Event_PlayerConnected( CBasePlayer *pBasePlayer )
-{
- StatsLog( "CBaseGameStats::Event_PlayerConnected [%s]\n", pBasePlayer->GetPlayerName() );
-}
-
-void CBaseGameStats::Event_PlayerDisconnected( CBasePlayer *pBasePlayer )
-{
- StatsLog( "CBaseGameStats::Event_PlayerDisconnected\n", pBasePlayer->GetPlayerName() );
-}
-
-void CBaseGameStats::Event_PlayerDamage( CBasePlayer *pBasePlayer, const CTakeDamageInfo &info )
-{
- //StatsLog( "CBaseGameStats::Event_PlayerDamage [%s] took %.2f damage\n", pBasePlayer->GetPlayerName(), info.GetDamage() );
-}
-
-void CBaseGameStats::Event_PlayerKilledOther( CBasePlayer *pAttacker, CBaseEntity *pVictim, const CTakeDamageInfo &info )
-{
- StatsLog( "CBaseGameStats::Event_PlayerKilledOther [%s] killed [%s]\n", pAttacker->GetPlayerName(), pVictim->GetClassname() );
-}
-
-void CBaseGameStats::Event_WeaponFired( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName )
-{
- StatsLog( "CBaseGameStats::Event_WeaponFired [%s] %s weapon [%s]\n", pShooter->GetPlayerName(), bPrimary ? "primary" : "secondary", pchWeaponName );
-}
-
-void CBaseGameStats::Event_WeaponHit( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName, const CTakeDamageInfo &info )
-{
- StatsLog( "CBaseGameStats::Event_WeaponHit [%s] %s weapon [%s] damage [%f]\n", pShooter->GetPlayerName(), bPrimary ? "primary" : "secondary", pchWeaponName, info.GetDamage() );
-}
-
-void CBaseGameStats::Event_PlayerEnteredGodMode( CBasePlayer *pBasePlayer )
-{
- StatsLog( "CBaseGameStats::Event_PlayerEnteredGodMode [%s] entered GOD mode\n", pBasePlayer->GetPlayerName() );
-}
-
-void CBaseGameStats::Event_PlayerEnteredNoClip( CBasePlayer *pBasePlayer )
-{
- StatsLog( "CBaseGameStats::Event_PlayerEnteredNoClip [%s] entered NOCLIPe\n", pBasePlayer->GetPlayerName() );
-}
-
-void CBaseGameStats::Event_DecrementPlayerEnteredNoClip( CBasePlayer *pBasePlayer )
-{
- StatsLog( "CBaseGameStats::Event_DecrementPlayerEnteredNoClip [%s] decrementing NOCLIPe\n", pBasePlayer->GetPlayerName() );
-}
-
-void CBaseGameStats::Event_IncrementCountedStatistic( const Vector& vecAbsOrigin, char const *pchStatisticName, float flIncrementAmount )
-{
- StatsLog( "Incrementing %s by %f at pos (%d, %d, %d)\n", pchStatisticName, flIncrementAmount, (int)vecAbsOrigin.x, (int)vecAbsOrigin.y, (int)vecAbsOrigin.z );
-}
-
-bool CBaseGameStats::UploadStatsFileNOW( void )
-{
- if( !StatsTrackingIsFullyEnabled() )
- {
- StatsLog( "UploadStatsFileNOW: stats tracking not fully enabled, not uploading file\n" );
- return false;
- }
-
- if (!HaveValidData() )
- {
- StatsLog( "UploadStatsFileNOW: no valid game data, not uploading file\n" );
- return false;
- }
-
- if ( !filesystem->FileExists( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID ) )
- {
- StatsLog( "UploadStatsFileNOW: can't find stats file, not uploading file\n" );
- return false;
- }
-
- int curtime = Plat_FloatTime();
-
- CBGSDriver.m_tLastUpload = curtime;
-
- // Update the registry
-#ifndef SWDS
- IRegistry *reg = InstanceRegistry( "Steam" );
- Assert( reg );
- reg->WriteInt( GetStatUploadRegistryKeyName(), CBGSDriver.m_tLastUpload );
- ReleaseInstancedRegistry( reg );
-#endif
-
- CUtlBuffer buf;
- filesystem->ReadFile( GetStatSaveFileName(), GAMESTATS_PATHID, buf );
- unsigned int uBlobSize = buf.TellPut();
- if ( uBlobSize == 0 )
- {
- StatsLog( "UploadStatsFileNOW: can't read stats file, not uploading file\n" );
- return false;
- }
-
- const void *pvBlobData = ( const void * )buf.Base();
-
- if( gamestatsuploader )
- {
- bool bRet = gamestatsuploader->UploadGameStats( "",
- 1,
- uBlobSize,
- pvBlobData );
-
- StatsLog( "UploadStatsFileNow: UploadGameStats %s\n", bRet ? "succeeded" : "failed" );
- }
-
- return false;
-}
-
-
-void CBaseGameStats::LoadingEvent_PlayerIDDifferentThanLoadedStats( void )
-{
- StatsLog( "CBaseGameStats::LoadingEvent_PlayerIDDifferentThanLoadedStats\n" );
-}
-
-
-bool CBaseGameStats::LoadFromFile( void )
-{
- if ( filesystem->FileExists( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID ) )
- {
- char fullpath[ 512 ];
- filesystem->RelativePathToFullPath( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID, fullpath, sizeof( fullpath ) );
- StatsLog( "Loading stats from '%s'\n", fullpath );
- }
-
- CUtlBuffer buf;
- if ( filesystem->ReadFile( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID, buf ) )
- {
- bool bRetVal = true;
-
- int version = buf.GetShort();
- if ( version > GAMESTATS_FILE_VERSION )
- return false; //file is beyond our comprehension
-
- // Set global parse version
- CBGSDriver.m_iLoadedVersion = version;
-
- buf.Get( CBGSDriver.m_szLoadedUserID, 16 );
- CBGSDriver.m_szLoadedUserID[ sizeof( CBGSDriver.m_szLoadedUserID ) - 1 ] = 0;
-
- if ( s_szPseudoUniqueID[ 0 ] != 0 )
- {
- if ( Q_stricmp( CBGSDriver.m_szLoadedUserID, s_szPseudoUniqueID ) )
- {
- //UserID changed, blow away log!!!
- filesystem->RemoveFile( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID );
- filesystem->RemoveFile( GAMESTATS_LOG_FILE, GAMESTATS_PATHID );
- Warning( "Userid changed, clearing stats file\n" );
- CBGSDriver.m_szLoadedUserID[0] = '\0';
- CBGSDriver.m_iLoadedVersion = -1;
- gamestats->m_BasicStats.Clear();
- gamestats->LoadingEvent_PlayerIDDifferentThanLoadedStats();
- bRetVal = false;
- }
-
- if ( version <= GAMESTATS_FILE_VERSION_OLD5 )
- {
- gamestats->m_BasicStats.Clear();
- bRetVal = false;
- }
- else
- {
- // Peek ahead in buffer to see if we have the "no default stats" secret flag set.
- int iCheckForStandardStatsInFile = *( int * )buf.PeekGet();
- bool bValid = true;
-
- if ( iCheckForStandardStatsInFile != GAMESTATS_STANDARD_NOT_SAVED )
- {
- //the GAMESTATS_STANDARD_NOT_SAVED flag coincides with user completion time, rewind so the gamestats parser can grab it
- bValid = gamestats->m_BasicStats.ParseFromBuffer( buf, version );
- }
- else
- {
- // skip over the flag
- buf.GetInt();
- }
-
- if( !bValid )
- {
- m_BasicStats.Clear();
- }
-
- if( ( buf.TellPut() - buf.TellGet() ) != 0 ) //more data left, must be custom data
- {
- gamestats->LoadCustomDataFromBuffer( buf );
- }
- }
- }
-
- return bRetVal;
- }
- else
- {
- filesystem->RemoveFile( GAMESTATS_LOG_FILE, GAMESTATS_PATHID );
- }
-
- return false;
-}
-
-bool CBaseGameStats_Driver::Init()
-{
- const char *pGameDir = CommandLine()->ParmValue( "-game", "hl2" );
-
- //standardizing is a good thing
- char szLoweredGameDir[256];
- Q_strncpy( szLoweredGameDir, pGameDir, sizeof( szLoweredGameDir ) );
- Q_strlower( szLoweredGameDir );
-
- gamestats = gamestats->OnInit( gamestats, szLoweredGameDir );
-
- //determine constant strings needed for saving and uploading
- Q_strncpy( s_szSaveFileName, szLoweredGameDir, sizeof( s_szSaveFileName ) );
- Q_strncat( s_szSaveFileName, "_gamestats.dat", sizeof( s_szSaveFileName ) );
-
- Q_strncpy( s_szStatUploadRegistryKeyName, "GameStatsUpload_", sizeof( s_szStatUploadRegistryKeyName ) );
- Q_strncat( s_szStatUploadRegistryKeyName, szLoweredGameDir, sizeof( s_szStatUploadRegistryKeyName ) );
-
- gamestats->m_bLoggingToFile = CommandLine()->FindParm( "-gamestatsloggingtofile" ) ? true : false;
- if ( gamestats->m_bLoggingToFile )
- {
- gamestats->m_bLogging = true;
- }
- else
- {
- gamestats->m_bLogging = CommandLine()->FindParm( "-gamestatslogging" ) ? true : false;
- }
-
-#if 0
- // This should only impact us internally!!!
- if ( IsPC() && !filesystem->IsSteam() )
- {
- Warning( "Forcing gamestats logging to file, remove before shipping!!!\n" );
- gamestats->m_bLoggingToFile = true;
- }
-#endif
-
- if ( gamestatsuploader )
- {
- m_bEnabled = gamestatsuploader->IsGameStatsLoggingEnabled();
- if ( m_bEnabled )
- {
- gamestatsuploader->GetPseudoUniqueId( s_szPseudoUniqueID, sizeof( s_szPseudoUniqueID ) );
- }
- }
-
- if ( StatsTrackingIsFullyEnabled() )
- {
- // FIXME: Load m_tLastUpload from registry and save it back out, too
-#ifndef SWDS
- IRegistry *reg = InstanceRegistry( "Steam" );
- Assert( reg );
- m_tLastUpload = reg->ReadInt( gamestats->GetStatUploadRegistryKeyName(), 0 );
- ReleaseInstancedRegistry( reg );
-#endif
-
- //load existing stats
- gamestats->LoadFromFile();
- }
-
- if ( s_szPseudoUniqueID[ 0 ] != 0 )
- {
- gamestats->Event_Init();
-
- if( gamestats->AutoSave_OnInit() )
- gamestats->SaveToFileNOW();
-
- if( gamestats->AutoUpload_OnInit() )
- gamestats->UploadStatsFileNOW();
- }
- else
- {
- m_bEnabled = false; //unable to generate a pseudo-unique ID, disable tracking
- }
-
- return true;
-}
-
-void CBaseGameStats_Driver::Shutdown()
-{
- m_bShuttingDown = true;
-
- gamestats->Event_Shutdown();
-
- if( gamestats->AutoSave_OnShutdown() )
- gamestats->SaveToFileNOW();
-
- if( gamestats->AutoUpload_OnShutdown() )
- gamestats->UploadStatsFileNOW();
-
- if ( FILESYSTEM_INVALID_HANDLE != g_LogFileHandle )
- {
- filesystem->Close( g_LogFileHandle );
- g_LogFileHandle = FILESYSTEM_INVALID_HANDLE;
- }
-}
-
-void CBaseGameStats_Driver::PossibleMapChange( void )
-{
- //detect and copy map changes
- if ( Q_stricmp( m_PrevMapName.String(), STRING( gpGlobals->mapname ) ) )
- {
- MEM_ALLOC_CREDIT();
-
- CUtlString PrevMapBackup = m_PrevMapName;
-
- m_PrevMapName = STRING( gpGlobals->mapname );
-
- gamestats->Event_MapChange( PrevMapBackup.String(), STRING( gpGlobals->mapname ) );
-
- if( gamestats->AutoSave_OnMapChange() )
- gamestats->SaveToFileNOW();
-
- if( gamestats->AutoUpload_OnMapChange() )
- gamestats->UploadStatsFileNOW();
- }
-}
-
-
-
-void CBaseGameStats_Driver::LevelInitPreEntity()
-{
- m_bInLevel = true;
- m_bFirstLevel = false;
-
- if ( Q_stricmp( s_szPseudoUniqueID, "unknown" ) == 0 )
- {
- // "unknown" means this is a dedicated server and we weren't able to generate a unique ID (e.g. Linux server).
- // Change the unique ID to be a hash of IP & port. We couldn't do this earlier because IP is not known until level
- // init time.
- ConVar *hostip = cvar->FindVar( "hostip" );
- ConVar *hostport = cvar->FindVar( "hostport" );
- if ( hostip && hostport )
- {
- int crcInput[2];
- crcInput[0] = hostip->GetInt();
- crcInput[1] = hostport->GetInt();
- if ( crcInput[0] && crcInput[1] )
- {
- CRC32_t crc = CRC32_ProcessSingleBuffer( crcInput, sizeof( crcInput ) );
- Q_snprintf( s_szPseudoUniqueID, ARRAYSIZE( s_szPseudoUniqueID ), "H:%x", crc );
- }
- }
- }
-
- PossibleMapChange();
-
- m_flPauseStartTime = 0.0f;
- m_flLevelStartTime = gpGlobals->realtime;
-
- gamestats->Event_LevelInit();
-
- if( gamestats->AutoSave_OnLevelInit() )
- gamestats->SaveToFileNOW();
-
- if( gamestats->AutoUpload_OnLevelInit() )
- gamestats->UploadStatsFileNOW();
-}
-
-
-void CBaseGameStats_Driver::LevelShutdownPreEntity()
-{
- float flElapsed = gpGlobals->realtime - m_flLevelStartTime;
-
- if ( flElapsed < 0.0f )
- {
- Assert( 0 );
- Warning( "EVENT_LEVELSHUTDOWN: with negative elapsed time (rt %f starttime %f)\n", gpGlobals->realtime, m_flLevelStartTime );
- flElapsed = 0.0f;
- }
-
- //Assert( m_bInLevel ); //so, apparently shutdowns can happen before inits
- if ( m_bInLevel && ( gpGlobals->eLoadType != MapLoad_Background ) )
- {
- gamestats->Event_LevelShutdown( flElapsed );
-
- if( gamestats->AutoSave_OnLevelShutdown() )
- gamestats->SaveToFileNOW( true );
-
- if( gamestats->AutoUpload_OnLevelShutdown() )
- gamestats->UploadStatsFileNOW();
-
- m_bInLevel = false;
- }
-}
-
-void CBaseGameStats_Driver::OnSave()
-{
- gamestats->Event_SaveGame();
-}
-
-
-void CBaseGameStats_Driver::OnRestore()
-{
- PossibleMapChange();
-
- gamestats->Event_LoadGame();
-}
-
-
-void CBaseGameStats_Driver::FrameUpdatePostEntityThink()
-{
- bool bGamePaused = ( gpGlobals->frametime == 0.0f );
-
- if ( !m_bInLevel )
- {
- m_flPauseStartTime = 0.0f;
- }
- else if ( m_bGamePaused != bGamePaused )
- {
- if ( bGamePaused )
- {
- m_flPauseStartTime = gpGlobals->realtime;
- }
- else if ( m_flPauseStartTime != 0.0f )
- {
- float flPausedTime = gpGlobals->realtime - m_flPauseStartTime;
- if ( flPausedTime < 0.0f )
- {
- Assert( 0 );
- Warning( "Game paused time showing up negative (rt %f pausestart %f)\n", gpGlobals->realtime, m_flPauseStartTime );
- flPausedTime = 0.0f;
- }
-
- // Remove this from global time counters
-
- // Msg( "Pause: adding %f to level starttime\n", flPausedTime );
-
- m_flLevelStartTime += flPausedTime;
- m_flPauseStartTime = 0.0f;
-
- // Msg( "Paused for %.2f seconds\n", flPausedTime );
- }
- m_bGamePaused = bGamePaused;
- }
-}
-
-bool UserCmdChanged( const CUserCmd& lhs, const CUserCmd& rhs )
-{
- if ( lhs.viewangles != rhs.viewangles )
- return true;
- if ( lhs.forwardmove != rhs.forwardmove )
- return true;
- if ( lhs.sidemove != rhs.sidemove )
- return true;
- if ( lhs.upmove != rhs.upmove )
- return true;
- if ( lhs.buttons != rhs.buttons )
- return true;
- if ( lhs.impulse != rhs.impulse )
- return true;
- if ( lhs.weaponselect != rhs.weaponselect )
- return true;
- if ( lhs.weaponsubtype != rhs.weaponsubtype )
- return true;
- if ( lhs.mousedx != rhs.mousedx )
- return true;
- if ( lhs.mousedy != rhs.mousedy )
- return true;
- return false;
-}
-
-bool StatsTrackingIsFullyEnabled( void )
-{
- return CBGSDriver.m_bEnabled && gamestats->StatTrackingEnabledForMod();
-}
-
-void CBaseGameStats::Clear( void )
-{
- gamestats->m_BasicStats.Clear();
-}
-
-void CBaseGameStats::SetSteamStatistic( bool bUsingSteam )
-{
- if( CBGSDriver.m_bFirstLevel )
- {
- m_BasicStats.m_Summary.m_bSteam = bUsingSteam;
- }
-
- if( CBGSDriver.m_bInLevel )
- {
- BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
- map->m_bSteam = bUsingSteam;
- }
-
- m_BasicStats.m_bSteam = bUsingSteam;
-}
-
-void CBaseGameStats::SetCyberCafeStatistic( bool bIsCyberCafeUser )
-{
- if( CBGSDriver.m_bFirstLevel )
- {
- m_BasicStats.m_Summary.m_bCyberCafe = bIsCyberCafeUser;
- }
-
- if( CBGSDriver.m_bInLevel )
- {
- BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
- map->m_bCyberCafe = bIsCyberCafeUser;
- }
-
- m_BasicStats.m_bCyberCafe = bIsCyberCafeUser;
-}
-
-void CBaseGameStats::SetHDRStatistic( bool bHDREnabled )
-{
- if( bHDREnabled )
- {
- if( CBGSDriver.m_bInLevel )
- {
- BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
- ++map->m_nHDR;
- }
-
- if( CBGSDriver.m_bFirstLevel )
- {
- ++m_BasicStats.m_Summary.m_nHDR;
- }
- }
-}
-
-void CBaseGameStats::SetCaptionsStatistic( bool bClosedCaptionsEnabled )
-{
- if( CBGSDriver.m_bInLevel )
- {
- BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
- ++map->m_nCaptions;
- }
-
- if( CBGSDriver.m_bFirstLevel )
- {
- ++m_BasicStats.m_Summary.m_nCaptions;
- }
-}
-
-void CBaseGameStats::SetSkillStatistic( int iSkillSetting )
-{
- int skill = clamp( iSkillSetting, 1, 3 ) - 1;
-
- if( CBGSDriver.m_bInLevel )
- {
- BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() );
- ++map->m_nSkill[ skill ];
- }
-
- if ( CBGSDriver. m_bFirstLevel )
- {
- ++m_BasicStats.m_Summary.m_nSkill[ skill ];
- }
-}
-
-void CBaseGameStats::SetDXLevelStatistic( int iDXLevel )
-{
- m_BasicStats.m_nDXLevel = iDXLevel;
-}
-
-void CBaseGameStats::SetHL2UnlockedChapterStatistic( void )
-{
- // Now grab the hl2/cfg/config.cfg and suss out the sv_unlockedchapters cvar to estimate how far they got in HL2
- char const *relative = "cfg/config.cfg";
- char fullpath[ 512 ];
- char gamedir[256];
- engine->GetGameDir( gamedir, 256 );
- Q_snprintf( fullpath, sizeof( fullpath ), "%s/../hl2/%s", gamedir, relative );
-
- if ( filesystem->FileExists( fullpath ) )
- {
- FileHandle_t fh = filesystem->Open( fullpath, "rb" );
- if ( FILESYSTEM_INVALID_HANDLE != fh )
- {
- // read file into memory
- int size = filesystem->Size(fh);
- char *configBuffer = new char[ size + 1 ];
- filesystem->Read( configBuffer, size, fh );
- configBuffer[size] = 0;
- filesystem->Close( fh );
-
- // loop through looking for all the cvars to apply
- const char *search = Q_stristr(configBuffer, "sv_unlockedchapters" );
- if ( search )
- {
- // read over the token
- search = strtok( (char *)search, " \n" );
- search = strtok( NULL, " \n" );
-
- if ( search[0]== '\"' )
- ++search;
-
- // read the value
- int iChapter = Q_atoi( search );
- m_BasicStats.m_nHL2ChaptureUnlocked = iChapter;
- }
-
- // free
- delete [] configBuffer;
- }
- }
-}
-
-static void CC_ResetGameStats( const CCommand &args )
-{
- gamestats->Clear();
- gamestats->SaveToFileNOW();
- gamestats->StatsLog( "CC_ResetGameStats : Server cleared game stats\n" );
-}
-
-static ConCommand resetGameStats("_resetgamestats", CC_ResetGameStats, "Erases current game stats and writes out a blank stats file", 0 );
-
-
-
-class CPointGamestatsCounter : public CPointEntity
-{
-public:
- DECLARE_CLASS( CPointGamestatsCounter, CPointEntity );
- DECLARE_DATADESC();
-
- CPointGamestatsCounter();
-
-protected:
-
- void InputSetName( inputdata_t &inputdata );
- void InputIncrement( inputdata_t &inputdata );
-
- void InputEnable( inputdata_t &inputdata );
- void InputDisable( inputdata_t &inputdata );
-private:
-
- string_t m_strStatisticName;
- bool m_bDisabled;
-};
-
-BEGIN_DATADESC( CPointGamestatsCounter )
-
- DEFINE_KEYFIELD( m_strStatisticName, FIELD_STRING, "Name" ),
- DEFINE_FIELD( m_bDisabled, FIELD_BOOLEAN ),
-
- // Inputs
- DEFINE_INPUTFUNC( FIELD_STRING, "SetName", InputSetName ),
- DEFINE_INPUTFUNC( FIELD_FLOAT, "Increment", InputIncrement ),
-
- DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
- DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
-
-END_DATADESC()
-
-LINK_ENTITY_TO_CLASS( point_gamestats_counter, CPointGamestatsCounter )
-
-
-CPointGamestatsCounter::CPointGamestatsCounter() :
- m_strStatisticName( NULL_STRING ),
- m_bDisabled( false )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Changes name of statistic
-//-----------------------------------------------------------------------------
-void CPointGamestatsCounter::InputSetName( inputdata_t &inputdata )
-{
- m_strStatisticName = inputdata.value.StringID();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Changes name of statistic
-//-----------------------------------------------------------------------------
-void CPointGamestatsCounter::InputIncrement( inputdata_t &inputdata )
-{
- if ( m_bDisabled )
- return;
-
- if ( NULL_STRING == m_strStatisticName )
- {
- DevMsg( 1, "CPointGamestatsCounter::InputIncrement: No stat name specified for point_gamestats_counter @%f, %f, %f [ent index %d]\n",
- GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z, entindex() );
- return;
- }
-
- gamestats->Event_IncrementCountedStatistic( GetAbsOrigin(), STRING( m_strStatisticName ), inputdata.value.Float() );
-}
-
-void CPointGamestatsCounter::InputEnable( inputdata_t &inputdata )
-{
- m_bDisabled = false;
-}
-
-void CPointGamestatsCounter::InputDisable( inputdata_t &inputdata )
-{
- m_bDisabled = true;
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#include "cbase.h" + + +#include "igamesystem.h" +#include "gamestats.h" +#include "tier1/utlstring.h" +#include "filesystem.h" +#include "tier1/utlbuffer.h" + +#ifndef SWDS +#include "iregistry.h" +#endif + +#include "tier1/utldict.h" +#include "tier0/icommandline.h" +#include "vehicle_base.h" + +#if defined( _X360 ) +#include "xbox/xbox_win32stubs.h" +#endif + +#define GAMESTATS_LOG_FILE "gamestats.log" +#define GAMESTATS_PATHID "MOD" + +/* +#define ONE_DAY_IN_SECONDS 86400 + +// Lower threshold in debug for testing... +#if defined( _DEBUG ) +#define WALKED_AWAY_FROM_KEYBOARD_SECONDS 15.0f // 15 seconds of movement == might be paused +#else +#define WALKED_AWAY_FROM_KEYBOARD_SECONDS 300.0f // 5 minutes of no movement == might be paused +#endif +*/ + + +extern IUploadGameStats *gamestatsuploader; +extern ConVar skill; + +static CBaseGameStats s_GameStats_Singleton; +CBaseGameStats *gamestats = &s_GameStats_Singleton; //start out pointing at the basic version which does nothing by default + +bool UserCmdChanged( const CUserCmd& lhs, const CUserCmd& rhs ); +bool StatsTrackingIsFullyEnabled( void ); + + +//used to drive most of the game stat event handlers as well as track basic stats under the hood of CBaseGameStats +class CBaseGameStats_Driver : public CAutoGameSystemPerFrame +{ +public: + CBaseGameStats_Driver( void ); + + typedef CAutoGameSystemPerFrame BaseClass; + + // IGameSystem overloads + virtual bool Init(); + virtual void Shutdown(); + + // Level init, shutdown + virtual void LevelInitPreEntity(); + virtual void LevelShutdownPreEntity(); + // Called during game save + virtual void OnSave(); + // Called during game restore, after the local player has connected and entities have been fully restored + virtual void OnRestore(); + + virtual void FrameUpdatePostEntityThink(); + + void PossibleMapChange( void ); + + CUtlString m_PrevMapName; //used to track "OnMapChange" events + int m_iLoadedVersion; + char m_szLoadedUserID[ 17 ]; // GUID + + bool m_bEnabled; //false if incapable of uploading or the user doesn't want to enable stat tracking + bool m_bShuttingDown; + bool m_bInLevel; + bool m_bFirstLevel; + time_t m_tLastUpload; + + float m_flLevelStartTime; + + + bool m_bStationary; + float m_flLastMovementTime; + CUserCmd m_LastUserCmd; + bool m_bGamePaused; + float m_flPauseStartTime; +}; +static CBaseGameStats_Driver CBGSDriver; + +CBaseGameStats_Driver::CBaseGameStats_Driver( void ) : + BaseClass( "CGameStats" ), + m_iLoadedVersion( -1 ), + m_bEnabled( false ), + m_bShuttingDown( false ), + m_bInLevel( false ), + m_bFirstLevel( true ), + m_flLevelStartTime( 0.0f ), + m_bStationary( false ), + m_flLastMovementTime( 0.0f ), + m_bGamePaused( false ) +{ + m_szLoadedUserID[0] = 0;; + m_tLastUpload = 0; + m_LastUserCmd.Reset(); +} + +static FileHandle_t g_LogFileHandle = FILESYSTEM_INVALID_HANDLE; + +CBaseGameStats::CBaseGameStats() : + m_bLogging( false ), + m_bLoggingToFile( false ) +{ +} + +bool CBaseGameStats::StatTrackingAllowed( void ) +{ + return CBGSDriver.m_bEnabled; +} + +// Don't care about vcr hooks here... +#undef localtime +#undef asctime +#undef time + +#include <time.h> + +void CBaseGameStats::StatsLog( char const *fmt, ... ) +{ + if ( !m_bLogging && !m_bLoggingToFile ) + return; + + char buf[ 2048 ]; + va_list argptr; + va_start( argptr, fmt ); + Q_vsnprintf( buf, sizeof( buf ), fmt, argptr ); + va_end( argptr ); + + // Prepend timestamp and spew it + + // Prepend the time. + time_t aclock; + time( &aclock ); + struct tm *newtime = localtime( &aclock ); + + + char timeString[ 128 ]; + Q_strncpy( timeString, asctime( newtime ), sizeof( timeString ) ); + // Get rid of the \n. + char *pEnd = strstr( timeString, "\n" ); + if ( pEnd ) + { + *pEnd = 0; + } + + if ( m_bLogging ) + { + DevMsg( "[GS %s - %7.2f] %s", timeString, gpGlobals->realtime, buf ); + } + + if ( m_bLoggingToFile ) + { + if ( FILESYSTEM_INVALID_HANDLE == g_LogFileHandle ) + { + g_LogFileHandle = filesystem->Open( GAMESTATS_LOG_FILE, "a", GAMESTATS_PATHID ); + } + + if ( FILESYSTEM_INVALID_HANDLE != g_LogFileHandle ) + { + filesystem->FPrintf( g_LogFileHandle, "[GS %s - %7.2f] %s", timeString, gpGlobals->realtime, buf ); + filesystem->Flush( g_LogFileHandle ); + } + } +} + +static char s_szSaveFileName[256] = ""; +static char s_szStatUploadRegistryKeyName[256] = ""; +static char s_szPseudoUniqueID[20] = ""; + +const char *CBaseGameStats::GetStatSaveFileName( void ) +{ + AssertMsg( s_szSaveFileName[0] != '\0', "Don't know what file to save stats to." ); + return s_szSaveFileName; +} + +const char *CBaseGameStats::GetStatUploadRegistryKeyName( void ) +{ + AssertMsg( s_szStatUploadRegistryKeyName[0] != '\0', "Don't know the registry key to use to mark stats uploads." ); + return s_szStatUploadRegistryKeyName; +} + +const char *CBaseGameStats::GetUserPseudoUniqueID( void ) +{ + AssertMsg( s_szPseudoUniqueID[0] != '\0', "Don't have a pseudo unique ID." ); + return s_szPseudoUniqueID; +} + +void CBaseGameStats::Event_Init( void ) +{ + SetHL2UnlockedChapterStatistic(); + SetSteamStatistic( filesystem->IsSteam() ); + SetCyberCafeStatistic( gamestatsuploader->IsCyberCafeUser() ); + ConVarRef pDXLevel( "mat_dxlevel" ); + if( pDXLevel.IsValid() ) + { + SetDXLevelStatistic( pDXLevel.GetInt() ); + } + ++m_BasicStats.m_Summary.m_nCount; + + StatsLog( "CBaseGameStats::Event_Init [%dth session]\n", m_BasicStats.m_Summary.m_nCount ); +} + +void CBaseGameStats::Event_Shutdown( void ) +{ + StatsLog( "CBaseGameStats::Event_Shutdown [%dth session]\n", m_BasicStats.m_Summary.m_nCount ); + + StatsLog( "\n====================================================================\n\n" ); +} + +void CBaseGameStats::Event_MapChange( const char *szOldMapName, const char *szNewMapName ) +{ + StatsLog( "CBaseGameStats::Event_MapChange to [%s]\n", szNewMapName ); +} + +void CBaseGameStats::Event_LevelInit( void ) +{ + StatsLog( "CBaseGameStats::Event_LevelInit [%s]\n", CBGSDriver.m_PrevMapName.String() ); + + BasicGameStatsRecord_t *map = gamestats->m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); + ++map->m_nCount; + + // HACK HACK: Punching this hole through only works in single player!!! + if ( gpGlobals->maxClients == 1 ) + { + ConVarRef closecaption( "closecaption" ); + if( closecaption.IsValid() ) + SetCaptionsStatistic( closecaption.GetBool() ); + + SetHDRStatistic( gamestatsuploader->IsHDREnabled() ); + + SetSkillStatistic( skill.GetInt() ); + SetSteamStatistic( filesystem->IsSteam() ); + SetCyberCafeStatistic( gamestatsuploader->IsCyberCafeUser() ); + } +} + +void CBaseGameStats::Event_LevelShutdown( float flElapsed ) +{ + BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); + Assert( map ); + map->m_nSeconds += (int)flElapsed; + gamestats->m_BasicStats.m_Summary.m_nSeconds += (int)flElapsed; + + StatsLog( "CBaseGameStats::Event_LevelShutdown [%s] %.2f elapsed %d total\n", CBGSDriver.m_PrevMapName.String(), flElapsed, gamestats->m_BasicStats.m_Summary.m_nSeconds ); +} + +void CBaseGameStats::Event_PlayerKilled( CBasePlayer *pPlayer, const CTakeDamageInfo &info ) +{ + ++m_BasicStats.m_Summary.m_nDeaths; + + if( CBGSDriver.m_bInLevel ) + { + BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); + ++map->m_nDeaths; + StatsLog( " Player died %dth time in level [%s]!!!\n", map->m_nDeaths, CBGSDriver.m_PrevMapName.String() ); + } + else + { + StatsLog( " Player died, but not in a level!!!\n" ); + Assert( 0 ); + } + + StatsLog( "CBaseGameStats::Event_PlayerKilled [%s] [%dth death]\n", pPlayer->GetPlayerName(), m_BasicStats.m_Summary.m_nDeaths ); +} + +void CBaseGameStats::Event_SaveGame( void ) +{ + StatsLog( "CBaseGameStats::Event_SaveGame [%s]\n", CBGSDriver.m_PrevMapName.String() ); +} + +void CBaseGameStats::Event_LoadGame( void ) +{ + char const *pchSaveFile = engine->GetMostRecentlyLoadedFileName(); + StatsLog( "CBaseGameStats::Event_LoadGame [%s] from %s\n", CBGSDriver.m_PrevMapName.String(), pchSaveFile ); +} + +void CBaseGameStats::Event_Commentary() +{ + if( CBGSDriver.m_bInLevel ) + { + BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); + ++map->m_nCommentary; + } + + ++m_BasicStats.m_Summary.m_nCommentary; + + StatsLog( "CBaseGameStats::Event_Commentary [%d]\n", m_BasicStats.m_Summary.m_nCommentary ); +} + +void CBaseGameStats::Event_Credits() +{ + StatsLog( "CBaseGameStats::Event_Credits\n" ); + + float elapsed = 0.0f; + if( CBGSDriver.m_bInLevel ) + { + elapsed = gpGlobals->realtime - CBGSDriver.m_flLevelStartTime; + } + + if( elapsed < 0.0f ) + { + Assert( 0 ); + Warning( "EVENT_CREDITS with negative elapsed time (rt %f starttime %f)\n", gpGlobals->realtime, CBGSDriver.m_flLevelStartTime ); + elapsed = 0.0f; + } + + // Only set this one time!!! + if( gamestats->m_BasicStats.m_nSecondsToCompleteGame == 0 ) + { + if( gamestats->UserPlayedAllTheMaps() ) + { + gamestats->m_BasicStats.m_nSecondsToCompleteGame = elapsed + gamestats->m_BasicStats.m_Summary.m_nSeconds; + gamestats->SaveToFileNOW(); + } + } +} + +void CBaseGameStats::Event_CrateSmashed() +{ + StatsLog( "CBaseGameStats::Event_CrateSmashed\n" ); +} + +void CBaseGameStats::Event_Punted( CBaseEntity *pObject ) +{ + StatsLog( "CBaseGameStats::Event_Punted [%s]\n", pObject->GetClassname() ); +} + +void CBaseGameStats::Event_PlayerTraveled( CBasePlayer *pBasePlayer, float distanceInInches, bool bInVehicle, bool bSprinting ) +{ +} + +void CBaseGameStats::Event_FlippedVehicle( CBasePlayer *pDriver, CPropVehicleDriveable *pVehicle ) +{ + StatsLog( "CBaseGameStats::Event_FlippedVehicle [%s] flipped [%s]\n", pDriver->GetPlayerName(), pVehicle->GetClassname() ); +} + +// Called before .sav file is actually loaded (player should still be in previous level, if any) +void CBaseGameStats::Event_PreSaveGameLoaded( char const *pSaveName, bool bInGame ) +{ + StatsLog( "CBaseGameStats::Event_PreSaveGameLoaded [%s] %s\n", pSaveName, bInGame ? "in-game" : "at console" ); +} + +bool CBaseGameStats::SaveToFileNOW( bool bForceSyncWrite /* = false */ ) +{ + if ( !StatsTrackingIsFullyEnabled() ) + return false; + + CUtlBuffer buf; + buf.PutShort( GAMESTATS_FILE_VERSION ); + buf.Put( s_szPseudoUniqueID, 16 ); + + if( ShouldTrackStandardStats() ) + m_BasicStats.SaveToBuffer( buf ); + else + buf.PutInt( GAMESTATS_STANDARD_NOT_SAVED ); + + gamestats->AppendCustomDataToSaveBuffer( buf ); + + char fullpath[ 512 ] = { 0 }; + if ( filesystem->FileExists( GetStatSaveFileName(), GAMESTATS_PATHID ) ) + { + filesystem->RelativePathToFullPath( GetStatSaveFileName(), GAMESTATS_PATHID, fullpath, sizeof( fullpath ) ); + } + else + { + // filename is local to game dir for Steam, so we need to prepend game dir for regular file save + char gamePath[256]; + engine->GetGameDir( gamePath, 256 ); + Q_StripTrailingSlash( gamePath ); + Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", gamePath, GetStatSaveFileName() ); + Q_strlower( fullpath ); + Q_FixSlashes( fullpath ); + } + + // StatsLog( "SaveToFileNOW '%s'\n", fullpath ); + + if( CBGSDriver.m_bShuttingDown || bForceSyncWrite ) //write synchronously + { + filesystem->WriteFile( fullpath, GAMESTATS_PATHID, buf ); + + StatsLog( "Shut down wrote to '%s'\n", fullpath ); + } + else + { + // Allocate memory for async system to use (and free afterward!!!) + size_t nBufferSize = buf.TellPut(); + void *pMem = malloc(nBufferSize); + CUtlBuffer statsBuffer( pMem, nBufferSize ); + statsBuffer.Put( buf.Base(), nBufferSize ); + + // Write data async + filesystem->AsyncWrite( fullpath, statsBuffer.Base(), statsBuffer.TellPut(), true, false ); + } + + return true; +} + +void CBaseGameStats::Event_PlayerConnected( CBasePlayer *pBasePlayer ) +{ + StatsLog( "CBaseGameStats::Event_PlayerConnected [%s]\n", pBasePlayer->GetPlayerName() ); +} + +void CBaseGameStats::Event_PlayerDisconnected( CBasePlayer *pBasePlayer ) +{ + StatsLog( "CBaseGameStats::Event_PlayerDisconnected\n", pBasePlayer->GetPlayerName() ); +} + +void CBaseGameStats::Event_PlayerDamage( CBasePlayer *pBasePlayer, const CTakeDamageInfo &info ) +{ + //StatsLog( "CBaseGameStats::Event_PlayerDamage [%s] took %.2f damage\n", pBasePlayer->GetPlayerName(), info.GetDamage() ); +} + +void CBaseGameStats::Event_PlayerKilledOther( CBasePlayer *pAttacker, CBaseEntity *pVictim, const CTakeDamageInfo &info ) +{ + StatsLog( "CBaseGameStats::Event_PlayerKilledOther [%s] killed [%s]\n", pAttacker->GetPlayerName(), pVictim->GetClassname() ); +} + +void CBaseGameStats::Event_WeaponFired( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName ) +{ + StatsLog( "CBaseGameStats::Event_WeaponFired [%s] %s weapon [%s]\n", pShooter->GetPlayerName(), bPrimary ? "primary" : "secondary", pchWeaponName ); +} + +void CBaseGameStats::Event_WeaponHit( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName, const CTakeDamageInfo &info ) +{ + StatsLog( "CBaseGameStats::Event_WeaponHit [%s] %s weapon [%s] damage [%f]\n", pShooter->GetPlayerName(), bPrimary ? "primary" : "secondary", pchWeaponName, info.GetDamage() ); +} + +void CBaseGameStats::Event_PlayerEnteredGodMode( CBasePlayer *pBasePlayer ) +{ + StatsLog( "CBaseGameStats::Event_PlayerEnteredGodMode [%s] entered GOD mode\n", pBasePlayer->GetPlayerName() ); +} + +void CBaseGameStats::Event_PlayerEnteredNoClip( CBasePlayer *pBasePlayer ) +{ + StatsLog( "CBaseGameStats::Event_PlayerEnteredNoClip [%s] entered NOCLIPe\n", pBasePlayer->GetPlayerName() ); +} + +void CBaseGameStats::Event_DecrementPlayerEnteredNoClip( CBasePlayer *pBasePlayer ) +{ + StatsLog( "CBaseGameStats::Event_DecrementPlayerEnteredNoClip [%s] decrementing NOCLIPe\n", pBasePlayer->GetPlayerName() ); +} + +void CBaseGameStats::Event_IncrementCountedStatistic( const Vector& vecAbsOrigin, char const *pchStatisticName, float flIncrementAmount ) +{ + StatsLog( "Incrementing %s by %f at pos (%d, %d, %d)\n", pchStatisticName, flIncrementAmount, (int)vecAbsOrigin.x, (int)vecAbsOrigin.y, (int)vecAbsOrigin.z ); +} + +bool CBaseGameStats::UploadStatsFileNOW( void ) +{ + if( !StatsTrackingIsFullyEnabled() ) + { + StatsLog( "UploadStatsFileNOW: stats tracking not fully enabled, not uploading file\n" ); + return false; + } + + if (!HaveValidData() ) + { + StatsLog( "UploadStatsFileNOW: no valid game data, not uploading file\n" ); + return false; + } + + if ( !filesystem->FileExists( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID ) ) + { + StatsLog( "UploadStatsFileNOW: can't find stats file, not uploading file\n" ); + return false; + } + + int curtime = Plat_FloatTime(); + + CBGSDriver.m_tLastUpload = curtime; + + // Update the registry +#ifndef SWDS + IRegistry *reg = InstanceRegistry( "Steam" ); + Assert( reg ); + reg->WriteInt( GetStatUploadRegistryKeyName(), CBGSDriver.m_tLastUpload ); + ReleaseInstancedRegistry( reg ); +#endif + + CUtlBuffer buf; + filesystem->ReadFile( GetStatSaveFileName(), GAMESTATS_PATHID, buf ); + unsigned int uBlobSize = buf.TellPut(); + if ( uBlobSize == 0 ) + { + StatsLog( "UploadStatsFileNOW: can't read stats file, not uploading file\n" ); + return false; + } + + const void *pvBlobData = ( const void * )buf.Base(); + + if( gamestatsuploader ) + { + bool bRet = gamestatsuploader->UploadGameStats( "", + 1, + uBlobSize, + pvBlobData ); + + StatsLog( "UploadStatsFileNow: UploadGameStats %s\n", bRet ? "succeeded" : "failed" ); + } + + return false; +} + + +void CBaseGameStats::LoadingEvent_PlayerIDDifferentThanLoadedStats( void ) +{ + StatsLog( "CBaseGameStats::LoadingEvent_PlayerIDDifferentThanLoadedStats\n" ); +} + + +bool CBaseGameStats::LoadFromFile( void ) +{ + if ( filesystem->FileExists( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID ) ) + { + char fullpath[ 512 ]; + filesystem->RelativePathToFullPath( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID, fullpath, sizeof( fullpath ) ); + StatsLog( "Loading stats from '%s'\n", fullpath ); + } + + CUtlBuffer buf; + if ( filesystem->ReadFile( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID, buf ) ) + { + bool bRetVal = true; + + int version = buf.GetShort(); + if ( version > GAMESTATS_FILE_VERSION ) + return false; //file is beyond our comprehension + + // Set global parse version + CBGSDriver.m_iLoadedVersion = version; + + buf.Get( CBGSDriver.m_szLoadedUserID, 16 ); + CBGSDriver.m_szLoadedUserID[ sizeof( CBGSDriver.m_szLoadedUserID ) - 1 ] = 0; + + if ( s_szPseudoUniqueID[ 0 ] != 0 ) + { + if ( Q_stricmp( CBGSDriver.m_szLoadedUserID, s_szPseudoUniqueID ) ) + { + //UserID changed, blow away log!!! + filesystem->RemoveFile( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID ); + filesystem->RemoveFile( GAMESTATS_LOG_FILE, GAMESTATS_PATHID ); + Warning( "Userid changed, clearing stats file\n" ); + CBGSDriver.m_szLoadedUserID[0] = '\0'; + CBGSDriver.m_iLoadedVersion = -1; + gamestats->m_BasicStats.Clear(); + gamestats->LoadingEvent_PlayerIDDifferentThanLoadedStats(); + bRetVal = false; + } + + if ( version <= GAMESTATS_FILE_VERSION_OLD5 ) + { + gamestats->m_BasicStats.Clear(); + bRetVal = false; + } + else + { + // Peek ahead in buffer to see if we have the "no default stats" secret flag set. + int iCheckForStandardStatsInFile = *( int * )buf.PeekGet(); + bool bValid = true; + + if ( iCheckForStandardStatsInFile != GAMESTATS_STANDARD_NOT_SAVED ) + { + //the GAMESTATS_STANDARD_NOT_SAVED flag coincides with user completion time, rewind so the gamestats parser can grab it + bValid = gamestats->m_BasicStats.ParseFromBuffer( buf, version ); + } + else + { + // skip over the flag + buf.GetInt(); + } + + if( !bValid ) + { + m_BasicStats.Clear(); + } + + if( ( buf.TellPut() - buf.TellGet() ) != 0 ) //more data left, must be custom data + { + gamestats->LoadCustomDataFromBuffer( buf ); + } + } + } + + return bRetVal; + } + else + { + filesystem->RemoveFile( GAMESTATS_LOG_FILE, GAMESTATS_PATHID ); + } + + return false; +} + +bool CBaseGameStats_Driver::Init() +{ + const char *pGameDir = CommandLine()->ParmValue( "-game", "hl2" ); + + //standardizing is a good thing + char szLoweredGameDir[256]; + Q_strncpy( szLoweredGameDir, pGameDir, sizeof( szLoweredGameDir ) ); + Q_strlower( szLoweredGameDir ); + + gamestats = gamestats->OnInit( gamestats, szLoweredGameDir ); + + //determine constant strings needed for saving and uploading + Q_strncpy( s_szSaveFileName, szLoweredGameDir, sizeof( s_szSaveFileName ) ); + Q_strncat( s_szSaveFileName, "_gamestats.dat", sizeof( s_szSaveFileName ) ); + + Q_strncpy( s_szStatUploadRegistryKeyName, "GameStatsUpload_", sizeof( s_szStatUploadRegistryKeyName ) ); + Q_strncat( s_szStatUploadRegistryKeyName, szLoweredGameDir, sizeof( s_szStatUploadRegistryKeyName ) ); + + gamestats->m_bLoggingToFile = CommandLine()->FindParm( "-gamestatsloggingtofile" ) ? true : false; + if ( gamestats->m_bLoggingToFile ) + { + gamestats->m_bLogging = true; + } + else + { + gamestats->m_bLogging = CommandLine()->FindParm( "-gamestatslogging" ) ? true : false; + } + +#if 0 + // This should only impact us internally!!! + if ( IsPC() && !filesystem->IsSteam() ) + { + Warning( "Forcing gamestats logging to file, remove before shipping!!!\n" ); + gamestats->m_bLoggingToFile = true; + } +#endif + + if ( gamestatsuploader ) + { + m_bEnabled = gamestatsuploader->IsGameStatsLoggingEnabled(); + if ( m_bEnabled ) + { + gamestatsuploader->GetPseudoUniqueId( s_szPseudoUniqueID, sizeof( s_szPseudoUniqueID ) ); + } + } + + if ( StatsTrackingIsFullyEnabled() ) + { + // FIXME: Load m_tLastUpload from registry and save it back out, too +#ifndef SWDS + IRegistry *reg = InstanceRegistry( "Steam" ); + Assert( reg ); + m_tLastUpload = reg->ReadInt( gamestats->GetStatUploadRegistryKeyName(), 0 ); + ReleaseInstancedRegistry( reg ); +#endif + + //load existing stats + gamestats->LoadFromFile(); + } + + if ( s_szPseudoUniqueID[ 0 ] != 0 ) + { + gamestats->Event_Init(); + + if( gamestats->AutoSave_OnInit() ) + gamestats->SaveToFileNOW(); + + if( gamestats->AutoUpload_OnInit() ) + gamestats->UploadStatsFileNOW(); + } + else + { + m_bEnabled = false; //unable to generate a pseudo-unique ID, disable tracking + } + + return true; +} + +void CBaseGameStats_Driver::Shutdown() +{ + m_bShuttingDown = true; + + gamestats->Event_Shutdown(); + + if( gamestats->AutoSave_OnShutdown() ) + gamestats->SaveToFileNOW(); + + if( gamestats->AutoUpload_OnShutdown() ) + gamestats->UploadStatsFileNOW(); + + if ( FILESYSTEM_INVALID_HANDLE != g_LogFileHandle ) + { + filesystem->Close( g_LogFileHandle ); + g_LogFileHandle = FILESYSTEM_INVALID_HANDLE; + } +} + +void CBaseGameStats_Driver::PossibleMapChange( void ) +{ + //detect and copy map changes + if ( Q_stricmp( m_PrevMapName.String(), STRING( gpGlobals->mapname ) ) ) + { + MEM_ALLOC_CREDIT(); + + CUtlString PrevMapBackup = m_PrevMapName; + + m_PrevMapName = STRING( gpGlobals->mapname ); + + gamestats->Event_MapChange( PrevMapBackup.String(), STRING( gpGlobals->mapname ) ); + + if( gamestats->AutoSave_OnMapChange() ) + gamestats->SaveToFileNOW(); + + if( gamestats->AutoUpload_OnMapChange() ) + gamestats->UploadStatsFileNOW(); + } +} + + + +void CBaseGameStats_Driver::LevelInitPreEntity() +{ + m_bInLevel = true; + m_bFirstLevel = false; + + if ( Q_stricmp( s_szPseudoUniqueID, "unknown" ) == 0 ) + { + // "unknown" means this is a dedicated server and we weren't able to generate a unique ID (e.g. Linux server). + // Change the unique ID to be a hash of IP & port. We couldn't do this earlier because IP is not known until level + // init time. + ConVar *hostip = cvar->FindVar( "hostip" ); + ConVar *hostport = cvar->FindVar( "hostport" ); + if ( hostip && hostport ) + { + int crcInput[2]; + crcInput[0] = hostip->GetInt(); + crcInput[1] = hostport->GetInt(); + if ( crcInput[0] && crcInput[1] ) + { + CRC32_t crc = CRC32_ProcessSingleBuffer( crcInput, sizeof( crcInput ) ); + Q_snprintf( s_szPseudoUniqueID, ARRAYSIZE( s_szPseudoUniqueID ), "H:%x", crc ); + } + } + } + + PossibleMapChange(); + + m_flPauseStartTime = 0.0f; + m_flLevelStartTime = gpGlobals->realtime; + + gamestats->Event_LevelInit(); + + if( gamestats->AutoSave_OnLevelInit() ) + gamestats->SaveToFileNOW(); + + if( gamestats->AutoUpload_OnLevelInit() ) + gamestats->UploadStatsFileNOW(); +} + + +void CBaseGameStats_Driver::LevelShutdownPreEntity() +{ + float flElapsed = gpGlobals->realtime - m_flLevelStartTime; + + if ( flElapsed < 0.0f ) + { + Assert( 0 ); + Warning( "EVENT_LEVELSHUTDOWN: with negative elapsed time (rt %f starttime %f)\n", gpGlobals->realtime, m_flLevelStartTime ); + flElapsed = 0.0f; + } + + //Assert( m_bInLevel ); //so, apparently shutdowns can happen before inits + if ( m_bInLevel && ( gpGlobals->eLoadType != MapLoad_Background ) ) + { + gamestats->Event_LevelShutdown( flElapsed ); + + if( gamestats->AutoSave_OnLevelShutdown() ) + gamestats->SaveToFileNOW( true ); + + if( gamestats->AutoUpload_OnLevelShutdown() ) + gamestats->UploadStatsFileNOW(); + + m_bInLevel = false; + } +} + +void CBaseGameStats_Driver::OnSave() +{ + gamestats->Event_SaveGame(); +} + + +void CBaseGameStats_Driver::OnRestore() +{ + PossibleMapChange(); + + gamestats->Event_LoadGame(); +} + + +void CBaseGameStats_Driver::FrameUpdatePostEntityThink() +{ + bool bGamePaused = ( gpGlobals->frametime == 0.0f ); + + if ( !m_bInLevel ) + { + m_flPauseStartTime = 0.0f; + } + else if ( m_bGamePaused != bGamePaused ) + { + if ( bGamePaused ) + { + m_flPauseStartTime = gpGlobals->realtime; + } + else if ( m_flPauseStartTime != 0.0f ) + { + float flPausedTime = gpGlobals->realtime - m_flPauseStartTime; + if ( flPausedTime < 0.0f ) + { + Assert( 0 ); + Warning( "Game paused time showing up negative (rt %f pausestart %f)\n", gpGlobals->realtime, m_flPauseStartTime ); + flPausedTime = 0.0f; + } + + // Remove this from global time counters + + // Msg( "Pause: adding %f to level starttime\n", flPausedTime ); + + m_flLevelStartTime += flPausedTime; + m_flPauseStartTime = 0.0f; + + // Msg( "Paused for %.2f seconds\n", flPausedTime ); + } + m_bGamePaused = bGamePaused; + } +} + +bool UserCmdChanged( const CUserCmd& lhs, const CUserCmd& rhs ) +{ + if ( lhs.viewangles != rhs.viewangles ) + return true; + if ( lhs.forwardmove != rhs.forwardmove ) + return true; + if ( lhs.sidemove != rhs.sidemove ) + return true; + if ( lhs.upmove != rhs.upmove ) + return true; + if ( lhs.buttons != rhs.buttons ) + return true; + if ( lhs.impulse != rhs.impulse ) + return true; + if ( lhs.weaponselect != rhs.weaponselect ) + return true; + if ( lhs.weaponsubtype != rhs.weaponsubtype ) + return true; + if ( lhs.mousedx != rhs.mousedx ) + return true; + if ( lhs.mousedy != rhs.mousedy ) + return true; + return false; +} + +bool StatsTrackingIsFullyEnabled( void ) +{ + return CBGSDriver.m_bEnabled && gamestats->StatTrackingEnabledForMod(); +} + +void CBaseGameStats::Clear( void ) +{ + gamestats->m_BasicStats.Clear(); +} + +void CBaseGameStats::SetSteamStatistic( bool bUsingSteam ) +{ + if( CBGSDriver.m_bFirstLevel ) + { + m_BasicStats.m_Summary.m_bSteam = bUsingSteam; + } + + if( CBGSDriver.m_bInLevel ) + { + BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); + map->m_bSteam = bUsingSteam; + } + + m_BasicStats.m_bSteam = bUsingSteam; +} + +void CBaseGameStats::SetCyberCafeStatistic( bool bIsCyberCafeUser ) +{ + if( CBGSDriver.m_bFirstLevel ) + { + m_BasicStats.m_Summary.m_bCyberCafe = bIsCyberCafeUser; + } + + if( CBGSDriver.m_bInLevel ) + { + BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); + map->m_bCyberCafe = bIsCyberCafeUser; + } + + m_BasicStats.m_bCyberCafe = bIsCyberCafeUser; +} + +void CBaseGameStats::SetHDRStatistic( bool bHDREnabled ) +{ + if( bHDREnabled ) + { + if( CBGSDriver.m_bInLevel ) + { + BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); + ++map->m_nHDR; + } + + if( CBGSDriver.m_bFirstLevel ) + { + ++m_BasicStats.m_Summary.m_nHDR; + } + } +} + +void CBaseGameStats::SetCaptionsStatistic( bool bClosedCaptionsEnabled ) +{ + if( CBGSDriver.m_bInLevel ) + { + BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); + ++map->m_nCaptions; + } + + if( CBGSDriver.m_bFirstLevel ) + { + ++m_BasicStats.m_Summary.m_nCaptions; + } +} + +void CBaseGameStats::SetSkillStatistic( int iSkillSetting ) +{ + int skill = clamp( iSkillSetting, 1, 3 ) - 1; + + if( CBGSDriver.m_bInLevel ) + { + BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); + ++map->m_nSkill[ skill ]; + } + + if ( CBGSDriver. m_bFirstLevel ) + { + ++m_BasicStats.m_Summary.m_nSkill[ skill ]; + } +} + +void CBaseGameStats::SetDXLevelStatistic( int iDXLevel ) +{ + m_BasicStats.m_nDXLevel = iDXLevel; +} + +void CBaseGameStats::SetHL2UnlockedChapterStatistic( void ) +{ + // Now grab the hl2/cfg/config.cfg and suss out the sv_unlockedchapters cvar to estimate how far they got in HL2 + char const *relative = "cfg/config.cfg"; + char fullpath[ 512 ]; + char gamedir[256]; + engine->GetGameDir( gamedir, 256 ); + Q_snprintf( fullpath, sizeof( fullpath ), "%s/../hl2/%s", gamedir, relative ); + + if ( filesystem->FileExists( fullpath ) ) + { + FileHandle_t fh = filesystem->Open( fullpath, "rb" ); + if ( FILESYSTEM_INVALID_HANDLE != fh ) + { + // read file into memory + int size = filesystem->Size(fh); + char *configBuffer = new char[ size + 1 ]; + filesystem->Read( configBuffer, size, fh ); + configBuffer[size] = 0; + filesystem->Close( fh ); + + // loop through looking for all the cvars to apply + const char *search = Q_stristr(configBuffer, "sv_unlockedchapters" ); + if ( search ) + { + // read over the token + search = strtok( (char *)search, " \n" ); + search = strtok( NULL, " \n" ); + + if ( search[0]== '\"' ) + ++search; + + // read the value + int iChapter = Q_atoi( search ); + m_BasicStats.m_nHL2ChaptureUnlocked = iChapter; + } + + // free + delete [] configBuffer; + } + } +} + +static void CC_ResetGameStats( const CCommand &args ) +{ + gamestats->Clear(); + gamestats->SaveToFileNOW(); + gamestats->StatsLog( "CC_ResetGameStats : Server cleared game stats\n" ); +} + +static ConCommand resetGameStats("_resetgamestats", CC_ResetGameStats, "Erases current game stats and writes out a blank stats file", 0 ); + + + +class CPointGamestatsCounter : public CPointEntity +{ +public: + DECLARE_CLASS( CPointGamestatsCounter, CPointEntity ); + DECLARE_DATADESC(); + + CPointGamestatsCounter(); + +protected: + + void InputSetName( inputdata_t &inputdata ); + void InputIncrement( inputdata_t &inputdata ); + + void InputEnable( inputdata_t &inputdata ); + void InputDisable( inputdata_t &inputdata ); +private: + + string_t m_strStatisticName; + bool m_bDisabled; +}; + +BEGIN_DATADESC( CPointGamestatsCounter ) + + DEFINE_KEYFIELD( m_strStatisticName, FIELD_STRING, "Name" ), + DEFINE_FIELD( m_bDisabled, FIELD_BOOLEAN ), + + // Inputs + DEFINE_INPUTFUNC( FIELD_STRING, "SetName", InputSetName ), + DEFINE_INPUTFUNC( FIELD_FLOAT, "Increment", InputIncrement ), + + DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), + DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), + +END_DATADESC() + +LINK_ENTITY_TO_CLASS( point_gamestats_counter, CPointGamestatsCounter ) + + +CPointGamestatsCounter::CPointGamestatsCounter() : + m_strStatisticName( NULL_STRING ), + m_bDisabled( false ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: Changes name of statistic +//----------------------------------------------------------------------------- +void CPointGamestatsCounter::InputSetName( inputdata_t &inputdata ) +{ + m_strStatisticName = inputdata.value.StringID(); +} + +//----------------------------------------------------------------------------- +// Purpose: Changes name of statistic +//----------------------------------------------------------------------------- +void CPointGamestatsCounter::InputIncrement( inputdata_t &inputdata ) +{ + if ( m_bDisabled ) + return; + + if ( NULL_STRING == m_strStatisticName ) + { + DevMsg( 1, "CPointGamestatsCounter::InputIncrement: No stat name specified for point_gamestats_counter @%f, %f, %f [ent index %d]\n", + GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z, entindex() ); + return; + } + + gamestats->Event_IncrementCountedStatistic( GetAbsOrigin(), STRING( m_strStatisticName ), inputdata.value.Float() ); +} + +void CPointGamestatsCounter::InputEnable( inputdata_t &inputdata ) +{ + m_bDisabled = false; +} + +void CPointGamestatsCounter::InputDisable( inputdata_t &inputdata ) +{ + m_bDisabled = true; +} |